Q Z Player: petrolejbo Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-03-23.14:04:01.ttyrec Time: (1521813841) Fri Mar 23 14:04:01 2018 Q Z* 14 [14] Q ZcThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...Q ZQ Z@You return to level 1 in The Dungeons of Doom.--More--R Z|q####################################### ####################### Zq;7m################# ####################################### ########R Z)r[C################################ ################################R Zir####### ######################################## ################ Zr38;5;7m####################### ######################################## R Zs####################################### ######################### Z}s;5;7m############### ####################################### ############ Zs;5;7m############################ ####R Z6{################################### ################################R Z{######## ####################################### ############### Z{38;5;7m######################### #######################################R Z| ######################################## ####################### ZP|8;5;7m################ ######################################## #######R Z|>################################Palim-Palim petrolejbo, the warper randomizer null mazewalker soviet x-race heretic sokosolver specialist american minimalist nastinator rougelike segfaulter ironman amnesiac problematic windinhabitant aggravator evilvariant levelscaler unicorn Kurwa, welcome back to SlashTHEM Extended!--More--T Z ####################################### ######################## Zm################ #######################################Tip bloka l'da zhelayet udachi vam... on on on.--More--T ZB ATTENTION!!! You are playing the segfaulter race, which is deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt your savegame. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a stable game. --Amy--More--U Zk####################################### ########################U ZYk################ ####################################### #########U Zk&[m###############################The moon is waxing tonight.U Z~w =You don't have anything to drink.--More--W ZgT X ZsO  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Z Ze]+############################################################# Z]5;7m#################### Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) Z ZH+############################################################# Z5;7m#########Really quit [yes/no]? \ ZK y\ Z e\ Zd s] Zn[Petrolejb the Cheap Sex Slave Dlvl:1 *11 HP 16(16)  Pw 8(8) [Petrolejb the Cheap Sex Slave ] St3 Dx3 Co3 In3 Wi3 Ch3 KurUniMalLaw+WRNMVXPLIK Dlvl:1 *11 HP 16(16)  Pw 8(8)  AC13 Exp1 T11 ] Z####################################### ########################[38;5] Z;7m################ ####################################### #########] Z*[C############################### #################################] Zj###### ######################################## #################[] Z38;5;7m###################### ######################################## #] Z###################################### ##########################[38] Z^;5;7m############## ####################################### #############[38] Z;5;7m########################### #####] Z################################## #################################] ZX####### ####################################### ################[] Z38;5;7m######################## ####################################### [38;5;7] Zm######################################## ########################[3] ZZ8;5;7m############### ######################################## ########] Z4###############################Tvoi tovari hotjat tebja identifitsirovat? DYWYPI? [da] [ynq] (n) _ Z7pn Scrolls b - 3 uncursed scrolls of istseleniye {0} c - 3 uncursed scrolls of faza dver' {0} Gems a - an uncursed +0 worthless piece of yellow glass {1}(end) ` Z##############################################################[38` Z;5;7m################################################################[` ZC#############################################Do you want to see your attributes? [ynq] (n) a ZnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stun resistance. You could not have this property extrinsically: see invisible. You could not have this property intrinsically: drain resistance. Potion identification only worked 3 times out of 4. Amulet identification only worked 15 times out of 16. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 25. Spellbook identification only worked 2 times out of 4. Monsters only dropped their musable items with 45% chance. Scroll drop chance was reduced to 98%. Wand drop chance was reduced to 97%. Amulet drop chance was reduced to 80%. Potion drop chance was reduced to 87%. Concealing monsters were spawned underneath items 38% of the time only. The following skill could a Z@#not be trained at all: quarterstaff. The following skill was trained at half the usual rate: searching. The following skill was trained at one fifth the usual rate: quarterstaff. The following skill was limited to basic proficiency: healing spells. --More--b ZwF The following skill was limited to skilled proficiency: unicorn horn. The following skill was limited to expert proficiency: elemental spells. The following skill became untrainable if you tried to train it too early: elemental spells (turn 3). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 17540. Monster spawn increase had reached its maximum at turn 35054. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1563936. The monster class that cannot be genocided was snake. The monster class that was spawned more often: kobold (freq bonus 6). The monster species that was spawned more often: blade of chaos (freq bonus 36). The monster species that was spawned more often: topcoat percentile (freq bonus 16). The monster species that was spawned more often: mirror force patch (freq bonus  ZF 1H12). The monster species that was spawned more often: giant horned toad (freq bonus 44). The monster species that was spawned more often: leader xorn (freq bonus 14). The monster species that was spawned more often: carpel leadenly (freq bonus 24). The monster species that was spawned more often: wood elf ranger (freq bonus --More--c Zu7).The monster species that was spawned more often: quaakboep (freq bonus 90). The monster species that was spawned more often: caster druid (freq bonus 22). The monster species that was spawned more often: neevil (freq bonus 16). The monster species that was spawned more often: rubble congealable lodgment (freq bonus 26). The monster species that was spawned more often: thick master lich (freq bonus 16). The monster species that was spawned more often: team nastytrap member (freq bonus 54). The monster species that was spawned more often: snarlier eructing reecho flump stepping (freq bonus 30). The monster species that was spawned more often: dim force patch (freq bonus 27). The monster species that was spawned more often: blunderbore (freq bonus 36). The monster species that was spawned more often: bilking gremmie choctaw (freq bonus 36). The monster species that was spawned more often: sc Zeheep skinned wolf (freq bonus 54). The monster species that was spawned more often: associatively iodinating palladia (freq bonus 11). The monster species that was spawned more often: assassin bug (freq bonus 66). The monster trait that was more common: monsters that are strong (freq bonus 8).