><`! Player: paperbenni Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-03-01.01:09:58.ttyrec Time: (1614560998) Mon Mar 1 01:09:58 2021 ><`2"[?1049h(B)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ><`y><`T ĿYe@><`[Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw Dlvl:1 $63 HP M13(13) M Pw M4(4) M AC7 Exp1 T1  It is written in the Book of Bill Rizer:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Bill Rizer seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Landlubber, have been heralded from birth as the instrument of Bill Rizer. You are destined to recover the Amulet for your deity, or di><`e in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Bill Rizer!--More--><`Ŀe><``vAhoy paperbenni, welcome to SlashEMExtended! Ye be a lawful male 'eretic Pirate.--More--><`,5Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice!--More--><` MMMessage o' the day: There be three new weapon types that were added recently. They be orb, claw and grinder. Not many roles can learn them, but if ye do play one that can, feel free to tell me what ye think o' them! --Amy --More--><`b % MM><` [Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T1 Ye be lucky! Full moon tonight.><`<%[Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T2 <@><`Z[![Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T3 Y@M><`*Critical hit!><`x|Ye kill the small gas spore!/-\\-/M><`gUq@MYe be caught in the small gas spore's explosion!><`V[Paperbenn the Landlubb er] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M12(13) M Pw M4(4) M AC7 Exp1 T3 [-1 -> 12][Paperbenn the Landlubb er] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M12(13) M Pw M4(4) M AC7 Exp1 T4 YM><` '[Paperbenn the Landlubb er] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M12(13) M Pw M4(4) M AC7 Exp1 T5 @YM><`~There be a wall in the way![Paperbenn the Landlubb er] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M12(13) M Pw M4(4) M AC7 Exp1 T5 ><`><`^There be a wall in the way![Paperbenn the Landlubb er] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M12(13) M Pw M4(4) M AC7 Exp1 T5 ><`:><`=>Ye stop. Ugga-Ugga be in the way![Paperbenn the Landlubb er] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M12(13) M Pw M4(4) M AC7 Exp1 T6 YMM><`;[Paperbenn the Landlubb er] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M12(13) M Pw M4(4) M AC7 Exp1 T7 @YMM><`{D.[Paperbenn the Landlubb er] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M12(13) M Pw M4(4) M AC7 Exp1 T8 @YM><`b)[Paperbenn the Landlubb er] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M12(13) M Pw M4(4) M AC7 Exp1 T9 @Y><`AnThere be a wall in the way![Paperbenn the Landlubb er] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M12(13) M Pw M4(4) M AC7 Exp1 T9 ?<`$+[Paperbenn the Landlubb er] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M12(13) M Pw M4(4) M AC7 Exp1 T10 Ŀ#@Y?<`5_ s[Paperbenn the Landlubb er] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M12(13) M Pw M4(4) M AC7 Exp1 T11 #@?<`$[Paperbenn the Landlubb er] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M12(13) M Pw M4(4) M AC7 Exp1 T12 ###@M?<`m9[Paperbenn the Landlubb er] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M12(13) M Pw M4(4) M AC7 Exp1 T13 @#M?<`;[Paperbenn the Landlubb er] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M12(13) M Pw M4(4) M AC7 Exp1 T14 #@#YMM?<`C;[Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T15 #@#MM?<`Q >[Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T16 #@#M?<`HY_[Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T17 #@#M?<`-G[Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T18 ##@##M?<`)There be a wall in the way![Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T18 ?<`^5 ?<`5 There be a wall in the way![Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T18 ?<`e?<`There be a wall in the way![Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T18 ?<`([Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T19 @M?<`9[Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T20 @MM?<`* There be a wall in the way![Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T20 ?<`Ta[Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T21 ##@#Y#M?<`  O[Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T22 ##@YMM ?<`r There be a wall in the way![Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T22  ?<`  ?<` KYe displaced Ugga-Ugga.[Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T23 Y@ ?<`M  ?<`N There be a wall in the way![Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T23  ?<`q:[Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T24 @YM ?<`] There be a wall in the way![Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T24  ?<`4  ?<`There be a wall in the way![Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T24  ?<`  ?<` There be a wall in the way![Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T24 ?<`j ?<`kThere be a wall in the way![Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T24 ?<` 8What do ye want to drink? [lm or ?*] ?<`wA?<`,BNever mind.[Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T24 ?<`X Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ?