porkman, neutral male angelic Priest ---- ----...---- |..d......| |.@.......| |$........| ..........| |.........| |.........| |.........| |.........| ----...---- ---- [Porkman the Aspirant] St6 Dx6 Co13 In4 Wi14 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC7 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: invisibility You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 24 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 31% Wand drop chance was reduced to 95% Potion drop chance was reduced to 94% Tool drop chance was reduced to 37% Monster death drops spawned with only 97% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: occult spells (turn 13) The following skill became untrainable if you tried to train it too early: whip (turn 936) The following skill became untrainable after a while: body armor (turn 42221) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 20427) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47160 Monster spawn increase reached its maximum at turn 159323 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1534208 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: tenon impressionistic (freq bonus 42) The monster species that spawned more often: reintrench hypersensitize (freq bonus 3) The monster species that spawned more often: barrow noisemaker denuder (freq bonus 12) The monster species that spawned more often: great hulk (freq bonus 40) The monster species that spawned more often: killer hydra (freq bonus 24) The monster species that spawned more often: Ubuntu Linux (freq bonus 12) The monster species that spawned more often: ogre brigand thief (freq bonus 2) The monster species that spawned more often: ogre berserker (freq bonus 4) The monster species that spawned more often: inertia force fungus (freq bonus 20) The monster species that spawned more often: bramble patch (freq bonus 6) The monster species that spawned more often: dancing girl (freq bonus 12) The monster species that spawned more often: trap warp patch (freq bonus 12) The monster species that spawned more often: spear throwing cat (freq bonus 6) The monster species that spawned more often: Great Mother (freq bonus 24) The monster species that spawned more often: gatling turret (freq bonus 8) The monster species that spawned more often: pile of monster coins (freq bonus 64) The monster species that spawned more often: viso shifter (freq bonus 48) The monster species that spawned more often: Alex (freq bonus 12) The monster species that spawned more often: starvation bulb (freq bonus 3) The monster species that spawned more often: knapsack lamb (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 8) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster species that never randomly spawned: coruscating potboiled The monster species that never randomly spawned: bad patch The monster species that never randomly spawned: fundamentally stench The monster species that never randomly spawned: awgwa The monster species that never randomly spawned: panther cub The monster species that never randomly spawned: Nightly Kop The monster species that never randomly spawned: oven wast The monster species that never randomly spawned: red killer tomato The monster species that never randomly spawned: ancient mercurial dragon The monster species that never randomly spawned: swamp naga The monster class that always generated with extra speed: cat or other feline The monster class that more likely to generate with musable stuff: humanoid The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: implant of tsunami (perpetual) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 15) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 12) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 15) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 14) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 65) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 9) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 19) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 10) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 74) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: spelldrain gloves (bise gloves) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this trap was always invisible: starlit trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 1) Trap randomization happened for 1 in 962 traps Next attribute increase check would have come at turn 330 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having telepathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Brigit The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (381) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of enchant armor (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of healing (TOP SECRET DO NOT READ) scroll of mana (ASCEND WITH PURPLE RAIN TO GET INTO HDFS INNER CIRCLE) scroll of phase door (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of standard id (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of cure (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) * scroll of extra healing (OTDR CRASHES AND ERASES YOUR SAVEGAME) * scroll of greater mana restoration (ROCKWORM LOCKWORM SOCKWORM) Spellbooks spellbook of healing (black) spellbook of light (stained) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.