porkman, neutral male angelic Priest --------- |f@.....| +.......| |.......| |.......+ --------- [Porkman the Aspirant] St11 Dx5 Co5 In9 Wi15 Ch3 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC8 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 249 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 37% chance Ring drop chance was reduced to 67% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 45% Weapon drop chance was reduced to 55% Armor drop chance was reduced to 97% Tool drop chance was reduced to 91% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 1) The following skill became untrainable if you tried to train it too early: attack spells (turn 322) The following skill became untrainable after a while: dagger (turn 25387) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 52269) Sticky curses were more common by 54% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94717 Monster spawn increase reached its maximum at turn 162532 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1157508 The monster class that cannot be genocided was centaur The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: litch demon (freq bonus 66) The monster species that spawned more often: contemn matron (freq bonus 48) The monster species that spawned more often: great paralysator fly (freq bonus 15) The monster species that spawned more often: young mercurial dragon (freq bonus 10) The monster species that spawned more often: refuse recycle underspent overtopped repetitively (freq bonus 10) The monster species that spawned more often: Black Mariah (freq bonus 6) The monster species that spawned more often: sandman (freq bonus 42) The monster species that spawned more often: suey transfix (freq bonus 16) The monster species that spawned more often: grandmaster lichen (freq bonus 30) The monster species that spawned more often: plasma cloud (freq bonus 16) The monster species that spawned more often: Hanh's sexy pump (freq bonus 48) The monster species that spawned more often: Solar (freq bonus 8) The monster species that spawned more often: Lucy Westenra (freq bonus 16) The monster species that spawned more often: spike stalk (freq bonus 5) The monster species that spawned more often: team exotism (freq bonus 21) The monster species that spawned more often: master blue dragon (freq bonus 24) The monster species that spawned more often: aliquant rustled (freq bonus 14) The monster species that spawned more often: percents Rat-Man (freq bonus 21) The monster species that spawned more often: hildaunt (freq bonus 30) The monster species that spawned more often: determiner untangling (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster species that never randomly spawned: airfreight repeopling The monster species that never randomly spawned: mangy-looking leper The monster species that never randomly spawned: purport yon abounded The monster species that never randomly spawned: umbra wort The monster species that never randomly spawned: hug bug The monster species that never randomly spawned: gnome bitch The monster species that never randomly spawned: flaming sphere The monster species that never randomly spawned: sherpa infallibly The monster species that never randomly spawned: super elemental The monster species that never randomly spawned: doombat The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 10) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 6) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 17) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 10) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 99) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 2) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: yellow wing (failuncap cloak) The RNG hath decreed that this item was always generated cursed: inimical stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: cataclysm trap (freq bonus 1) Trap randomization happened for 1 in 755 traps Next attribute increase check would have come at turn 1267 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having numbopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bickney, Corridor and Lockney Your deity was Corridor The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (459) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of scare monster (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of healing (ESQUECER OS RENUNCIANTES) scroll of mana (SKYED GNAWN) scroll of phase door (WALKING LUNACY) scroll of standard id (PROFUSE WAXWORKS) scroll of cure (SLARSHING SHARP A LEAVE AT KEY) * scroll of extra healing (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) * scroll of greater mana restoration (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) Spellbooks spellbook of healing (fleeting) spellbook of light (spiral-bound) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.