porkman, neutral male angelic Priest --------------- -.....d@......| |.............. -.............| ------------- - [Porkman the Aspirant] St8 Dx9 Co12 In8 Wi17 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: burnopathy Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 75% Food drop chance was reduced to 91% Monster death drops spawned with only 96% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: crossbow (turn 61) The following skill became untrainable if you tried to train it too early: implants (turn 812) The following skill became untrainable after a while: body spells (turn 46355) The following skill couldn't be trained before a certain turn number is reached: club (turn 39894) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50806 Monster spawn increase reached its maximum at turn 190049 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1560753 The monster class that cannot be genocided was troll The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: sounder (freq bonus 12) The monster species that spawned more often: armor trove (freq bonus 6) The monster species that spawned more often: dimonix (freq bonus 42) The monster species that spawned more often: anku (freq bonus 20) The monster species that spawned more often: hand of god (freq bonus 12) The monster species that spawned more often: gyving teeter whereof oystered spiry (freq bonus 12) The monster species that spawned more often: clergy kodiak (freq bonus 12) The monster species that spawned more often: adamant draconian (freq bonus 16) The monster species that spawned more often: monk (freq bonus 12) The monster species that spawned more often: basalt recreant silicone win binning sheep hull (freq bonus 12) The monster species that spawned more often: little greek girl (freq bonus 30) The monster species that spawned more often: crimson patch (freq bonus 6) The monster species that spawned more often: freemason provincial grand master (freq bonus 12) The monster species that spawned more often: glib vortex (freq bonus 6) The monster species that spawned more often: starwars fighter (freq bonus 6) The monster species that spawned more often: firebrate stalk (freq bonus 8) The monster species that spawned more often: chaos gazer (freq bonus 5) The monster species that spawned more often: churel (freq bonus 8) The monster species that spawned more often: solid stalk (freq bonus 18) The monster species that spawned more often: haunted teapot (freq bonus 18) The monster trait that was more common: monsters that can lay eggs (freq bonus 3) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster species that never randomly spawned: screaming spirit The monster species that never randomly spawned: flareth The monster species that never randomly spawned: hafter papa The monster species that never randomly spawned: The bastard brother of Shy Laura The monster species that never randomly spawned: blue faerie The monster species that never randomly spawned: ancient gray dragon The monster species that never randomly spawned: snore colony The monster species that never randomly spawned: overmodestly ferryboat The monster species that never randomly spawned: master lichen The monster species that never randomly spawned: rainbow warp fungus The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 15) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 10) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 16) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 9) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 9) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 2) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 6) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 17) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this trap was always invisible: wakeup call trap The RNG hath decreed that this trap was generated more often: superthing from level 55 (freq bonus 6) Trap randomization happened for 1 in 474 traps Trap difficulty was increased by 26 Next attribute increase check would have come at turn 2164 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having confusion resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dios, the Rose Bride and End of the World Your deity was the Rose Bride The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (314) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of enchant weapon (TEKMAKMAYACON) scroll of healing (CANCER MAGE) scroll of mana (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of phase door (ELF IS FESTIVE FOR SPECIAL DAY) scroll of standard id (FAGEYUDUD) scroll of cure (YIK MECH SHEGOTH) * scroll of extra healing (GARVEN DEH) * scroll of greater mana restoration (R U READY) Spellbooks spellbook of healing (charcoal) spellbook of knock (distant) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.