porkman, neutral male angelic Priest --.---- |.....| |...... |d....| |.@...| |.....| ------- [Porkman the Aspirant] St8 Dx15 Co13 In8 Wi13 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC3 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You can't go down here. Unknown command 'y'. In what direction? [47896321><] What do you want to eat? [gh or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: hallu party You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 44% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 98% Tool drop chance was reduced to 74% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: axe (turn 9) The following skill became untrainable if you tried to train it too early: shuriken (turn 70) The following skill became untrainable after a while: healing spells (turn 48808) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 70649) Sticky curses were more common by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38760 Monster spawn increase reached its maximum at turn 79399 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1018436 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: leprechaun (freq bonus 5) The monster species that spawned more often: pain laser (freq bonus 14) The monster species that spawned more often: critically injured thief (freq bonus 7) The monster species that spawned more often: gnashing mumak (freq bonus 64) The monster species that spawned more often: nexus vortex (freq bonus 16) The monster species that spawned more often: picked midwife (freq bonus 22) The monster species that spawned more often: personate facilitating (freq bonus 16) The monster species that spawned more often: firebrate patch (freq bonus 21) The monster species that spawned more often: bright violet force fungus (freq bonus 6) The monster species that spawned more often: enforcer (freq bonus 14) The monster species that spawned more often: air death (freq bonus 26) The monster species that spawned more often: bright orange jelly (freq bonus 21) The monster species that spawned more often: priory embarkation escalated decentralized bestirred waggish (freq bonus 48) The monster species that spawned more often: jazzy hands (freq bonus 6) The monster species that spawned more often: roditaur (freq bonus 18) The monster species that spawned more often: polychrome bulb (freq bonus 48) The monster species that spawned more often: phase mushroom (freq bonus 54) The monster species that spawned more often: fluike (freq bonus 36) The monster species that spawned more often: fife warp patch (freq bonus 48) The monster species that spawned more often: tasloi sorcerer (freq bonus 24) The monster species that spawned more often: blaxorn (freq bonus 14) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 12) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 3) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster species that never randomly spawned: great water dragon The monster species that never randomly spawned: complexer spendthrift double The monster species that never randomly spawned: memory boomer The monster species that never randomly spawned: cyclone rider The monster species that never randomly spawned: Graz'zt The monster species that never randomly spawned: shouter untrue The monster species that never randomly spawned: werekraken The monster species that never randomly spawned: ugly sphere The monster species that never randomly spawned: ergot spuming volatile nilled The monster species that never randomly spawned: mana sphere The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 7) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 3) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 27) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 18) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 3) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 93) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 10) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 4) Trap randomization happened for 1 in 511 traps Next attribute increase check would have come at turn 169 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from hallu partying (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Dr. Oujide The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (247) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of trap creation (FNORD) scroll of healing (DIBING TO ATTACK NEXT) scroll of mana (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of phase door (STUPIDAMY) scroll of standard id (WELCOME TO ANGBAND) scroll of cure (HOYO HOYO) * scroll of extra healing (GENE FFS) * scroll of greater mana restoration (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) Spellbooks spellbook of healing (velvet) spellbook of sleep (dark green) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.