<`T[Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T24 ?<` Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ?<`9T[Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw  M13(13) M Pw M4(4) M AC7 Exp1 T24 ?<`x # ?<`pquit?<`.uit?<`=it?<`?t?<` K YReally quit? WARNING: this will erase yer game permanently! [yes/no]? ?<`)n?<`~> ?<`y?<`e?<`1~ s?<`` [Paperbenn the Landlubber  M13(13) M Pw M4(4) ?<` Ŀ####@##Y##################Ŀ<[Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw Dlvl:1 $63 HP M13(13) M Pw M4(4) M AC7 Exp1 T24 Do ye want yer possessions identified? D?<`" YWYPI? [ynq] (n) ?<`n Weapons a - an uncursed +0 cutlass (weapon in hand) {16} b - 3 uncursed +1 chiveys (alternate weapon; not wielded) {6} c - an uncursed +0 barking iron {8} d - 100 uncursed +0 bullets (in quiver) {2} Armor e - an uncursed +0 monkey jacket (being worn) {12} f - an uncursed +0 monkey jacket {12} g - the blessed +0 monkey jacket named Cold Maidens Woods {12} h - an uncursed +0 pair of high boots (being worn) {8} Comestibles k - 10 uncursed bananas {0} Scrolls p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} u - an uncursed scroll of heal other {0} Potions l - 2 uncursed potions of rum {0} m - a bless?<`<-ed finalized potion of rum {0} Rings i - an uncursed +0 ring of adornment {0} j - an uncursed +0 ring of adornment {0} n - an uncursed ring of fire resistance {0} Tools o - an uncursed oilskin sack {5}(end) ?<` +Ŀ####@##Y##############Ŀ<[Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw Dlvl:1 $63 HP M13(13) M Pw M4(4) [?<` RKM AC7 Exp1 T24 The oilskin sack be empty.--More--?<`b ?Do ye want to see yer attributes? [ynq] (n) ?<`KnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: glib combat. Scroll identification only worked 100 times out of 195. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 51. Implant identification only worked 1 times out of 82. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 17. Gem identification only worked 100 times out of 196. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 91% chance. Wand drop chance was reduced to 91%. Implant drop chance was reduced to 90%. Potion drop chance was reduced to 88%. Armor drop chance was reduced to 97%. Food drop chance was reduced to 92%. Shop item generation w?<`as reduced to 99%. Musable item generation frequency had a negative bias of 15%. Concealing monsters were spawned underneath items 86% of the time only. Monster death drops spawned with only 95% chance. The following skill could not be trained at all: chaos spells. The following skill was trained at one fifth the usual rate: squeaking. The following skill was limited to basic proficiency: enchantment spells. The following skill was limited to expert proficiency: missile weapons. The following skill couldn't be trained before a certain turn number is reached: symbiosis (turn 36382). Heavy curses were more common by 13%. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 66284. Monster spawn increase had reached its maximum at turn 393704. In this game, Eevee's evolution was spiriteon. Your limit for ascension was at turn 2179560. ?<`The monster class that cannot be genocided was xan or other mythical/fantastic insect. The monster species that was spawned more often: agent black warp patch (freq bonus 9). The monster species that was spawned more often: babbitting terrorist (freq bonus 24). The monster species that was spawned more often: petty numb fly (freq bonus 48). The monster species that was spawned more often: miep silver golem (freq bonus 4). The monster species that was spawned more often: thief (freq bonus 16). The monster species that was spawned more often: numbness monster (freq bonus 27). The monster species that was spawned more often: stone chicken (freq bonus 2). The monster species that was spawned more often: severe error (freq bonus 2). The monster species that was spawned more often: kakuna (freq bonus 3). The monster species that was spawned more often: camphor prosit lurching (freq bonus 4). The monster species that was spawned more?<`9 often: oblivion knight (freq bonus 8). The monster species that was spawned more often: Purpson (freq bonus 9). The monster species that was spawned more often: seven-feet we-sell (freq bonus 5). The monster species that was spawned more often: kamadan (freq bonus 24). --More--?<`߇ The monster species that was spawned more often: dungeon slime (freq bonus 15). The monster species that was spawned more often: divalent disclose coded (freq bonus 8). The monster species that was spawned more often: dead ant (freq bonus 2). The monster species that was spawned more often: copper naga (freq bonus 8). The monster species that was spawned more often: shapeshifter (freq bonus 2). The monster species that was spawned more often: sartorially signified nuncle (freq bonus 24). The monster trait that was more common: monsters that count as pokemon (freq bonus 1). The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 8). The monster trait that was more common: monsters that roar (freq bonus 1). The monster species that was never randomly spawned: exploding rubber. The monster species that was never randomly spawned: zero gunnhild. The monster species that was never ran?