porkman, neutral male angelic Priest -------- +......| |....@.| ......d| |......+ ------.- [Porkman the Aspirant] St7 Dx7 Co10 In6 Wi14 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC7 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: flying Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 12 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 79% Ring drop chance was reduced to 96% Wand drop chance was reduced to 69% Implant drop chance was reduced to 80% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 92% Food drop chance was reduced to 95% Monster death drops spawned with only 74% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: scimitar (turn 36) The following skill became untrainable if you tried to train it too early: body spells (turn 36) The following skill became untrainable after a while: whip (turn 18033) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 51073) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33498 Monster spawn increase reached its maximum at turn 158059 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4194693 The monster class that cannot be genocided was light The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: petro giant (freq bonus 12) The monster species that spawned more often: drunken master (freq bonus 24) The monster species that spawned more often: belated inerrant (freq bonus 5) The monster species that spawned more often: bondwoman charlatanish goodman (freq bonus 18) The monster species that spawned more often: river giant (freq bonus 24) The monster species that spawned more often: hezrou (freq bonus 16) The monster species that spawned more often: karmic fungus (freq bonus 12) The monster species that spawned more often: officeholder furling tangible flayed (freq bonus 12) The monster species that spawned more often: early fly (freq bonus 12) The monster species that spawned more often: mediated twosome (freq bonus 8) The monster species that spawned more often: disenchanting thing (freq bonus 40) The monster species that spawned more often: munchkin (freq bonus 3) The monster species that spawned more often: iron ripper (freq bonus 9) The monster species that spawned more often: incantation narrating (freq bonus 5) The monster species that spawned more often: passee disrespectfully muskmelon (freq bonus 6) The monster species that spawned more often: petty kop kaptain (freq bonus 9) The monster species that spawned more often: tromp medicator unchanging (freq bonus 20) The monster species that spawned more often: selected bug (freq bonus 6) The monster species that spawned more often: Amon (freq bonus 10) The monster species that spawned more often: nutritionist missilry (freq bonus 48) The monster trait that was more common: monsters who attack with antimatter (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 10) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster species that never randomly spawned: buttsally The monster species that never randomly spawned: eog golem The monster species that never randomly spawned: betokened flexion preboiling misreport The monster species that never randomly spawned: oxidizer The monster species that never randomly spawned: sucker fungus The monster species that never randomly spawned: unknown mimic The monster species that never randomly spawned: libbing limelighted The monster species that never randomly spawned: octarine growth The monster species that never randomly spawned: giant red scorpion The monster species that never randomly spawned: wolfed thuggee The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: implant of control (ember) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: force stone (gray) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 165) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 5) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 11) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 314) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 30) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 8) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 10) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 3) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 2) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 9) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 26) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 85) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: goldspell stone (gray) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: petcat (wary) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this trap was always invisible: dark mode trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 10) Trap randomization happened for 1 in 656 traps Next attribute increase check would have come at turn 531 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having corrosivity (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kelvin, Celsius and Fahrenheit Your deity was Celsius The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (274) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 54% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of taming (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of healing (THE FITNESS GRAM PACER TEST) scroll of mana (SP00KOFTHENECROSP00KER) scroll of phase door (ONE WILL NEVER KNOW IT) scroll of standard id (SEXY FARTING BUTT EDITION) scroll of cure (RIBBET) * scroll of extra healing (CHANGED CELLS TO BE LIKE AS ELF) * scroll of greater mana restoration (FWQWGADZ) Spellbooks spellbook of healing (frosty) spellbook of detect monsters (hugging) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.