porkman, neutral male angelic Priest ------ |....| |....| |....| |....| |....- |....| |i..f| |.&..| |&@..| |..... ----.- [Porkman the Aspirant] St7 Dx9 Co14 In5 Wi14 Ch7 PriAngMalNeu S8 Dlvl:1 $0 HP-3(22) Pw21(21) AC6 Sn0 Xp1/2 T11 Latest messages [-9 -> 5] You're pushed back! You miss Midinir. The water demon hits you! [-1 -> 4] Warning: HP low! The water demon claws you! [-1 -> 3] Warning: HP low! The water demon bites you! [-1 -> 2] Warning: HP low! Unknown command ' '. (2x) Midinir opens a gate! Midinir wields an uncursed mace {12}! Midinir swings his mace. Midinir hits you! You're pushed back! Midinir hits you! You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 162 Ring identification only worked 4 times out of 27 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 95% Tool drop chance was reduced to 85% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: divination spells (turn 30) The following skill became untrainable if you tried to train it too early: petkeeping (turn 816) You had blown your chance of training the petkeeping skill The following skill became untrainable after a while: elemental spells (turn 58947) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 53511) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21161 Monster spawn increase reached its maximum at turn 139270 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1794900 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: piercer (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: disintegration master (freq bonus 10) The monster species that spawned more often: spilling scanted (freq bonus 36) The monster species that spawned more often: ancient turret (freq bonus 12) The monster species that spawned more often: mensurative forfeitable (freq bonus 8) The monster species that spawned more often: briefest fertilizable repassed totalitarianism orange (freq bonus 20) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 20) The monster species that spawned more often: time warp patch (freq bonus 8) The monster species that spawned more often: personalized killer tripe ration (freq bonus 6) The monster species that spawned more often: giant yellow jellyfish (freq bonus 72) The monster species that spawned more often: lava mushroom (freq bonus 24) The monster species that spawned more often: squiggle tubularly (freq bonus 9) The monster species that spawned more often: golden seraphon (freq bonus 8) The monster species that spawned more often: slime bag (freq bonus 9) The monster species that spawned more often: kappa zombie (freq bonus 48) The monster species that spawned more often: unerased rackety (freq bonus 15) The monster species that spawned more often: sextan freedman (freq bonus 16) The monster species that spawned more often: expert (freq bonus 30) The monster species that spawned more often: ru ah (freq bonus 18) The monster species that spawned more often: rattle devil (freq bonus 32) The monster species that spawned more often: jockey gallivanting (freq bonus 14) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster species that never randomly spawned: bad teacher grandpa The monster species that never randomly spawned: beautike The monster species that never randomly spawned: batman The monster species that never randomly spawned: metroid queen The monster species that never randomly spawned: umbra force fungus The monster species that never randomly spawned: poppet overincline beastliest The monster species that never randomly spawned: spectre The monster species that never randomly spawned: icy ray The monster species that never randomly spawned: pettily shelfful The monster species that never randomly spawned: nose The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: exertion loss (nailbreak) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 16) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 9) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 16) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 5) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 14) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 6) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 6) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 93) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 36) Trap randomization happened for 1 in 679 traps Next attribute increase check would have come at turn 3175 Strength training was 2 Dexterity training was 2 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having quad attacks (0) Your chance to block was 21% You saw invisible You had infravision You had 1487 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Holiness The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (252) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of remove curse (FLOW AND WAVE MOVES IS MORE POWER) scroll of healing (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) scroll of mana (A IS FOR AMY WHO FELL DOWN THE STAIRS) scroll of phase door (CASH EM OUSSIDE HOW BOU DAH) scroll of standard id (VITERBI TRELLIS) scroll of cure (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) * scroll of extra healing (LITTLE STRAWBERRY ME BABY) * scroll of greater mana restoration (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) Spellbooks spellbook of healing (mossy) spellbook of force bolt (perpetual) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (22 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest...