h]7 Player: nov Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-11-09.18:11:52.ttyrec Time: (1573323112) Sat Nov 9 18:11:52 2019 h]$This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] j]HyĿC@o$+ [Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha Dlvl:1 $0 HP 11(11)  Pw 32(32)  AC5 Exp1 T1 It is written in the Book of Mor Havoc:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mor Havoc seeks to possess the Amulet, and with it to gain deserved ascendance over the j]Iiother gods.  You, a newly trained Fire Fingers, have been heralded from birth as the instrument of Mor Havoc. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mor Havoc!--More--o]eBĿHello nov, welcome to SlashEMExtended! You are a chaotic female droven Elementalist.--More--p] ] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--q])  Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--r]P  [Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T1The moon is waxing tonight.s]0Unknown command ' '.--More--x]6!pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ](A yIn order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.--More--]~ [Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T1]Y4 You displaced Perry.[Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T2o@] [Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T3@][ [Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T3 [Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T4@C<o]>[Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T4 [Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T5$@]wYou kill the one-legged centaur![Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T5 [Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T6o%]Ou##@ Things that are here: an one-legged centaur corpse {2500} 5 gold pieces {0}--More--]G 5Something is written here in the dust.Use "r." to read it.[Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T7]8{ Pick up what?  Coins ('$') a - 5 gold pieces {0} Comestibles ('%') b - an one-legged centaur corpse {2500}(end) ]+]5~ (5 gold pieces.[Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha 5 11(11)  Pw 32(32)  AC5 Exp1 T7][Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T7 [Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T8o%@]@You see here 5 gold pieces {0}.[Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T8 [Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T9] 5 gold pieces.[Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha 10 HP 11(11)  Pw 32(32)  AC5 Exp1 T9]: The door resists!o [Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T9Perry eats an one-legged centaur corpse {2500}.[Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T10] %The door opens.[Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T11##]} [Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T11 [Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T12#@#]x [Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T12 [Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T13@#]  [Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T13 [Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T14#r@##] ##@ [Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T14The rabbit misses.[Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T15][wYou hit the rabbit.[Nov the Fire Fingers ] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  11(11)  Pw 32(32)  AC5 Exp1 T15The rabbit bites you! [Nov the Fire Finge rs] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  10(11)  Pw 32(32)  AC5 Exp1 T15[-1 -> 10][Nov the Fire Finge rs] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  10(11)  Pw 32(32)  AC5 Exp1 T16]e$You kill the rabbit![Nov the Fire Finge rs] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  10(11)  Pw 32(32)  AC5 Exp1 T16 [Nov the Fire Finge rs] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  10(11)  Pw 32(32)  AC5 Exp1 T17] Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ]%+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ]u  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ] [Nov the Fire Finge rs] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  10(11)  Pw 32(32)  AC5 Exp1 T17]4)  [Nov the Fire Finge rs] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  10(11)  Pw 32(32)  AC5 Exp1 T18o@]2 [Nov the Fire Finge rs] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  10(11)  Pw 32(32)  AC5 Exp1 T19@]OYou can't go down here.[Nov the Fire Finge rs] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  10(11)  Pw 32(32)  AC5 Exp1 T19]*  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ]d +Specify unknown object by cursor? [ynq] (q) ]c6UyPlease move the cursor to an unknown object.--More--]W)(For instructions type a ?)]s ]]@.]O  a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass or a nether mist or a floor of the crypt (floor of a room)--More--]ߗD Pick an object.]"] * a wall--More--]+Pick an object.]} * a wall--More-- ]|\+Pick an object. ]ب ]E][K]E]1]; ]w]3]r]̶ ]C]o K a wall monster or a corridor (corridor)--More--] k +Pick an object.]x]]!T]Q# a rock wall or a grave wall or a tunnel or iron bars or a mountain or a solid rock or a water tunnel or a grayout (solid rock)--More--"]08 Pick an object.&]&] ']D*]S * a wall--More--,]s+Pick an object.1]\ [Nov the Fire Finge rs] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha  10(11)  Pw 32(32)  AC5 Exp1 T193]1 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 5]X~+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) 7]"|+Really quit [yes/no]? 