porkman, neutral male angelic Priest ------ .....|# |..$@d, -+---- [Porkman the Aspirant] St11 Dx6 Co12 In5 Wi11 Ch3 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC7 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: flying You could not have this property intrinsically: speed Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 93 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 88% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 75% Monster death drops spawned with only 91% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: axe (turn 9) The following skill became untrainable if you tried to train it too early: sexy flats (turn 793) The following skill became untrainable after a while: form IV (Ataru) (turn 12968) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 21655) Heavy curses were more common by 28% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63386 Monster spawn increase reached its maximum at turn 152992 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3386125 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: zedenp (freq bonus 12) The monster species that spawned more often: ember thrall (freq bonus 12) The monster species that spawned more often: elder deep dragon (freq bonus 4) The monster species that spawned more often: black widow (freq bonus 48) The monster species that spawned more often: hitpoint trove (freq bonus 12) The monster species that spawned more often: petty-dwarf mage (freq bonus 16) The monster species that spawned more often: poison arising own (freq bonus 15) The monster species that spawned more often: werepiercer (freq bonus 16) The monster species that spawned more often: maturation marxian wart lyre yap copulated (freq bonus 8) The monster species that spawned more often: big gem trove (freq bonus 24) The monster species that spawned more often: giant ape (freq bonus 10) The monster species that spawned more often: party force patch (freq bonus 6) The monster species that spawned more often: creeping copper coins (freq bonus 48) The monster species that spawned more often: antifascist drover (freq bonus 24) The monster species that spawned more often: desert warp fungus (freq bonus 9) The monster species that spawned more often: collegium presold (freq bonus 40) The monster species that spawned more often: vietnamese lady (freq bonus 15) The monster species that spawned more often: draugrog (freq bonus 16) The monster species that spawned more often: sprigling (freq bonus 108) The monster species that spawned more often: greater draconic quylthulg (freq bonus 6) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 6) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster species that never randomly spawned: Uniform Katcher The monster species that never randomly spawned: completely bad monster The monster species that never randomly spawned: vip rumber The monster species that never randomly spawned: magnetic wort The monster species that never randomly spawned: stafspillir The monster species that never randomly spawned: blister spore The monster species that never randomly spawned: eating gargoyle The monster species that never randomly spawned: differentiated unascertainable The monster species that never randomly spawned: creepy crawler The monster species that never randomly spawned: snuffler condenser decameter froward The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: doorning stone (gray) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 13) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 175) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 4) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 9) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 8) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 4) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 75) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 95) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: dayshift (thebes) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this trap was always invisible: trap of opposite alignment The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 6) Trap randomization happened for 1 in 189 traps Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Dumathoin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (106) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of lockout (MR LUXI YELLS AT THE NETHACK DEV TEAM) scroll of healing (MANYFOLD ANNOY) scroll of mana (VAGUE POLITICAL COMMENTARY) scroll of phase door (ZAL BALAMAON EIEOY) scroll of standard id (POWINIENES BYL ZROBIC DYNAMO HACK) scroll of cure (GRAE GURL) * scroll of extra healing (GO FEK YOURSELF) * scroll of greater mana restoration (POWER PERFORATO AS BARET) Spellbooks spellbook of healing (pergament) spellbook of force bolt (wide) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.