porkman, neutral male angelic Priest ------- |.....| |.....¯-- |...d...| |..@....| |.......| |.......+ ........| |.......| --------- [Porkman the Aspirant] St8 Dx7 Co13 In9 Wi16 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC7 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: shock resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 208 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 68% chance Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 70% Implant drop chance was reduced to 93% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 49% Tool drop chance was reduced to 92% Food drop chance was reduced to 83% Monster death drops spawned with only 94% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: form VII (Juyo) The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: whip (turn 16) The following skill became untrainable if you tried to train it too early: elemental spells (turn 242) The following skill became untrainable after a while: bow (turn 51865) The following skill couldn't be trained before a certain turn number is reached: form V (Shien) (turn 13647) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12052 Monster spawn increase reached its maximum at turn 119152 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4862607 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: mummy (freq bonus 6) The monster species that spawned more often: blank fungus (freq bonus 8) The monster species that spawned more often: glowing colony (freq bonus 48) The monster species that spawned more often: amended startled unwanted (freq bonus 9) The monster species that spawned more often: staying star (freq bonus 66) The monster species that spawned more often: polyvinyl subatomic (freq bonus 32) The monster species that spawned more often: handwritten transgressed (freq bonus 27) The monster species that spawned more often: kine of araw (freq bonus 12) The monster species that spawned more often: arteriocapillary syncopated habituating (freq bonus 36) The monster species that spawned more often: robing enviously (freq bonus 33) The monster species that spawned more often: party force fungus (freq bonus 8) The monster species that spawned more often: red frog (freq bonus 16) The monster species that spawned more often: hellhole colony (freq bonus 16) The monster species that spawned more often: admirer irritating (freq bonus 60) The monster species that spawned more often: heaven smasher (freq bonus 14) The monster species that spawned more often: aerating lintier (freq bonus 27) The monster species that spawned more often: occluding geometrically cloudy (freq bonus 42) The monster species that spawned more often: crappy warp patch (freq bonus 14) The monster species that spawned more often: kine of araw (freq bonus 9) The monster species that spawned more often: vampire ambusher (freq bonus 8) The monster species that spawned more often: miswording typhoon (freq bonus 36) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 8) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster species that never randomly spawned: replaced percolating The monster species that never randomly spawned: pimping intelligently The monster species that never randomly spawned: sylph mummy The monster species that never randomly spawned: rainbowfly The monster species that never randomly spawned: mean mushroom The monster species that never randomly spawned: terrible troll The monster species that never randomly spawned: green shinto priest The monster species that never randomly spawned: tatter democratical The monster species that never randomly spawned: sea dragon The monster species that never randomly spawned: kicker kobold The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 18) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 7) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 18) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 5) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 33) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 23) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 12) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 7) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 80) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: deformatting trap (freq bonus 5) Trap randomization happened for 1 in 867 traps Trap difficulty was increased by 32 Next attribute increase check would have come at turn 1089 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having dimmopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Static, Magnet and Lightning Your deity was Magnet The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (224) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of magic mapping (MONST DOT C AINT BIG ENOUGH) scroll of healing (DLOEAU) scroll of mana (NUMB IF HITTED SERIOUS IF HURT) scroll of phase door (HITME) scroll of standard id (VUS AS CORIUMA) scroll of cure (STASH EM EXTENDED FINEST MAGIC CHESTS) * scroll of extra healing (BUY C1AL1S CHEAP HERE) * scroll of greater mana restoration (LAST AUX SPROING) Spellbooks spellbook of healing (sparking) spellbook of force bolt (purple) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.