porkman, neutral male angelic Priest -----.----- ..........| |.........| |..f......| |.@.......| |.........| ----------- [Porkman the Aspirant] St14 Dx6 Co7 In9 Wi13 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC7 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 60% Wand drop chance was reduced to 98% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 81% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: javelin (turn 9) The following skill became untrainable if you tried to train it too early: protection spells (turn 8) The following skill became untrainable after a while: searching (turn 45824) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 40561) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26016 Monster spawn increase reached its maximum at turn 137900 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1100580 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: +3 gml barrier (freq bonus 20) The monster species that spawned more often: winner sturdy (freq bonus 8) The monster species that spawned more often: Nonerotic Irina (freq bonus 5) The monster species that spawned more often: Undead Kaptain (freq bonus 24) The monster species that spawned more often: kobold polluter (freq bonus 9) The monster species that spawned more often: nonlethal nonperishable (freq bonus 12) The monster species that spawned more often: midget (freq bonus 24) The monster species that spawned more often: lion man (freq bonus 108) The monster species that spawned more often: agronomic sunlight somnambulator (freq bonus 28) The monster species that spawned more often: warty fungus (freq bonus 32) The monster species that spawned more often: fantastic gelatinous cube (freq bonus 36) The monster species that spawned more often: teething ruler (freq bonus 8) The monster species that spawned more often: poison kobold (freq bonus 48) The monster species that spawned more often: twinighter revitalize (freq bonus 12) The monster species that spawned more often: pRi@>'U&jV'&[r0 wAH (freq bonus 5) The monster species that spawned more often: spectral killer (freq bonus 24) The monster species that spawned more often: guzzling vortex (freq bonus 8) The monster species that spawned more often: stone warp patch (freq bonus 8) The monster species that spawned more often: Pos Recursive (freq bonus 60) The monster species that spawned more often: spit ghost (freq bonus 8) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 3) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster species that never randomly spawned: Nico The monster species that never randomly spawned: star boomer The monster species that never randomly spawned: brown bulb The monster species that never randomly spawned: mana colony The monster species that never randomly spawned: kiboad The monster species that never randomly spawned: celestial turret The monster species that never randomly spawned: crete suitably The monster species that never randomly spawned: blade barrier The monster species that never randomly spawned: pudding spirit The monster species that never randomly spawned: goldbath coin The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: evil variant stone (gray) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 42) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 202) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 7) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 19) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 21) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 3) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 2) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 5) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of spell metal (chrome) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this trap was always invisible: trap of opposite alignment The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 5) Trap randomization happened for 1 in 568 traps Next attribute increase check would have come at turn 1586 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having half spell damage (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilneval, Luthic and Gruumsh Your deity was Luthic The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (393) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of enchant weapon (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) scroll of healing (CONFUSION YOU FUXXOR) scroll of mana (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of phase door (KLAATU BARADA NIKTO) scroll of standard id (HIN LIE GEN UND SCHLA FEN) scroll of cure (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) * scroll of extra healing (EFFAITH ANDWYOL STATWS) * scroll of greater mana restoration (MOVE RAISED BY FEARED) Spellbooks spellbook of healing (posh) spellbook of wizard lock (white-listed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.