Ç]{Ê Player: nov Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-11-09.18:10:30.ttyrec Time: (1573323030) Sat Nov 9 18:10:30 2019 Ç]ãžThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] Ç]ïyÚÄÄÄÄÄÄúÄÄ¿³úúúú@úúúú³³úúú@úúúúú³³úúúúúúúúú³³úúúúúúúúú³³úúúúúúúúú³Fúúúú:úúúú³ÀÄÄÄÄÄÄÄÄÄÙ[Nov the Looser ] St6 Dx8 Co7 In8 Wi8 Ch17 FaiOgrFemNeu Dlvl:1 $0 HP 16(16)  Pw 11(11)  AC-11 Exp1 T1  It is written in the Book of Chirin:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, Ç]{the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Chirin seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Looser, have been heralded from birth as the instrument of Chirin. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Chirin!--More--Ç]´Æ <Hello nov, welcome to SlashEMExtended! You are a neutral female ogrotic Failed Existence.--More--Ç]MI ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Ç]Äñ Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--Ç]ào( [Nov the Looser ] St6 Dx8 Co7 In8 Wi8 Ch17 FaiOgrFemNeu  16(16)  Pw 11(11)  AC-11 Exp1 T1 The moon is waxing tonight.Ç]üÝ0Unknown command ' '.--More--Ç]é<[You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ,Ç]pŠ¡yIn order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.[Nov the Looser ] St6 Dx8 Co7 In8 Wi8 Ch17 FaiOgrFemNeu  16(16)  Pw 11(11)  AC-11 Exp1 T1 1Ç]t‹Unknown command ' '.[Nov the Looser ] St6 Dx8 Co7 In8 Wi8 Ch17 FaiOgrFemNeu  16(16)  Pw 11(11)  AC-11 Exp1 T1 3Ç]Á)<@[Nov the Looser ] St6 Dx8 Co7 In8 Wi8 Ch17 FaiOgrFemNeu  16(16)  Pw 11(11)  AC-11 Exp1 T2 Esruth drops a scroll {0}.[Nov the Looser ] St6 Dx8 Co7 In8 Wi8 Ch17 FaiOgrFemNeu  16(16)  Pw 11(11)  AC-11 Exp1 T3 3Ç]¸ ü[Nov the Looser ] St6 Dx8 Co7 In8 Wi8 Ch17 FaiOgrFemNeu  16(16)  Pw 11(11)  AC-11 Exp1 T3 [Nov the Looser ] St6 Dx8 Co7 In8 Wi8 Ch17 FaiOgrFemNeu  16(16)  Pw 11(11)  AC-11 Exp1 T4 ú@4Ç]×h …ú@[Nov the Looser ] St6 Dx8 Co7 In8 Wi8 Ch17 FaiOgrFemNeu  16(16)  Pw 11(11)  AC-11 Exp1 T4 Esruth picks up a scroll {0}.ú@The nuut misses.[Nov the Looser ] St6 Dx8 Co7 In8 Wi8 Ch17 FaiOgrFemNeu  16(16)  Pw 11(11)  AC-11 Exp1 T5 [Nov the Looser ] St6 Dx8 Co7 In8 Wi8 Ch17 FaiOgrFemNeu  16(16)  Pw 11(11)  AC-11 Exp1 T6 <@>Ç]Âà Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @Ç]öŸ[[Nov the Looser ] St6 Dx8 Co7 In8 Wi8 Ch17 FaiOgrFemNeu  16(16)  Pw 11(11)  AC-11 Exp1 T6 CÇ]T .What do you want to read? [efghi or ?*] FÇ]¦³ Never mind.[Nov the Looser ] St6 Dx8 Co7 In8 Wi8 Ch17 FaiOgrFemNeu  16(16)  Pw 11(11)  AC-11 Exp1 T6 HÇ]¨‘à Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) KÇ]$  + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) OÇ]7€…+Really quit [yes/no]? PÇ]Âø yPÇ]öeQÇ]‡œsQÇ]®ÇÃ[Nov the Looser  16(16)  Pw 11(11) ÚÄÄÄÄÄÄúÄÄ¿³úúúúúúúúú³³úúú<úúúúú³³úúú@úúúúú³³úúúúúúúúú³³úúú@úúúúú³Fúúúú:úúúú³ÀÄÄÄÄÄÄÄÄÄÙ[Nov the Looser ] St6 Dx8 Co7 In8 Wi8 Ch17 FaiOgrFemNeu Dlvl:1 $0 HP 16(16)  Pw 11(11)  AC-11 Exp1 T6 Do you want your possessions identified? DYWYPI? [ynq] (n) SÇ]¶éZn Weapons a - a cursed -6 knife (weapon in hand) {2} b - 7 uncursed -4 bullets (in quiver) {0} d - an uncursed +0 club (alternate weapon; not wielded) {12} Armor c - a cursed +12 pair of sentient high-heeled shoes (being worn) {8} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0}(end) SÇ]¸‚ ÍDo you want to see your attributes? [ynq] (n) SÇ]K nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: peacevision. Scroll identification only worked 100 times out of 449. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 6. Implant identification only worked 1 times out of 33. