porkman, neutral male angelic Priest -----.----- |.........| |.....@...| |....d....| |:........| |.......$.| |.........| ----------- [Porkman the Aspirant] St11 Dx13 Co14 In6 Wi16 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC4 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: fear factor Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 9% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 88% Monster death drops spawned with only 93% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: techniques (turn 22) The following skill became untrainable if you tried to train it too early: protection spells (turn 110) The following skill became untrainable after a while: protection spells (turn 52407) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 18214) Sticky curses were more common by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39765 Monster spawn increase reached its maximum at turn 106609 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2707550 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: angelic being (freq bonus 1) The monster color that was spawned more often: bright green (freq bonus 3) The monster species that spawned more often: Florella (freq bonus 18) The monster species that spawned more often: potentially gasified (freq bonus 24) The monster species that spawned more often: postconvalescent barometrograph (freq bonus 12) The monster species that spawned more often: nebulous ray (freq bonus 3) The monster species that spawned more often: theme sheep (freq bonus 2) The monster species that spawned more often: silly nymph (freq bonus 2) The monster species that spawned more often: wizard (freq bonus 6) The monster species that spawned more often: monkey zombie (freq bonus 24) The monster species that spawned more often: dark juraian druid (freq bonus 4) The monster species that spawned more often: princess-kidnapping dragon (freq bonus 6) The monster species that spawned more often: sand raider (freq bonus 8) The monster species that spawned more often: giant mastodon (freq bonus 12) The monster species that spawned more often: disinterring arrogant (freq bonus 10) The monster species that spawned more often: strong kanegou (freq bonus 16) The monster species that spawned more often: hillbilly antagonizing (freq bonus 24) The monster species that spawned more often: three-headed troll (freq bonus 9) The monster species that spawned more often: young adult mercurial dragon (freq bonus 6) The monster species that spawned more often: sociosexual unhitching overrated bilged (freq bonus 24) The monster species that spawned more often: martial artist (freq bonus 48) The monster species that spawned more often: Klara (freq bonus 20) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 4) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 8) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 10) The monster trait that was more common: monsters that count as rats (freq bonus 8) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 6) The monster species that never randomly spawned: dim force fungus The monster species that never randomly spawned: werexan The monster species that never randomly spawned: Rebecca The monster species that never randomly spawned: ingenuously loather The monster species that never randomly spawned: escalloping yawned The monster species that never randomly spawned: decaying mimic The monster species that never randomly spawned: deep crypt creep The monster species that never randomly spawned: needlessly traffick morsel The monster species that never randomly spawned: bright violet growth The monster species that never randomly spawned: eight of clubs The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 18) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 108) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 21) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 160) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 8) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 9) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 11) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 4) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 6) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: gravation stone (gray) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 2) Trap randomization happened for 1 in 105 traps Next attribute increase check would have come at turn 1489 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having dimmopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Order, Balance and Chaos Your deity was Balance The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (510) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of enchant armor (THERESA FLAUSCHEBUESCHEL MAY) scroll of healing (NERVE KILLING IT) scroll of mana (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of phase door (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of standard id (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of cure (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) * scroll of extra healing (XOR ME HSALS) * scroll of greater mana restoration (DAELOELOELOELOELOE FUEUEUEUEUEUE) Spellbooks spellbook of healing (talkative) spellbook of force bolt (magenta) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.