porkman, neutral male angelic Priest -------- |...... |......| |..$...- |......| |......| ... .....f.| |....@.| -------# [Porkman the Aspirant] St11 Dx11 Co15 In4 Wi18 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC5 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: fire resistance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Monsters only dropped their equipment with 47% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 75% Armor drop chance was reduced to 92% The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: riding (turn 3) The following skill became untrainable if you tried to train it too early: broadsword (turn 120) The following skill became untrainable after a while: general combat (turn 29220) The following skill couldn't be trained before a certain turn number is reached: knife (turn 20299) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 42327 Monster spawn increase reached its maximum at turn 119391 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 557520 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: fossil paganism toting (freq bonus 21) The monster species that spawned more often: plinth adjudicate filmland (freq bonus 4) The monster species that spawned more often: assassin bug (freq bonus 12) The monster species that spawned more often: forgotten maia (freq bonus 9) The monster species that spawned more often: locust swarm (freq bonus 6) The monster species that spawned more often: ice eel (freq bonus 4) The monster species that spawned more often: susa (freq bonus 9) The monster species that spawned more often: lifeful kiowa (freq bonus 28) The monster species that spawned more often: Silvana (freq bonus 8) The monster species that spawned more often: little boy (freq bonus 48) The monster species that spawned more often: hidden mold (freq bonus 12) The monster species that spawned more often: string-tanga prostitute (freq bonus 18) The monster species that spawned more often: orange force patch (freq bonus 6) The monster species that spawned more often: windowed sextan (freq bonus 21) The monster species that spawned more often: destination reradiating (freq bonus 36) The monster species that spawned more often: sepia force patch (freq bonus 18) The monster species that spawned more often: Justice Archon (freq bonus 12) The monster species that spawned more often: Noviere (freq bonus 4) The monster species that spawned more often: topaz force patch (freq bonus 10) The monster species that spawned more often: full refuge (freq bonus 16) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 12) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 3) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster trait that was more common: monsters that have explosion attacks (freq bonus 6) The monster species that never randomly spawned: thankyou slicking The monster species that never randomly spawned: dire half-dragon bone-eating saltwater werepiranha The monster species that never randomly spawned: pulse bulb The monster species that never randomly spawned: +1 sl wall The monster species that never randomly spawned: number ghost The monster species that never randomly spawned: refrainment chemist The monster species that never randomly spawned: phantom ghost The monster species that never randomly spawned: tmh muskmelon The monster species that never randomly spawned: nesting czarist The monster species that never randomly spawned: radio operator The RNG hath decreed that this item was never generated: implant of control (ember) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: steal degrade stone (gray) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 10) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 10) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 3) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 13) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 5) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 36) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 10) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 9) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 31) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 45) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 20) Trap randomization happened for 1 in 610 traps Next attribute increase check would have come at turn 633 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having burnopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Battlehorse, The Wild Boar and The Dire Wolf Your deity was The Wild Boar The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (435) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of enchant weapon (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of healing (CHRIS ANGST) scroll of mana (CURSED TIN OF COCKATRICE MEAT) scroll of phase door (SUCCOTASH EM EXTENDED LOONY TOON) scroll of standard id (SPIRITUAL PROMOTION) scroll of cure (KO BATE) * scroll of extra healing (1UP EXTRA LIFE GET) * scroll of greater mana restoration (PROKLINJATI SVOJ ZIVOT) Spellbooks spellbook of healing (metal-colored) spellbook of detect monsters (antichrist) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.