8] y8]U e8]s[Nov the Fire Finge  10(11)  Pw 32(32)#$#Ŀ###o##<@##### [Nov the Fire Finge rs] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha Dlvl:1 $10 HP 10(11)  Pw 32(32)  AC5 Exp1 T19Do you want your possessions identified? DYWYPI? [ynq] (n) ;]^n Weapons f - a blessed +2 fire stick (weapon in hands) {16} Armor g - an uncursed +0 robe of permanence (being worn) {16} Scrolls j - an uncursed scroll of magic mapping {0} k - an uncursed scroll of teleportation {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks a - a blessed spellbook of fire (0:4) {0} b - a blessed finalized spellbook of dashing (0:1) {0} c - a blessed spellbook of burrow (0:1) {0} d - a blessed spellbook of clouds (0:1) {0} Potions h - an uncursed potion of invisibility {0} i - an uncursed finalized potion of water {0} Wands e - a blessed wand of lightning;]^ (0:0) {0}(end) ;]w#Ŀ#####@##### [Nov the Fire Finge rs] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha Dlvl:1 $10 HP 10(11)  Pw 32(32)  AC5 Exp1 T19Do you want to see your attributes? [ynq] (n) ;]}nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: flying. You could not have this property intrinsically: double attacks. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 15. Implant identification only worked 1 times out of 28. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 131. Monsters only dropped their musable items with 53% chance. Monsters only dropped their equipment with 39% chance. Book drop chance was reduced to 94%. Scroll drop chance was reduced to 71%. Ring drop chance was reduced to 92%. Wand drop chance was reduced to 70%. Tool drop chance was reduced to 80%. Food drop chance was r;]~seduced to 95%. Concealing monsters were spawned underneath items 47% of the time only. --More--;]Uj The following skill could not be trained at all: body armor. The following skill was trained at one fifth the usual rate: divination spells. The following skill was limited to expert proficiency: missile weapons. The following skill became untrainable if you tried to train it too early: mace (turn 1). Items were more likely to be generated cursed by 14%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 113620. Monster spawn increase had reached its maximum at turn 226753. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 888384. The monster class that cannot be genocided was eye or sphere. The monster species that was spawned more often: Olog-hai (freq bonus 2). The monster species that was spawned more often: xtra caster lich (freq bonus 2).The monster species that was spawned more oft;]gj en: smoke spirit (freq bonus 6). The monster species that was spawned more often: blood dragon (freq bonus 3). The monster species that was spawned more often: Umber Archon (freq bonus 10). The monster species that was spawned more often: +4 ed cutoff (freq bonus 4). The monster species that was spawned more often: undead stand user (freq bonus 8).The monster species that was spawned more often: big disenchanter (freq bonus --More--15). The monster species that was spawned more often: clitoral bigoted bribe (freq bonus 3). The monster species that was spawned more often: survey recreation travel (freq bonus 2). The monster species that was spawned more often: recognizable afire overindulge (freq bonus 6). The monster species that was spawned more often: blade naga (freq bonus 2). The monster species that was spawned more often: confusing turret (freq bonus 2).The monster species that ;]oj was spawned more often: farting adult (freq bonus 36). The monster species that was spawned more often: squad fire elemental (freq bonus 2). The monster species that was spawned more often: ogry (freq bonus 8). The monster species that was spawned more often: shkop (freq bonus 2). The monster species that was spawned more often: squeezer (freq bonus 12). The monster species that was spawned more often: green wolf cub (freq bonus 4). The monster species that was spawned more often: mind spider (freq bonus 8). The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 6). The monster trait that was more common: monsters that are classified as petty (freq bonus 3). The monster trait that was more common: monsters whose attacks burn your --More--equipment with lava (freq bonus 5). The monster trait that was more common: monsters who attack with big fat head;]vj  spikes (freq bonus 1). The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 4). The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 10). The monster species that was never randomly spawned: kali. The monster species that was never randomly spawned: unlocated demagogic. The monster species that was never randomly spawned: Multiplar Grigori. The monster species that was never randomly spawned: venus flytrap. The monster species that was never randomly spawned: submarine goblin. The monster species that was never randomly spawned: turbo club racquet. The monster species that was never randomly spawned: unclouded playwear dicing sawfly choreman permissive. The monster species that was never randomly spawned: persian woman. The monster species that was never randomly spawned: kurroe. The monster species that was never randomly spawned;]j : librarian. The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail). The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)). The RNG hath decreed that this item was never