nov, neutral female ogrotic Failed Existence -------.--- |.........| |...<.....| |...@.....| |.........| |...@.....| F....:....| ----------- [Nov the Looser] St6 Dx8 Co7 In8 Wi8 Ch17 FaiOgrFemNeu Dlvl:1 $0 HP16(16) Pw11(11) AC-11 Exp1 T6 Latest messages Hello nov, welcome to SlashEMExtended! You are a neutral female ogrotic Failed Existence. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. Esruth drops a scroll {0}. Esruth picks up a scroll {0}. The nuut misses. What do you want to read? [efghi or ?*] Never mind. Really quit [yes/no]? Your inventory Weapons a - a cursed -6 knife (weapon in hand) {2} b - 7 uncursed -4 bullets (in quiver) {0} d - an uncursed +0 club (alternate weapon; not wielded) {12} Armor c - a cursed +12 pair of sentient high-heeled shoes (being worn) {8} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 449 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 17 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 96% Implant drop chance was reduced to 85% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 81% Food drop chance was reduced to 92% The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: matter spells (turn 1) The following skill became untrainable after a while: axe (turn 48105) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 53349) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51994 Monster spawn increase reached its maximum at turn 182014 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1618528 The monster class that cannot be genocided was mimic The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: sludge bomb (freq bonus 42) The monster species that spawned more often: hopturtle (freq bonus 63) The monster species that spawned more often: RNG ray (freq bonus 16) The monster species that spawned more often: moss lichen (freq bonus 15) The monster species that spawned more often: resin troll (freq bonus 24) The monster species that spawned more often: Ludgera's sneaker (freq bonus 6) The monster species that spawned more often: corroder acid blob (freq bonus 24) The monster species that spawned more often: evil patch (freq bonus 9) The monster species that spawned more often: venom spore (freq bonus 10) The monster species that spawned more often: fish golem (freq bonus 36) The monster species that spawned more often: invocation breathe sclera (freq bonus 10) The monster species that spawned more often: highland play figure (freq bonus 18) The monster species that spawned more often: curse jelly (freq bonus 16) The monster species that spawned more often: difficult elemental (freq bonus 20) The monster species that spawned more often: baby diamond dragon (freq bonus 20) The monster species that spawned more often: discharger eye (freq bonus 24) The monster species that spawned more often: Warder Kleever (freq bonus 5) The monster species that spawned more often: random flying fish (freq bonus 30) The monster species that spawned more often: mithril smasher (freq bonus 18) The monster species that spawned more often: Greater Solar (freq bonus 14) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster species that never randomly spawned: rock inhabitant The monster species that never randomly spawned: pale patch The monster species that never randomly spawned: hedrow warrior The monster species that never randomly spawned: warrior The monster species that never randomly spawned: hell buzzard The monster species that never randomly spawned: unenviously noninflectional The monster species that never randomly spawned: aeration leapt The monster species that never randomly spawned: sucker colony The monster species that never randomly spawned: daleth grimed pouffe The monster species that never randomly spawned: floor vivisect cathy The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: amulet of sanity treble (tremolo) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 5) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 12) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 18) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of total nonsense (nonsense, freq bonus 2) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 3) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this trap was always invisible: kop cube The RNG hath decreed that this trap was generated more often: leg trap (freq bonus 5) Trap randomization happened for 1 in 665 traps Next attribute increase check would have come at turn 354 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 1 Your sanity was 0 You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You had not decided on your sexuality yet You had infravision You had 545 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Constanze, Chirin and Nicyan Your deity was Chirin The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (2045) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) missile flurry 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor sentient high-heeled shoes (block-heeled boots) Scrolls scroll of healing (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of mana (YOU DIDNT DEFEAT THE QUEEN) scroll of phase door (WHAT IF FRED IS ACTUALLY GRILL) scroll of standard id (I WANNA BE THE GUY) scroll of cure (CHOMASO EMMAI SERBONI EMER) * scroll of extra healing (THRASH EM EXTENDED WRESTLING COMPETITION) * scroll of greater mana restoration (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 tuch blobs (1 created) 0 corroblobs (1 created) 0 jackals (1 created) 0 yellow spores (1 created) 0 scratchy girls (1 created) 0 thieving girls (1 created) 0 nuuts (1 created) 0 coins from the depths (1 created) 0 stationary walls (1 created) 0 color turrets (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye nov the Failed Existence... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 6 moves. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. Since you quit, the score list will not be checked.