i><`  Player: paperbenni Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-03-01.01:07:53.ttyrec Time: (1614560873) Mon Mar 1 01:07:53 2021 i><`E [?1049h(B)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] v><`yv><`yaĿ+$+y@v><`b[Paperbenn the Poschengband Noob ] St10 Dx14 Co9 In7 Wi13 Ch9 WilSegMalLaw Dlvl:1 $0 HP M10(10) M Pw M9(9) M AC4 Exp1 T1  It is written in the Book of Dudley:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Dudley seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poschengband Noob, have been heralded from birth as the instrument of Dudley. You are destined to recover the Amulet for your deity, or v><`bdie in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Dudley!--More--}><`> }><`2 Hello paperbenni, welcome to SlashEMExtended! You are a lawful male segfaulting Wild Talent.--More--><`mATTENTION!!! You are playing the segfaulter race, which can cause certain actions to produce a fake segfault panic that erases your character. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a balanced game. (You can make fun of me now, because I know you will if you're from /rlg/. --Amy)--More--><`|p MMMĿ +><`};You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--><`: MMĿMessage of the day: There are three new weapon types that were added recently. They are orb, claw and grinder. Not many roles can learn them, but if you do play one that can, feel free to tell me what you think of them! --Amy --More--><`< MMĿ><`[Paperbenn the Poschengband Noob ] St10 Dx14 Co9 In7 Wi13 Ch9 WilSegMalLaw  M10(10) M Pw M9(9) M AC4 Exp1 T1 You are lucky! Full moon tonight.><`!0Unknown command '^?'.--More--><`Z`You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ><`nĿ + $+Turn the number pad on? [yn] (n) ><`n[Paperbenn the Poschengband Noob ] St10 Dx14 Co9 In7 Wi13 Ch9 WilSegMalLaw  M10(10) M Pw M9(9) M AC4 Exp1 T1 ><`\4 # ><`quit><`F uit><`* it><`St><`KZReally quit? WARNING: this will erase your game permanently! [yes/no]? ><``y><` ><`, [Paperbenn the Poschengband Noob ] St10 Dx14 Co9 In7 Wi13 Ch9 WilSegMalLaw  M10(10) M Pw M9(9) M AC4 Exp1 T1 ><`There is a wall in the way![Paperbenn the Poschengband Noob ] St10 Dx14 Co9 In7 Wi13 Ch9 WilSegMalLaw  M10(10) M Pw M9(9) M AC4 Exp1 T1 ><`g # ><`quit><`uit><`-it><`W t><` ZReally quit? WARNING: this will erase your game permanently! [yes/no]? ><` z><`_+ ><`7xy><`We><`i] s><`v[Paperbenn the Poschengband Noob  M10(10) M Pw M9(9) ><`)Ŀ+$+y@><`s4[Paperbenn the Poschengband Noob ] St10 Dx14 Co9 In7 Wi13 Ch9 WilSegMalLaw Dlvl:1 $0 HP M10(10) M Pw M9(9) M AC4 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ><`y n Weapons a - an uncursed +0 orcish arrow (in quiver) {0} b - an uncursed +0 plastic mace (weapon in hand) {12} c - an uncursed +0 bow {12} d - an uncursed +0 catapult {2} e - a ! uncursed +0 elegant broadsword {30} Armor f - an uncursed +0 dwarvish cloak (being worn) {4} g - an uncursed +0 leather jacket (being worn) {12} h - an uncursed +0 small shield (being worn) {12} i - an uncursed +0 banded mail {160} j - an uncursed +0 chain mail {120} Comestibles p - 4 uncursed thoroughly burnt very rotted apples {0} q - an uncursed fortune cookie {0} r - an uncursed tripe ration {0} Scrolls u - an uncursed scroll of remove curse {0} v - an uncursed scroll of light {0} E - 5 uncursed scrolls of healing {0} F - 4 uncursed scrolls of mana {0} G - 3 uncur><` sed scrolls of phase door {0} H - 2 uncursed scrolls of standard id {0} I - an uncursed scroll of cure {0} J - an uncursed scroll of heal other {0} Spellbooks w - an uncursed spellbook of charging (6:0) {0} Potions s - an uncursed finalized potion of fruit juice {0} t - an uncursed potion of healing {0} Rings k - a * uncursed ring of hunger {0} l - an uncursed -1 ring of gain wisdom {0} Wands x - an uncursed wand of light (0:14) {0} y - a * uncursed wand of healing (0:10) {0} Tools m - an uncursed wax candle (2000) {0} n - an uncursed -3 grappling hook (alternate weapon; not wielded) {12} o - an uncursed bag of digestion {5} Gems z - 10 uncursed -1 rocks {0} A - 11 uncursed +0 rocks {0} B - an uncursed +0 worthless piece of white ><`!glass {1} C - an uncursed +0 worthless piece of blue glass {1} D - an uncursed +0 worthless piece of cyan glass {1}(end) ><`f-[Paperbenn the Poschengband Noob ] St10 Dx14 Co9 In7 Wi13 Ch9 WilSegMalLaw Dlvl:1 $0 HP M10(10) M Pw M9(9) M AC4 Exp1 T1 The bag of digestion is empty.