porkman, neutral male angelic Priest ------ ----.....---- ............| |.........@.| ..........d.| ----.....---- -----+ [Porkman the Aspirant] St5 Dx8 Co14 In8 Wi10 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 78% Amulet drop chance was reduced to 29% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 78% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: club The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: high heels (turn 26) The following skill became untrainable if you tried to train it too early: matter spells (turn 114) The following skill became untrainable after a while: petkeeping (turn 25524) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 63680) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58854 Monster spawn increase reached its maximum at turn 133611 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 709128 The monster class that cannot be genocided was lizard The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: ancestral bat (freq bonus 18) The monster species that spawned more often: basilisk (freq bonus 9) The monster species that spawned more often: high ninja (freq bonus 4) The monster species that spawned more often: unreceptively compatriot rooted minelayer gladiatorial (freq bonus 8) The monster species that spawned more often: censor (freq bonus 8) The monster species that spawned more often: ember thrall (freq bonus 6) The monster species that spawned more often: who (freq bonus 3) The monster species that spawned more often: octarine force patch (freq bonus 9) The monster species that spawned more often: nondescript mushroom (freq bonus 6) The monster species that spawned more often: spatula lactational (freq bonus 14) The monster species that spawned more often: chaos lizard (freq bonus 9) The monster species that spawned more often: adventurer quylthulg (freq bonus 8) The monster species that spawned more often: stewed devilfish (freq bonus 7) The monster species that spawned more often: mistress mind flayer (freq bonus 6) The monster species that spawned more often: undead shapeshifter (freq bonus 12) The monster species that spawned more often: purple mold (freq bonus 6) The monster species that spawned more often: stone kobold (freq bonus 24) The monster species that spawned more often: 50 foot woman (freq bonus 5) The monster species that spawned more often: creeping stalk (freq bonus 3) The monster species that spawned more often: retention hound (freq bonus 9) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 5) The monster trait that was more common: monsters of small size (freq bonus 3) The monster trait that was more common: monsters whose attacks create traps (freq bonus 4) The monster species that never randomly spawned: triturator lifer denominate retype The monster species that never randomly spawned: Infested Tulani The monster species that never randomly spawned: tomb looter The monster species that never randomly spawned: knife robber The monster species that never randomly spawned: rnged monster The monster species that never randomly spawned: star ray The monster species that never randomly spawned: our daily sia The monster species that never randomly spawned: probe spore The monster species that never randomly spawned: ghost The monster species that never randomly spawned: hoisting bittern The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: recurring spell loss stone (gray) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: sanity (squirting) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 26) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 12) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 11) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 11) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 9) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this trap was always invisible: nownsible trap The RNG hath decreed that this trap was generated more often: tarmustrokingnora trap (freq bonus 5) Trap randomization happened for 1 in 591 traps Next attribute increase check would have come at turn 714 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having contamination resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the U.N.O., the Flying Spaghetti Monster and the Invisible Pink Unicorn Your deity was the Flying Spaghetti Monster The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (206) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of proof weapon (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of healing (THAI MASSAGE IS BETTER THAN SEX) scroll of mana (GON GET YA) scroll of phase door (PIETEIKUMU KLUDA) scroll of standard id (COOOOOOOOO WARD) scroll of cure (SPEE WORK WHEN TOUCH) * scroll of extra healing (TUFFA YUF) * scroll of greater mana restoration (RECOVER DEAD BY SCREAM) Spellbooks spellbook of healing (embossed) spellbook of resist sleep (twisting) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.