porkman, neutral male angelic Priest ------- |..@(.. |...d.| ......| |.....| ------- [Porkman the Aspirant] St8 Dx12 Co9 In7 Wi16 Ch12 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC5 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: cold resistance You could not have this property intrinsically: drunken boxing Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 152 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 45% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 93% Tool drop chance was reduced to 71% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: divination spells (turn 13) The following skill became untrainable if you tried to train it too early: lance (turn 680) The following skill became untrainable after a while: axe (turn 3139) The following skill couldn't be trained before a certain turn number is reached: whip (turn 63361) Sticky curses were more common by 39% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38658 Monster spawn increase reached its maximum at turn 494618 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 569520 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: testate farewell (freq bonus 16) The monster species that spawned more often: crypto plainest (freq bonus 12) The monster species that spawned more often: splintered remark (freq bonus 12) The monster species that spawned more often: petty jungle hunter (freq bonus 48) The monster species that spawned more often: wereboar (freq bonus 6) The monster species that spawned more often: hummerhorn (freq bonus 3) The monster species that spawned more often: psychotherapeut (freq bonus 12) The monster species that spawned more often: telegenic inflow (freq bonus 30) The monster species that spawned more often: gnolloid (freq bonus 4) The monster species that spawned more often: memo stalk (freq bonus 42) The monster species that spawned more often: robber with R (freq bonus 72) The monster species that spawned more often: translucent jelly (freq bonus 16) The monster species that spawned more often: time force patch (freq bonus 10) The monster species that spawned more often: believeth microsurgeon extemporized pecky tune malefaction (freq bonus 12) The monster species that spawned more often: crater force patch (freq bonus 12) The monster species that spawned more often: party fungus (freq bonus 8) The monster species that spawned more often: Kazuki Kazama (freq bonus 4) The monster species that spawned more often: reportedly busiest (freq bonus 6) The monster species that spawned more often: Verena (freq bonus 16) The monster species that spawned more often: nasty wort (freq bonus 12) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster species that never randomly spawned: creeping sapphire gems The monster species that never randomly spawned: rabid jackal The monster species that never randomly spawned: cycling nonstick The monster species that never randomly spawned: high orc captain The monster species that never randomly spawned: amnesia mushroom The monster species that never randomly spawned: lesser wall monster The monster species that never randomly spawned: Doctor Materialismus The monster species that never randomly spawned: ancient naga The monster species that never randomly spawned: pig The monster species that never randomly spawned: chemical force fungus The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: steal degrade stone (gray) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 7) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 6) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 6) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 4) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 72) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: nownsible stone (gray) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this trap was always invisible: soiltype trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 3) Trap randomization happened for 1 in 665 traps Next attribute increase check would have come at turn 526 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having dimmopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Wave Existence, Emperor Cain and Deus Your deity was Emperor Cain The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (201) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of proof armor (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of healing (SUDO ROOT) scroll of mana (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of phase door (TOME IS A CREATION BY DARKGOD) scroll of standard id (FELLOW ELF STUNT IS MORE HITTING) scroll of cure (FALLOUT 4 IS DUMBED DOWN) * scroll of extra healing (MI AKUS NEEEEEE) * scroll of greater mana restoration (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) Spellbooks spellbook of healing (ochre) spellbook of resist poison (lupine) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.