--More--c Zө The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2). The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 3). The monster trait that was more common: monsters that count as major demon (freq bonus 1). The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 28). The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 3). The monster species that was never randomly spawned: lava turret. The monster species that was never randomly spawned: Kelk. The monster species that was never randomly spawned: pewit reannexed mesmerization incrimination privily. The monster species that was never randomly spawned: penetratingly whelming sacristry nonpredictable. The monster species that was never randomly spawned: stygian fury. Tc Z he monster species that was never randomly spawned: riffle exorcised ditty. The monster species that was never randomly spawned: viportex. The monster species that was never randomly spawned: unsympathetically permutation. The monster species that was never randomly spawned: gong ingratiating leukemoid bairn nonce. The monster species that was never randomly spawned: scoria photoreduction --More--d Zmagnetically. The monster class that was always generated with extra speed: wraith. Items generate only 1 time in X, and X was 4. The RNG hath decreed that this item was never generated: sfera plameni (canvas). The RNG hath decreed that this item was never generated: electric sword ((null)). The RNG hath decreed that this item was never generated: extra healing (bronze). The RNG hath decreed that this item was never generated: quasar stone (gray). The RNG hath decreed that this item was never generated: golden dragon scale shield (zolotoy shchit vazhno). The RNG hath decreed that this item was never generated: shipy (crepuscle). The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND). The RNG hath decreed that this item was never generated: tar chain mail ((null)). The RNG hath decreed that this item was never generated: fire resistance (coolid Z:ng). The RNG hath decreed that this item was never generated: magic resistance (dark). The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 15). The RNG hath decreed that this item was generated more often: bronze pick --More--d Z((null), freq bonus 14). The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: helm of opposite alignment (khokhlataya shlem, freq bonus 23). The RNG hath decreed that this item was generated more often: gauntlets of safeguard (oranzhevyye perchatki, freq bonus 46). The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 7). The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 41). The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 13). The RNG hath decreed that this item was generated more often: disenchanting boots (nefrita sapogi, freq bonus 7). The RNG hath decreed thad Zt this item was generated more often: paper shield ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: boots of plugsuit (plotno prilegayushchiye sapogi, freq bonus 6). The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: voulge (polyus --More--d Z tesak, freq bonus 4). The RNG hath decreed that this item was generated more often: vyzov monstra (turquoise, freq bonus 9). The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 9). The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 50). The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 9). The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 10). The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 10). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 42). The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)). The RNG hath decreed that this item was always generated curd Zo \sed: red spell stone (gray). The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)). The RNG hath decreed that this item was always generated cursed: disintegration (stable). The RNG hath decreed that this item was always generated cursed: repeatable --More--e Zboots (kucha der'movykh sapog). The RNG hath decreed that this item was always generated cursed: lecheniye bolezni (indigo). The RNG hath decreed that this item was always generated cursed: spellbinder (bound). The RNG hath decreed that this item was always generated cursed: sack (sumka). The RNG hath decreed that this item was always generated cursed: tsurugi (yaponskiy mech dolgo). The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (rtutnyy vazhno shchit). The RNG hath decreed that this trap was always invisible: numbness trap. The RNG hath decreed that this trap was generated more often: destruction trap (freq bonus 2). Next attribute increase check would have come at turn 318. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You had the following problem: You can barely see the quasae Z(Krs. (0). You had the following problem: Only one color of checkerboard tiles is ever visible at any given time. (0). You had the following problem: The bottom status line only updates if you explicitly tell it to do so. (0). You were prevented from having see invisible (0). --More--e ZDYou were prevented from having stun resistance (0). You had 1490 points of nutrition remaining. You could jump. Your luck was zero. You could not have safely prayed (505). You survived. --More--e Z####################################### ######################## Zm################ ####################################### ######## ZQ;5;7m################################ ################################e Z####### ######################################## ################ Zm####################### ######################################## # ZC###################################### ##########################e Z`############## ####################################### #############e Z########################### #### Z!8;5;7m################################### ################################ Z;7m######## ####################################### ############### Zm######################### #######################################  Z%1H######################################## #######################e Zr################ ######################################## ######## Z+C###############################Do you want to see your discoveries? [ynq] (n) e ZV; n Discoveries   Scrolls  scroll of istseleniye (INESSENTIAL INFILTRATED IVY)  scroll of volshebnaya sila (MOSSOFMAREILON STOMAFILLIA SPENSEWEED)  scroll of faza dver' (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL)  scroll of identifikatsiya odin punkt (GODFATHER OF ALL ROGUELIKES)  scroll of lecheniye (FULL HEALTHHY HALF DAMAGE)  Gems  worthless piece of yellow glass (yellow) (end) i Z####################################### ######################## Zum################ ####################################### ######## Z;5;7m################################ ################################i ZЃ####### ######################################## ################ Zm####################### ######################################## # Z4C###################################### ##########################i Za############## ####################################### #############i Z########################### #### Z8;5;7m################################### ################################ Z;7m######## ####################################### ############### Z*m######################### #######################################  ZU1H######################################## #######################i Z################ ######################################## ######## Z6C###############################Do you want an account of creatures vanquished? [ynq] (n) j ZPn Vanquished creatures:  0 acid blobs (1 created) 0 foxes (1 created) 0 little dogs (1 created) 0 gas spores (1 created) 0 mud kobolds (1 created) 0 silky anteaters (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--k Zמ############################################################## Z%C############################################################### ZY;5;7m############################################################### Z;7m#############Do you want to see your conduct? [ynq] (n) k ZB n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--l Z##############################################################l ZC################################################################l Zw############################################################### Zm##########################################################Buh-Bye petrolejbo the Kurwa... You quit in The Dungl Zeons of Doom on dungeon level 1 with 11 points, and 11 pieces of gold, after 11 moves. You were level 1 with a maximum of 16 hit points when you quit.--More--m Z7