porkman, neutral male redguardian Priest ----- |..d| |.@.| +.#f| |# .| -- [Porkman the Aspirant] St15 Dx6 Co11 In6 Wi16 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC7 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Unknown command '^J'. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: double attacks You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 207 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 16 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 69% Tool drop chance was reduced to 98% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: occult spells (turn 11) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 1643) The following skill became untrainable after a while: chaos spells (turn 43920) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 19262) Heavy curses were more common by 49% Items were more likely to be generated cursed by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44795 Monster spawn increase reached its maximum at turn 140435 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1622808 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: condensate subteen (freq bonus 14) The monster species that spawned more often: zebra spider (freq bonus 3) The monster species that spawned more often: Nakago, Shogun of Kotou (freq bonus 12) The monster species that spawned more often: metallic beam (freq bonus 10) The monster species that spawned more often: magnet elemental (freq bonus 24) The monster species that spawned more often: graduate kobold (freq bonus 16) The monster species that spawned more often: lyrical flophouse (freq bonus 40) The monster species that spawned more often: mage eater (freq bonus 36) The monster species that spawned more often: Electrodini (freq bonus 6) The monster species that spawned more often: thieving girl (freq bonus 4) The monster species that spawned more often: planet messing (freq bonus 12) The monster species that spawned more often: firebrate mold (freq bonus 4) The monster species that spawned more often: horewas (freq bonus 8) The monster species that spawned more often: bespread joram disusing butted unarm (freq bonus 16) The monster species that spawned more often: weird mushroom (freq bonus 18) The monster species that spawned more often: wind inhabitant (freq bonus 10) The monster species that spawned more often: anteater (freq bonus 4) The monster species that spawned more often: gravity wort (freq bonus 66) The monster species that spawned more often: contenting winking (freq bonus 20) The monster species that spawned more often: wizard (freq bonus 12) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 10) The monster species that never randomly spawned: freezing mucus The monster species that never randomly spawned: giant flea The monster species that never randomly spawned: gifting dolly The monster species that never randomly spawned: appalachia eve cove The monster species that never randomly spawned: abnormal program termination The monster species that never randomly spawned: tree spore The monster species that never randomly spawned: animated synthetic sandal The monster species that never randomly spawned: werestalker The monster species that never randomly spawned: congressionally leerier The monster species that never randomly spawned: rhumbat The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 3) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 20) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 12) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 52) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 13) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 10) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 2) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 13) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 73) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this trap was always invisible: initialization trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 6) Trap randomization happened for 1 in 751 traps Next attribute increase check would have come at turn 554 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having double attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of B'loody Mary, Ebony Dark'ness and Darth Valer Your deity was Ebony Dark'ness The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (195) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of remove curse (FUS RO DAH) scroll of healing (FRIAR TUC AVENGES ROBIN HUD) scroll of mana (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) scroll of phase door (YUM YUM) scroll of standard id (SUCH A FLEECY LYNN) scroll of cure (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) * scroll of extra healing (DO YOU ENJOY THIS GAME) * scroll of greater mana restoration (EVERYTHING FOR NAUGHT) Spellbooks spellbook of healing (fiery) spellbook of wizard lock (disenchanted) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.