porkman, neutral male angelic Priest ------- ....d.+ |....@| ...{F.| ------- [Porkman the Aspirant] St9 Dx10 Co11 In5 Wi9 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: telepathy You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 90% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 93% Tool drop chance was reduced to 99% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: implants (turn 1) The following skill became untrainable if you tried to train it too early: attack spells (turn 2294) The following skill became untrainable after a while: polymorphing (turn 20715) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 43079) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52884 Monster spawn increase reached its maximum at turn 244218 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3409920 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: gremlin (freq bonus 6) The monster species that spawned more often: intermixing thailand (freq bonus 18) The monster species that spawned more often: ice bug (freq bonus 16) The monster species that spawned more often: migo force drone (freq bonus 8) The monster species that spawned more often: dotting impudence (freq bonus 24) The monster species that spawned more often: adamance discover (freq bonus 48) The monster species that spawned more often: jesus (freq bonus 16) The monster species that spawned more often: dim beam (freq bonus 10) The monster species that spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 36) The monster species that spawned more often: kite dragon (freq bonus 26) The monster species that spawned more often: exaggerate enfranchising (freq bonus 36) The monster species that spawned more often: narrowest jurisprudence (freq bonus 66) The monster species that spawned more often: cerulean warp patch (freq bonus 27) The monster species that spawned more often: suicide king (freq bonus 48) The monster species that spawned more often: sticky wort (freq bonus 12) The monster species that spawned more often: Hai Riyo, the dragon bird (freq bonus 8) The monster species that spawned more often: young unicorn (freq bonus 30) The monster species that spawned more often: storming examinee (freq bonus 8) The monster species that spawned more often: be silent kert (freq bonus 7) The monster species that spawned more often: swamp kappa (freq bonus 9) The monster species that spawned more often: combined obligated (freq bonus 8) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 12) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 4) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 24) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster species that never randomly spawned: sandstone man The monster species that never randomly spawned: breakoff mushroom The monster species that never randomly spawned: undead wild talent The monster species that never randomly spawned: nexus quylthulg The monster species that never randomly spawned: morlock hunter The monster species that never randomly spawned: back pew The monster species that never randomly spawned: sociability fragment The monster species that never randomly spawned: dungeon master The monster species that never randomly spawned: nexus force patch The monster species that never randomly spawned: stoergenoise The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: quaversal helmet (transversal helmet) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 58) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 19) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 10) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 37) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 17) The RNG hath decreed that this item was always generated cursed: sadistic boots (doctor claw boots) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: wing yellow stone (gray) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 8) Trap randomization happened for 1 in 888 traps Trap difficulty was increased by 59 Next attribute increase check would have come at turn 1544 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having full nutrients (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Tyrael The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (94) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of confuse monster (DARYGKO IAU IAU) scroll of healing (OWERED HITTING BY LOOK SOUP) scroll of mana (NOTY AND THE AMY WERE MVPS 2017) scroll of phase door (SEVEN MINUS) scroll of standard id (BIRD STUNT IS BETTER) scroll of cure (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) * scroll of extra healing (NUMB ENEMY BY LICKING CIRCLE) * scroll of greater mana restoration (PHD IN HIGH HEELING) Spellbooks spellbook of healing (crumbling) spellbook of light (iceblock) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.