porkman, neutral male angelic Priest -------- |......| ---......| ..d.....| -@.....| |......| -+------ [Porkman the Aspirant] St9 Dx10 Co13 In6 Wi11 Ch11 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: polymorph control You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 119 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 51% Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 30% Potion drop chance was reduced to 96% Armor drop chance was reduced to 93% Food drop chance was reduced to 86% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: attack spells (turn 3) The following skill became untrainable if you tried to train it too early: chaos spells (turn 66) The following skill became untrainable after a while: bow (turn 15020) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 57231) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41495 Monster spawn increase reached its maximum at turn 128411 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 549990 The monster class that cannot be genocided was dragon The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: flyer statue (freq bonus 30) The monster species that spawned more often: scholarship waddly uncapitalized (freq bonus 36) The monster species that spawned more often: child spirit (freq bonus 18) The monster species that spawned more often: uranium imp (freq bonus 20) The monster species that spawned more often: inquisitor enterprise (freq bonus 32) The monster species that spawned more often: inferno snail (freq bonus 15) The monster species that spawned more often: Wendy's favorite ballfish (freq bonus 36) The monster species that spawned more often: defication fish (freq bonus 28) The monster species that spawned more often: nice old lady (freq bonus 10) The monster species that spawned more often: crazed napalm (freq bonus 12) The monster species that spawned more often: wailing spirit (freq bonus 14) The monster species that spawned more often: yellow centipede (freq bonus 6) The monster species that spawned more often: dreadful soul (freq bonus 36) The monster species that spawned more often: werejelly (freq bonus 40) The monster species that spawned more often: cheator psycho guard (freq bonus 16) The monster species that spawned more often: formica reinvent renascence (freq bonus 9) The monster species that spawned more often: regard meowing bewail (freq bonus 66) The monster species that spawned more often: skilled boomer (freq bonus 10) The monster species that spawned more often: mind beamer (freq bonus 12) The monster species that spawned more often: magic-colored wort (freq bonus 18) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster species that never randomly spawned: rotten food ration The monster species that never randomly spawned: trolley republish The monster species that never randomly spawned: falconry deash The monster species that never randomly spawned: nose The monster species that never randomly spawned: stingel rat The monster species that never randomly spawned: Unicorn of Amber The monster species that never randomly spawned: swamp dweller The monster species that never randomly spawned: crater mushroom The monster species that never randomly spawned: gremlin leader The monster species that never randomly spawned: lesser moloch The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: changing directive stone (gray) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 13) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 6) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 22) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 24) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 8) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 11) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 4) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 7) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 5) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 9) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 34) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 6) Trap randomization happened for 1 in 481 traps Next attribute increase check would have come at turn 2899 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having glib combat (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Medium Deborah The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of mass murder (KCATTA SOD) scroll of healing (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of mana (FLEEING FLEEEING FLEEEEING) scroll of phase door (CURSED PLUS3 DOUBLE BREXIT) scroll of standard id (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of cure (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) * scroll of extra healing (INE IGO PIO) * scroll of greater mana restoration (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) Spellbooks spellbook of healing (elemental) spellbook of resist sleep (generous) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.