pittar, chaotic female asgardish Zyborg -------------------- |.....H............. |....ds............| |....@.............| |..................| -------------------- [Pittar the Tin Can] St9 Dx8 Co10 In9 Wi8 Ch8 ZybAsgFemCha Dlvl:1 $0 HP24(24) Pw9(9) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello pittar, welcome to SlashEMExtended! You are a chaotic female asgardish Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. What do you want to ready? [- or ?*] Never mind. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:5) {0} Tools b - an uncursed +1 green lightsaber (1122) (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 234 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 30 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 63% chance Ring drop chance was reduced to 92% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 94% Armor drop chance was reduced to 97% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 83% chance The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable after a while: protection spells (turn 18040) The following skill couldn't be trained before a certain turn number is reached: sling (turn 59900) The following skill became harder to train at higher skill levels: two-handed sword Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 86034 Monster spawn increase reached its maximum at turn 234207 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 729828 The monster class that cannot be genocided was mummy The monster species that spawned more often: ivory coast star (freq bonus 2) The monster species that spawned more often: wrathfire (freq bonus 32) The monster species that spawned more often: ferrous mold (freq bonus 12) The monster species that spawned more often: morning ipso tweeting (freq bonus 9) The monster species that spawned more often: draconic quylthulg (freq bonus 8) The monster species that spawned more often: blood knight (freq bonus 10) The monster species that spawned more often: notated bar (freq bonus 12) The monster species that spawned more often: bleeding laser (freq bonus 30) The monster species that spawned more often: complaisantly british multiparty verged (freq bonus 9) The monster species that spawned more often: leakily disentailment (freq bonus 4) The monster species that spawned more often: pile of fragmentation coins (freq bonus 6) The monster species that spawned more often: Sogetsu Kazama (freq bonus 2) The monster species that spawned more often: blink spore (freq bonus 4) The monster species that spawned more often: reinvited infuriated (freq bonus 2) The monster species that spawned more often: greater aboleth (freq bonus 12) The monster species that spawned more often: sanoid (freq bonus 24) The monster species that spawned more often: stone bug (freq bonus 8) The monster species that spawned more often: crappy colony (freq bonus 3) The monster species that spawned more often: amusing type (freq bonus 18) The monster species that spawned more often: caborrog (freq bonus 8) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 3) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 3) The monster trait that was more common: monsters that eat metal (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 6) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster species that never randomly spawned: merthewer The monster species that never randomly spawned: romeo promisor sow feral The monster species that never randomly spawned: caddy riding The monster species that never randomly spawned: raise sterilizing The monster species that never randomly spawned: myrmidon lochagos The monster species that never randomly spawned: vital nymph The monster species that never randomly spawned: koobface squatter The monster species that never randomly spawned: freemason initiate The monster species that never randomly spawned: samu-elle The monster species that never randomly spawned: dragonkin broodmaster The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: lead bullet ((null)) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 5) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 14) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 28) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: liquid ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 22) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 8) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: strangling (choking, freq bonus 10) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 7) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 5) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 18) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: grassland (deitificial) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: cruncher helmet (breath control helmet) The RNG hath decreed that this item was always generated cursed: movemork stone (gray) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this trap was always invisible: trap of opposite alignment The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 1) Trap randomization happened for 1 in 704 traps Next attribute increase check would have come at turn 654 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (459) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (WHAT IF FRED IS ACTUALLY GRILL) scroll of mana (DASH EM EXTENDED 100 METERS) scroll of phase door (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) scroll of standard id (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of cure (BWARHARHARHARHAR) * scroll of extra healing (FUCK OFF YOU MISS ASS) * scroll of greater mana restoration (SHENME SHIHOU TENGTONG FABU) Wands wand of solar beam (zinc) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye pittar the Zyborg... Since you quit, the score list will not be checked.