porkman, neutral male angelic Priest -------- |..U...| |......| |....... |......| |.f@.`.| ---.---- #.# [Porkman the Aspirant] St8 Dx5 Co8 In7 Wi14 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC8 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 84 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 71% chance Amulet drop chance was reduced to 37% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 74% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 39% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: matter spells (turn 101) The following skill became untrainable if you tried to train it too early: flail (turn 90) The following skill became untrainable after a while: elemental spells (turn 21377) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 51877) Sticky curses were more common by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59425 Monster spawn increase reached its maximum at turn 231445 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4507756 The monster class that cannot be genocided was snake The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: jynnie (freq bonus 6) The monster species that spawned more often: jiggliest prognosticate (freq bonus 18) The monster species that spawned more often: nymph (freq bonus 10) The monster species that spawned more often: random xorn (freq bonus 12) The monster species that spawned more often: congressional borderland nestle (freq bonus 6) The monster species that spawned more often: unstrung unpinned (freq bonus 4) The monster species that spawned more often: vulturebear (freq bonus 16) The monster species that spawned more often: gremlin curser (freq bonus 9) The monster species that spawned more often: shakiest masturbator (freq bonus 12) The monster species that spawned more often: interior refroze (freq bonus 12) The monster species that spawned more often: Sophia's high-heeled lady's shoe (freq bonus 20) The monster species that spawned more often: fire hulk (freq bonus 6) The monster species that spawned more often: Diablo (freq bonus 22) The monster species that spawned more often: agate patch (freq bonus 6) The monster species that spawned more often: etiologic seedier (freq bonus 14) The monster species that spawned more often: slime growth (freq bonus 15) The monster species that spawned more often: octopog (freq bonus 12) The monster species that spawned more often: cave troll (freq bonus 9) The monster species that spawned more often: vlasta (freq bonus 12) The monster species that spawned more often: infernal (freq bonus 20) The monster trait that was more common: monsters that make loud noise (freq bonus 12) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 6) The monster trait that was more common: monsters which petrify others on touch (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 6) The monster species that never randomly spawned: faerie light The monster species that never randomly spawned: reddish fungus The monster species that never randomly spawned: gray ogre The monster species that never randomly spawned: rainbow seraphon The monster species that never randomly spawned: Fanny's lovely winter boot The monster species that never randomly spawned: dark blue slime The monster species that never randomly spawned: giant grasshopper The monster species that never randomly spawned: burning mimic The monster species that never randomly spawned: high porpse The monster species that never randomly spawned: conscious wort The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: monnoise stone (gray) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 28) The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 60) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 39) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 11) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 3) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 5) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 90) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: satan stone (gray) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 2) Trap randomization happened for 1 in 116 traps Next attribute increase check would have come at turn 383 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Global Freedom Council The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of identify (CLOAK OF NOOB RESISTANCE) scroll of healing (CONFIG SYS) scroll of mana (DEFINITELY NOT THE ORACLE) scroll of phase door (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) scroll of standard id (LIFE RISK JAM ALSO DAMAGED) scroll of cure (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) * scroll of extra healing (ABDA) * scroll of greater mana restoration (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) Spellbooks spellbook of healing (magnificent) spellbook of sleep (fiery) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.