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 38. Spellbook identification only worked 2 times out of 5. Tool identification only worked 5 times out of 17. Scroll drop chance was reduced to 81%. Ring drop chance was reduced to 74%. Amulet drop chance was reduced to 96%. Implant drop chance was reduced to 85%. Potion drop chance was reduced to 81%. Weapon drop chance was reduced to 90%. Armor drop chance was reduced to 81%. SÇ]\ [23;1HFood drop chance was reduced to 92%. The following skill was limited to skilled proficiency: club. The following skill was limited to expert proficiency: protection spells. The following skill became untrainable if you tried to train it too early: matter spells (turn 1). The following skill became untrainable after a while: axe (turn 48105). The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 53349). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 51994. Monster spawn increase had reached its maximum at turn 182014. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 1618528. The monster class that cannot be genocided was mimic. The monster class that was spawned more often: blob (freq bonus 4). The monster species that was spawned more often: sSÇ]q Ùludge bomb (freq bonus 42). The monster species that was spawned more often: hopturtle (freq bonus 63). The monster species that was spawned more often: RNG ray (freq bonus 16). The monster species that was spawned more often: moss lichen (freq bonus 15). The monster species that was spawned more often: resin troll (freq bonus 24). The monster species that was spawned more often: Ludgera's sneaker (freq bonus 6). --More--SÇ]µ‰ The monster species that was spawned more often: corroder acid blob (freq bonus 24). The monster species that was spawned more often: evil patch (freq bonus 9). The monster species that was spawned more often: venom spore (freq bonus 10). The monster species that was spawned more often: fish golem (freq bonus 36). The monster species that was spawned more often: invocation breathe sclera (freq bonus 10). The monster species that was spawned more often: highland play figure (freq bonus 18). The monster species that was spawned more often: curse jelly (freq bonus 16). The monster species that was spawned more often: difficult elemental (freq bonus 20). The monster species that was spawned more often: baby diamond dragon (freq bonus 20). The monster species that was spawned more often: discharger eye (freq bonus 24). The monster species that was spawned more often: Warder Kleever (freq bonus 5). The monster species that was spawned moSÇ]É re often: random flying fish (freq bonus 30). The monster species that was spawned more often: mithril smasher (freq bonus 18). The monster species that was spawned more often: Greater Solar (freq bonus 14). The monster trait that was more common: monsters that can hide (freq bonus 2). The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1). The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1). The monster species that was never randomly spawned: rock inhabitant. The monster species that was never randomly spawned: pale patch. The monster species that was never randomly spawned: hedrow warrior. The monster species that was never randomly spawned: warrior. The monster species that was never randomly spawned: hell buzzard. The monster species that was never randomly spawned: unenviously noninflectional. The monster species that was never randomly spSÇ]ɉ awned: aeration leapt. The monster species that was never randomly spawned: sucker colony. The monster species that was never randomly spawned: daleth grimed pouffe. The monster species that was never randomly spawned: floor vivisect cathy. The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet). The RNG hath decreed that this item was never generated: punishment (edgy). The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT). The RNG hath decreed that this item was never generated: amulet of sanity treble (tremolo). The RNG hath decreed that this item was never generated: amulet of swimming (watery). The RNG hath decreed that this item was never generated: pendant (looped). The RNG hath decreed that this item was never generated: elongated stone (gray). The RNG hath decreed that this item was never generated: banking gloves (paper gloves). The RNG hath decreSÇ]Ή