orakeldel, lawful female suxxor Psion # #,######,#### ,,,,,,,,,,,@# ####,##,------,####### ####,,,,|....|,####### ##--#--,|....|,,,,,,,, ##|...|,...<.|,####--- ##|...|,|.#..|,###,... ,,|...|,|....+,,,,,|.. ,,|....,|....|,,,,,+.. #,.$..|#------#####|.. ##-----############--- ###################### [Orakeldel the Cantripper] St5 Dx6 Co6 In22 Wi25 Ch10 PsiSuxFemLaw Dlvl:1 $0 HP11(11) Pw28(30) AC6 Exp1 T70 Latest messages Ouch! You bump into a door. (4x) There's some graffiti on the floor here. Use "r." to read it. You displaced your kitten. You hear some noises. There's some graffiti on the ground here. Use "r." to read it. You hear a door open. You displaced your kitten. There's some graffiti on the ground here. Use "r." to read it. Unknown command '^Q'. (2x) What do you want to drink? [e or ?*] You don't have that object. What do you want to drink? [e or ?*] Never mind. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 21 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 82% Potion drop chance was reduced to 79% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60090 Monster spawn increase reached its maximum at turn 96710 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 75240 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: beige colony (freq bonus 3) The monster species that spawned more often: wrinkled growth (freq bonus 24) The monster species that spawned more often: weremimic (freq bonus 2) The monster species that spawned more often: frightening creep (freq bonus 26) The monster species that spawned more often: dark troll (freq bonus 3) The monster species that spawned more often: guardian lich (freq bonus 3) The monster species that spawned more often: braad spider (freq bonus 4) The monster species that spawned more often: grass lizard (freq bonus 8) The monster species that spawned more often: ultra spider (freq bonus 5) The monster species that spawned more often: Emmelie (freq bonus 4) The monster species that spawned more often: undertaker (freq bonus 5) The monster species that spawned more often: spore fungus (freq bonus 4) The monster species that spawned more often: giant garnet dragonfly (freq bonus 3) The monster species that spawned more often: gloombat (freq bonus 2) The monster species that spawned more often: cursed colony (freq bonus 2) The monster species that spawned more often: Talpa, Ruler of the Netherworld (freq bonus 6) The monster species that spawned more often: horned reaper (freq bonus 5) The monster species that spawned more often: ultimate twen (freq bonus 10) The monster species that spawned more often: nautilus steersman (freq bonus 6) The monster species that spawned more often: chaos beastman (freq bonus 4) The monster species that never randomly spawned: undead knight The monster species that never randomly spawned: ass troll The monster species that never randomly spawned: devil's snare The monster species that never randomly spawned: chasing yellow jacket The monster species that never randomly spawned: fire hound The monster species that never randomly spawned: sue force patch The monster species that never randomly spawned: Sophie's combat boot The monster species that never randomly spawned: dull fungus The monster species that never randomly spawned: lesser visor hulk The monster species that never randomly spawned: sue patch The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 17) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 6) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 12) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 5) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 15) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 89) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 15) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 18) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 3) Next attribute increase check would have come at turn 1156 Strength training was 8 Dexterity training was -1 Wisdom training was 1 Constitution training was 4 You were telepathic You were clairvoyant (83886080) You had 1421 points of nutrition remaining You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bickney, Corridor and Lockney Your deity was Bickney You could not have safely prayed (309) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 105% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (21 of 160) Goodbye orakeldel the Psion...