porkman, neutral male redguardian Priest -- ---.--- |..d..| |C@...| ...|..| |.....| |.....| |.....| ---.--- +- [Porkman the Aspirant] St13 Dx13 Co10 In8 Wi14 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC2 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: You can now play ZAPM mode! Add OPTIONS=zapem to your options file for that :-) The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: drain resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 39 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 108 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 181 Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 67% Wand drop chance was reduced to 98% Implant drop chance was reduced to 99% Weapon drop chance was reduced to 72% Tool drop chance was reduced to 63% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: attack spells (turn 6) The following skill became untrainable if you tried to train it too early: general combat (turn 15) The following skill became untrainable after a while: mace (turn 64747) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 44739) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93005 Monster spawn increase reached its maximum at turn 156122 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2156686 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: human or elf (freq bonus 6) The monster species that spawned more often: ebony warp fungus (freq bonus 20) The monster species that spawned more often: fire xorn (freq bonus 28) The monster species that spawned more often: blue monster (freq bonus 162) The monster species that spawned more often: imprimatur reunifying (freq bonus 7) The monster species that spawned more often: sa brine (freq bonus 18) The monster species that spawned more often: rudest elaboration (freq bonus 42) The monster species that spawned more often: guardian of the mountains (freq bonus 24) The monster species that spawned more often: ten of hearts (freq bonus 24) The monster species that spawned more often: antimagic patch (freq bonus 14) The monster species that spawned more often: acehack horror (freq bonus 18) The monster species that spawned more often: war asshole (freq bonus 30) The monster species that spawned more often: weregridbug (freq bonus 14) The monster species that spawned more often: fucking Olog-hai (freq bonus 28) The monster species that spawned more often: unmaker (freq bonus 66) The monster species that spawned more often: tsuchinoko (freq bonus 16) The monster species that spawned more often: shaped force patch (freq bonus 16) The monster species that spawned more often: thankyou guessed (freq bonus 96) The monster species that spawned more often: master blood dragon (freq bonus 14) The monster species that spawned more often: rust water vortex (freq bonus 40) The monster species that spawned more often: winged kraken lich (freq bonus 9) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters with ranged thorns (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 6) The monster trait that was more common: monsters that mumble (freq bonus 8) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster species that never randomly spawned: drone spore The monster species that never randomly spawned: kern knifing The monster species that never randomly spawned: exercisable reexhibited meltage The monster species that never randomly spawned: puttering recognized The monster species that never randomly spawned: queen gi-ant The monster species that never randomly spawned: ancient titan The monster species that never randomly spawned: baby mantidragon The monster species that never randomly spawned: statecraft charlatanism overwise picturesquely deforesting preexamined The monster species that never randomly spawned: shalt cabana The monster species that never randomly spawned: yawning trove The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: lizard scales ((null)) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 27) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 9) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 18) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 17) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 2) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 2) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 3) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 42) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 61) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: fluctuating speed stone (gray) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 6) Trap randomization happened for 1 in 711 traps Next attribute increase check would have come at turn 247 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.4.4 (6ad59a7c) - last build Sun Dec 30 08:25:42 2018. You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of enchant weapon (THE APOSTROPHE M USES A TOUCH OF DEATH) scroll of healing (S VEKTORI R TENSORI) scroll of mana (TEEEE TSUUUU OOOOO) scroll of phase door (IGNORE SHELL BLOC RING) scroll of standard id (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll of cure (CHOP CHOP MASTA ONION) * scroll of extra healing (LETS KEEP THIS TO WASHSELVES) * scroll of greater mana restoration (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) Spellbooks spellbook of healing (biting) spellbook of wizard lock (pale) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.