Ðed that this item was never generated: heavy compost ball ((null)). The RNG hath decreed that this item was never generated: identify (wedged). The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 5). The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 12). The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 16). The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 5). --More--SÇ] è The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 18). The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 4). The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of total nonsense (nonsense, freq bonus 2). The RNG hath decreed that this item was genSÇ]è erated more often: sturdy plateau boot for girls ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 5). The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 10). The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 3). The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet). The RNG hath decreed that this item was always generated cursed: berserk (immortal). The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow). The RNG hath decreed that this item was always generated cursed: icky blade ((null)). The RNG hath SÇ]è decreed that this item was always generated cursed: morganite (pink). The RNG hath decreed that this item was always generated cursed: too heavy stone (gray). The RNG hath decreed that this item was always generated cursed: torpedo ((null)). The RNG hath decreed that this item was always generated cursed: steel shield ((null)). The RNG hath decreed that this item was always generated cursed: starvation (underestimated). The RNG hath decreed that this item was always generated cursed: poison (cornered). The RNG hath decreed that this trap was always invisible: kop cube. The RNG hath decreed that this trap was generated more often: leg trap (freq bonus 5). Trap randomization happened for 1 in 665 traps. Next attribute increase check would have come at turn 354. Strength training was 0. Dexterity training was 0. Wisdom training was 3. Constitution training was 1. Your sanity was 0. You were subjected to randoSÇ]$è \m bad effects (83886080). You were wearing sentient high heels. You had the risk of temporarily losing intrinsics (83886080). You had not decided on your sexuality yet. You had infravision. You had 545 points of nutrition remaining. You aggravated monsters. Your luck was zero. --More--SÇ]~n[You could not have safely prayed (2045). You survived. --More--SÇ]¶æ"ÚÄÄÄÄÄÄúÄÄ¿³úúúúúúúúú³³úúú<úúúúú³³úúú@úúúúú³³úúúúúúúúú³³úúú@úúúúú³Fúúúú:úúúú³ÀÄÄÄÄÄÄÄÄÄÙ[Nov the Looser ] St6 Dx8 Co7 In8 Wi8 Ch17 FaiOgrFemNeu Dlvl:1 $0 HP 16(16)  Pw 11(11)  AC-11 Exp1 T6 Do you want to see your discoveries? [ynq] (n) TÇ]i’n Discoveries  Armor sentient high-heeled shoes (block-heeled boots) Scrolls scroll of healing (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of mana (YOU DIDNT DEFEAT THE QUEEN) scroll of phase door (WHAT IF FRED IS ACTUALLY GRILL) scroll of standard id (I WANNA BE THE GUY) scroll of cure (CHOMASO EMMAI SERBONI EMER) * scroll of extra healing (THRASH EM EXTENDED WRESTLING COMPETITION) * scroll of greater mana restoration (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) TÇ]5ŒDo you want an account of creatures vanquished? [ynq] (n) TÇ]dJn Vanquished creatures:  0 tuch blobs (1 created) 0 corroblobs (1 created) 0 jackals (1 created) 0 yellow spores (1 created) 0 scratchy girls (1 created) 0 thieving girls (1 created) 0 nuuts (1 created) 0 coins from the depths (1 created) 0 stationary walls (1 created) 0 color turrets (1 created)  10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--TÇ]è{öDo you want to see your conduct? [ynq] (n) TÇ]§ðÜn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--TÇ])o¢Goodbye nov the Failed Existence... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 6 moves. You were level 1 with a maximum of 16 hit points when you quit.--More--