generated: amulet of waterwalking --More--(rubber). The RNG hath decreed that this item was never generated: helm of teleport control (space helmet). The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan). The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB). The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak). The RNG hath decreed that this item was never generated: icky shield ((null)). The RNG hath decreed that this item was never generated: flack helmet (green bowel). The RNG hath decreed that this item was never generated: rotating ;]j Dchain ((null)). The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 22). The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 29). The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 38). The RNG hath decreed that this item was generated more often: doom (one, freq bonus 54). The RNG hath decreed that this item was generated more often: growth (WELCOME --More--;] TO ANGBAND, freq bonus 3). The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 12). The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 114). The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 39). The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 17). The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 22). The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 5). The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 18). The RNG ha;] jth decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 11). --More--<]The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 5). The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 4). The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 85). The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 6). The RNG hath decreed that this item class was generated more often: Implants (freq bonus 22). The RNG hath decreed that this item was always generated cursed: detect unseen (violet). The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT). The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak). The RNG hath decreed that this item was always generated cursed: pet AI stone (gray). The RNG hath decreed that this item <]:was always generated cursed: mummy wrapping ((null)). The RNG hath decreed that this item was always generated cursed: entrapping (scintillating). The RNG hath decreed that this item was always generated cursed: plow ((null)). --More--The RNG hath decreed that this item was always generated cursed: movemork stone (gray). The RNG hath decreed that this item was always generated cursed: wooden harp (harp). The RNG hath decreed that this item was always generated cursed: water flame (complementary). The RNG hath decreed that this trap was always invisible: katharina trap. The RNG hath decreed that this trap was generated more often: farmland trap (freq bonus 5). Trap randomization happened for 1 in 36 traps. Next attribute increase check would have come at turn 424. Strength training was 3. Dexterity training was 0. Wisdom training was 1. Constitution training was 1. [16;1<]CHYour sanity was 0. You were fire resistant. You were cold resistant. You were shock resistant. You had not decided on your sexuality yet. You were prevented from having flying (0). You had 1478 points of nutrition remaining. Your sight was improved. --More--Your luck was zero. You could not have safely prayed (371). You survived. --More--#$#Ŀ###o##<@##### [Nov the Fire Finge rs] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha Dlvl:1 $10 HP 10(11)  Pw 32(32)  AC5 Exp1 T19Do you want to see <]Oyour discoveries? [ynq] (n) n Discoveries   Weapons  * dark elven short sword (black runed short sword)  * dark elven arrow (black runed arrow)  * dark elven bow (black runed bow)  * dark elven dagger (black runed dagger)  Armor  robe of permanence (blue robe)  Scrolls  scroll of magic mapping (FLEEING FLEEEING FLEEEEING)  scroll of teleportation (MANYFOLD ANNOY)  scroll of healing (FLOW ABLES IS BACKWARD)  scroll of mana (IN MY NEXT LIFE ILL BECOME A FEMINIST)  scroll of phase door (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE)  scroll of standard id (BURRRP)  scroll of cure (MORAL RISE WHEN BURN)  * scroll of extra healing (ULULATING WAGGISH)  * scroll of greater mana restoration (TOUHOUWABOUHOU)  Spellbooks  spellbook of fire (virtual)  spellbook of dashing (insulated)  spel<]Xlbook of burrow (magnificent) (1 of 2) spellbook of clouds (lupine)  Potions  potion of invisibility (viscous)  potion of water (clear)  Wands  wand of lightning (multicolor)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)#$#Ŀ###o##<@##### [Nov the Fire Finge rs] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha Dlvl:1 $10 HP 10(11) [24;<]x20H Pw 32(32)  AC5 Exp1 T19Do you want an account of creatures vanquished? [ynq] (n) n Vanquished creatures:  0 foxes (1 created) 0 fries (1 created) a rabbit 0 boom lights (1 created) a one-legged centaur 0 hiss turrets (1 created)  6 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Do you want to see your conduct? [ynq] (n) n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 3 times. You killed 2 monsters. You were illiterate. You never genocided any monsters. Yo<]u never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--<]QGoodbye nov the Elementalist... You quit in The Dungeons of Doom on dungeon level 1 with 42 points, and 10 pieces of gold, after 19 moves. You were level 1 with a maximum of 11 hit points when you quit.--More--