--More--><`ADo you want to see your attributes? [ynq] (n) ><`nFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 10. You carried 0 sins. You could not have this property at all: teleport control. You could not have this property extrinsically: slow digestion. You could not have this property intrinsically: glib combat. You could not have the double effect of this property: reflection. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 33. Implant identification only worked 1 times out of 38. Wand identification only worked 3 times out of 6. Spellbook identification only worked 2 times out of 5. Gem identification only worked 100 times out of 333. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 99% chance. Scroll drop chance was reduced to 98%. Ring drop chance was reduced to 87%. Wand drop c><`hance was reduced to 92%. Implant drop chance was reduced to 95%. Potion drop chance was reduced to 97%. Food drop chance was reduced to 97%. Shop item generation was reduced to 97%. Musable item generation frequency had a negative bias of 40%. Concealing monsters were spawned underneath items 92% of the time only. Monster death drops spawned with only 90% chance. The following skill was trained at one fifth the usual rate: orb. The following skill was limited to basic proficiency: bare-handed combat. The following skill became untrainable after a while: healing spells (turn 20975). The following skill became harder to train at higher skill levels: two-handed sword. Number of artifacts generated was 4. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 33682. Monster spawn increase had reached its maximum at turn 335254. In this game, Eevee's evolution was va><`poreon. Your limit for ascension was at turn 1830843. The monster class that cannot be genocided was centaur. The monster class that was spawned more often: trove (freq bonus 12). The monster species that was spawned more often: werewedgesandal (freq bonus 56). The monster species that was spawned more often: bright violet patch (freq bonus 84). The monster species that was spawned more often: procurer ammonium (freq bonus 52). The monster species that was spawned more often: spore sounder (freq bonus 84). The monster species that was spawned more often: dire cocktypus (freq bonus 32). The monster species that was spawned more often: temperance cold (freq bonus 14). The monster species that was spawned more often: strikingly fishbone revaluated (freq bonus 78). The monster species that was spawned more often: wild talent (freq bonus 28). The monster species that was spawned more often: heck hermit (freq bonus 40). The m><` onster species that was spawned more often: 4chan horse (freq bonus 60). The monster species that was spawned more often: sue warp patch (freq bonus 19). The monster species that was spawned more often: oddoshishi (freq bonus 51). --More--><`The monster species that was spawned more often: martial artist (freq bonus 51). The monster species that was spawned more often: ancient plain dragon (freq bonus 84). The monster species that was spawned more often: larva (freq bonus 15). The monster species that was spawned more often: tu-tara weaponpacker (freq bonus 39). The monster species that was spawned more often: kerrisin (freq bonus 45). The monster species that was spawned more often: failed existence (freq bonus 56). The monster species that was spawned more often: coequate sharecropped (freq bonus 26). The monster species that was spawned more often: weaper neaper (freq bonus 30). The monster trait that was more common: monsters whose attacks stun you (freq bonus 6). The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1). The monster species that was never randomly spawned: preamble libellously. The monster spec><`vies that was never randomly spawned: US presidential election loser. The monster species that was never randomly spawned: overstrike formulation. The monster species that was never randomly spawned: denationalizing absurdly. The monster species that was never randomly spawned: navy warp patch. The monster species that was never randomly spawned: yellow slime. The monster species that was never randomly spawned: laser eye. The monster species that was never randomly spawned: tricket. The monster species that was never randomly spawned: beneficiate