porkman, neutral male angelic Priest ------------ |..d@......| |..........| |........... |..........| -+---.------ [Porkman the Aspirant] St11 Dx6 Co7 In7 Wi11 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC7 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: stealth You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 15 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 85% Ring drop chance was reduced to 96% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 87% Armor drop chance was reduced to 83% Tool drop chance was reduced to 63% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 25% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: petkeeping (turn 26) The following skill became untrainable if you tried to train it too early: whip (turn 31) The following skill became untrainable after a while: matter spells (turn 46164) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 11896) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24385 Monster spawn increase reached its maximum at turn 81559 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4649158 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: specialist (freq bonus 20) The monster species that spawned more often: spoopy ghost (freq bonus 56) The monster species that spawned more often: diver (freq bonus 9) The monster species that spawned more often: elasticity pervader (freq bonus 15) The monster species that spawned more often: gnoll warrior (freq bonus 4) The monster species that spawned more often: how is this an owlbear (freq bonus 6) The monster species that spawned more often: crystal spore (freq bonus 8) The monster species that spawned more often: semi-novice warrior (freq bonus 4) The monster species that spawned more often: robber monster (freq bonus 4) The monster species that spawned more often: matrix gal (freq bonus 6) The monster species that spawned more often: suppertime hotzone (freq bonus 24) The monster species that spawned more often: undead mimic (freq bonus 4) The monster species that spawned more often: driest mummy (freq bonus 16) The monster species that spawned more often: time monster (freq bonus 24) The monster species that spawned more often: shard spore (freq bonus 3) The monster species that spawned more often: contradictive discontinuity (freq bonus 6) The monster species that spawned more often: Marius (freq bonus 4) The monster species that spawned more often: spinner stalk (freq bonus 4) The monster species that spawned more often: undead mind flayer (freq bonus 12) The monster species that spawned more often: stealatrice (freq bonus 3) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 12) The monster trait that was more common: monsters that pick up magic items (freq bonus 8) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster species that never randomly spawned: microprogrammed unavailing crofter The monster species that never randomly spawned: quendi wierdoking The monster species that never randomly spawned: reaper colony The monster species that never randomly spawned: mean nurse The monster species that never randomly spawned: Shami-Amourae The monster species that never randomly spawned: wyrd sister The monster species that never randomly spawned: venom colony lichen The monster species that never randomly spawned: emptiest wastery The monster species that never randomly spawned: generic error The monster species that never randomly spawned: mecha leo The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 17) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 27) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 10) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 6) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 10) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 2) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 7) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 14) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 7) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: wooden bar ((null)) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 4) Trap randomization happened for 1 in 861 traps Next attribute increase check would have come at turn 933 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having stunnopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Boko Haram, The Taliban and The IS Your deity was The Taliban The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (870) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of enchant weapon (O WO WHATS THIS) scroll of healing (PRIME DOT ZIP) scroll of mana (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) scroll of phase door (COPAC DE INUNDATII) scroll of standard id (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of cure (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) * scroll of extra healing (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) * scroll of greater mana restoration (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) Spellbooks spellbook of healing (crepuscle) spellbook of sleep (rainbow) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.