<` domly spawned: colorful mold. The monster species that was never randomly spawned: overdrive ridden. The monster species that was never randomly spawned: snakeman outcast. The monster species that was never randomly spawned: sword fighter. The monster species that was never randomly spawned: skeleton orc. The monster species that was never randomly spawned: simper tamest. The monster species that was never randomly spawned: piece of seven. The monster species that was never randomly spawned: fellatee whiny. The RNG hath decreed that this item was never generated: troll leather armor ((null)). The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn). The RNG hath decreed that this item was never generated: bubbling hole (frightful). The RNG hath decreed that this item was never generated: sleep (mottled). The RNG hath decreed that this item was never generated: huge club ((null)). The RNG ?<`/ hath decreed that this item was generated more often: implant of pumping (shaven, freq bonus 4). The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 12). The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 12). The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 15). The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 39). The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: zebes pole ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 5). The RNG hath decreed that this item was generated mo?<`k re often: soft sneakers (light footwear, freq bonus 20). The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 3). The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of misanthrophy (unspoken, freq bonus 5). The RNG hath decreed that this item was generated more often: heavy leather ball ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 9). The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 6). The RNG hath decreed that this item was generated more often: random speed (?<` impenetrable, freq bonus 11). The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 2). The RNG hath decreed that this item was always generated cursed: material kit ((null)). The RNG hath decreed that this item was always generated cursed: ruby (red). The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable). The RNG hath decreed that this item was always generated cursed: poison (mum). The RNG hath decreed that this item was always generated cursed: magic whistle (whistle). The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak). The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots). The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear). --More--?<`7The RNG hath decreed that this item was always generated cursed: implant of your momma (sniffer). The RNG hath decreed that this trap was always invisible: covetousness trap. The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 2). The spell school whose books are more common was enchantment spells (freq bonus 7). Trap randomization happened for 1 in 856 traps. Traps were spawned invisible 1 times in 82. Traps were extra hard to find 23% of the time. Next attribute increase check would have come at turn 825. Strength training was 1. Dexterity training was 1. Wisdom training was 0. Constitution training was 1. Your sanity was 0. You had not decided on your sexuality yet. You had 1474 points of nutrition remaining. You could swim. You were lucky (1). You had spell retention for remembering 30 spells. You could not have safely prayed (49). You surviv?<`7ed. --More--?<`>Ŀ####@##Y##################Ŀ<?<` [Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw Dlvl:1 $63 HP M13(13) M Pw M4(4) M AC7 Exp1 T24 Do ye want to see yer discoveries? [ynq] (n) ?<`ln Discoveries  Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (ROHAN KISHIBAE) scroll of mana (SCHLAF KINDLEIN SCHLAF DEI MUDDA IS N SCHAF) scroll of phase door (PORKCOMPLAINER COMPLAINS ABOUT EVERY NERF AMY MAKES) scroll of standard id (SERGEANT MC SHITHEAD) scroll of cure (WAKTU UNTUK MATI) scroll of heal other (DELICATE SENSIBILITIES) * scroll of extra healing (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) * scroll of greater mana restoration (DEFINITELY NOT THE ORACLE) Potions potion of rum (icy) Rings ring of adornment (black onyx) ring of fire resistance (jasper) Tools * oilskin sack (bag) ?<`Jm,* grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ?<` Ŀ####@##Y##################Ŀ<[?<`k28;27H[Paperbenn the Landlubber ] St10 Dx9 Co11 In7 Wi6 Ch8 PirHerMalLaw Dlvl:1 $63 HP M13(13) M Pw M4(4) M AC7 Exp1 T24 Do ye want an account o' creatures vanquished? [ynq] (n)  ?<`,n Vanquished creatures:  a small gas spore 0 drains rats (2 created) 0 monkeys (1 created)  4 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More-- ?<`~Do ye want to see yer conduct? [ynq] (n) !?<`(-[n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10. You landed 1 critical hit.--More--!?<`.Goodbye paperbenni the Pirate... You quit in The Dungeons of Doom on dungeon level 1 with 16 points, and 63 pieces of gold, after 24 moves. You were level 1 with a maximum of 13 hit points when you quit.--More--$?<`![?1049l $?<`7 Since you quit, the score list will not be checked.