weekend. The monster species that was never randomly spawned: Desiree. The RNG hath decreed that this item was never generated: missing code (PLZ RETURN TO DEVTEAM). The RNG hath decreed that this item was never generated: stairstrap stone (gray). The RNG hath decreed that this item was never generated: helo crossbow ((null)). The RNG hath decreed that this item was generated more oft><`en: clone monster (radiating, freq bonus 15). The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 15). The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 18). The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 19). The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 11). The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 55). The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 14). The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 20). The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bon><`us 35). The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 5). The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 26). The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 10). The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 6). The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 3). The RNG hath decreed that this item was generated more often: Karin lady sandals (gentleman shoes, freq bonus 11). The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of misanthrophy (unspoken, freq bonus 8). The RNG hath decreed that this item was generated m><`+ore often: backfire (fadeless, freq bonus 10). The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 2). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 24). The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial). The RNG hath decreed that this trap was always invisible: training trap. The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 3). The spell school whose books are more common was attack spells (freq bonus 10). Trap randomization happened for 1 in 661 traps. Traps were spawned invisible 1 times in 82. Traps were extra hard to find 1% of the time. --More--><`_~ NNext attribute increase check would have come at turn 507. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having teleport control (0). Your chance to block was 10%. You had 1500 points of nutrition remaining. You were lucky (1). You had spell retention for remembering 80 spells. You could not have safely prayed (451). You survived. --More--><`b Ŀ+$+y@><`b ([Paperbenn the Poschengband Noob ] St10 Dx14 Co9 In7 Wi13 Ch9 WilSegMalLaw Dlvl:1 $0 HP M10(10) M Pw M9(9) M AC4 Exp1 T1 Do you want to see your discoveries? [ynq] (n) ><`F[ n Discoveries  Weapons orcish arrow (crude arrow) Armor dwarvish cloak (hooded cloak) Scrolls scroll of remove curse (BASH EM EXTENDED NOW WITH BLUNT WEAPONS) scroll of light (AKARNACHTHAS) scroll of healing (LAM EQUENUS) scroll of mana (BUGNOSE) scroll of phase door (SEXY BUTT CHEEKS) scroll of standard id (PURPLE PAIN PLUS) scroll of cure (TSCHONBLAEIHA) scroll of heal other (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) * scroll of extra healing (ROHAN KISHIBAE) * scroll of greater mana restoration (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) Spellbooks spellbook of charging (crystal-studded) Potions potion of fruit juice (essential) potion of healing (orange tea) Rings[24;3><`[ 3H ring of hunger (brittle) ring of gain wisdom (healthy) Wands wand of light (highlevel) wand of healing (crashbug) Tools wax candle (candle) grappling hook (iron hook) bag of digestion (bag) Gems worthless piece of white glass (white) worthless piece of blue glass (blue) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ><`[Paperbenn the Poschengband Noob ] St10 Dx14 Co9 In7 Wi13 Ch9 WilSegMalLaw Dlvl:1 $0 HP M10(10) M Pw M9(9) M AC4 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) ><`n}n Vanquished creatures:  0 slow ants (1 created) 0 checkals (1 created) 0 drains rats (2 created) 0 shopkeepers (1 created) 0 chameleons (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--><` Do you want to see your conduct? [ynq] (n) ><`c6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--><`Goodbye paperbenni the Wild Talent... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 10 hit points when you quit.--More--><`[?1049l ><`7 Since you quit, the score list will not be checked.