nov, lawful female asura Nuclear Physicist I.|## ...|###, ....,# ^..-,,,,#.I...|,# -|--###,..@...#,# #,,,###,#---|##,# ###,,,#,# #,,,,###### #########,#,######I,,,,,,# #,,,,,,,,,,,,,,# #,----|-- ,,# ,,-------|-,,#,,###,|.....| -|---.-- #####,--.....`.--,#,,,,I,-.....| |......|####,,,,,.......I..-,#,####,|...... |..<....,,,,,###,|.........|## #,|...I.| |......|,,,,,, |.......... #,-.....| |......., --.......-- ##------- --------# --------- [Nov the Safety Officer] St8 Dx12 Co8 In18 Wi11 Ch6 NucAsuFemLaw+HG Dlvl:1 $5 HP21(24) Pw29(29) AC10 Exp2 T455 Bli Latest messages You attack thin air. Wait! There's something there you can't see! You hit it. There is a wall in the way! You attack thin air. It just misses! You try to feel what is lying here on the floor. You feel here a gold piece {0}. 1 gold piece. There is a wall in the way! (3x) You feel an unseen monster! It bites you! [-1 -> 23] You miss it. It bites you! [-1 -> 22] You just miss it. It bites you! [-1 -> 21] Really quit [yes/no]? (2x) Your inventory Weapons a - an uncursed +0 spear (weapon in hand) {12} Armor b - an uncursed +0 jumpsuit (being worn) {5} Comestibles l - an uncursed tortilla {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Potions c - an uncursed potion of healing {0} d - an uncursed finalized potion of healing {0} m - an uncursed potion of gain energy {0} Wands e - an uncursed wand of probing (0:30) {0} Tools k - the cursed blindfold named Blindfold of Mispelling (being worn) {0} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 12 You carried 0 sins You could not have this property extrinsically: sickness resistance Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 43% Weapon drop chance was reduced to 92% Tool drop chance was reduced to 99% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 99% chance The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: divination spells The following skill was limited to expert proficiency: memorization The following skill became untrainable after a while: polymorphing (turn 63442) The following skill couldn't be trained before a certain turn number is reached: shield (turn 39736) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50158 Monster spawn increase reached its maximum at turn 174538 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1128708 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: turret (freq bonus 8) The monster species that spawned more often: petty dimmer (freq bonus 72) The monster species that spawned more often: shimmering wort (freq bonus 72) The monster species that spawned more often: pock silesia undesirability (freq bonus 36) The monster species that spawned more often: yowyn horse (freq bonus 38) The monster species that spawned more often: EQ Keelhauler (freq bonus 28) The monster species that spawned more often: scoria photoreduction magnetically (freq bonus 36) The monster species that spawned more often: Rubinho (freq bonus 44) The monster species that spawned more often: bankroll parquet anglophobe unrecoverable (freq bonus 30) The monster species that spawned more often: hell stone (freq bonus 22) The monster species that spawned more often: orange beetle (freq bonus 30) The monster species that spawned more often: brown jelly (freq bonus 20) The monster species that spawned more often: great black wyrm (freq bonus 60) The monster species that spawned more often: slime monster (freq bonus 10) The monster species that spawned more often: sideswiper dragon miscount (freq bonus 20) The monster species that spawned more often: legion devil general (freq bonus 132) The monster species that spawned more often: PDP-11 (freq bonus 20) The monster species that spawned more often: low ooze (freq bonus 30) The monster species that spawned more often: toxicology terse scarred rogue haling (freq bonus 36) The monster species that spawned more often: columbium confectioner foretell (freq bonus 40) The monster species that spawned more often: grinder (freq bonus 15) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster species that never randomly spawned: DOOM player The monster species that never randomly spawned: nasally range flocking The monster species that never randomly spawned: blade of chaos The monster species that never randomly spawned: exacerbating really doze luteal The monster species that never randomly spawned: subjectivity trackage The monster species that never randomly spawned: revilement veranda manioc The monster species that never randomly spawned: Nimune The monster species that never randomly spawned: elven centaur The monster species that never randomly spawned: onanocter 1a The monster species that never randomly spawned: Ozan The RNG hath decreed that this item was never generated: recurring spell loss stone (gray) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: bum bum boots (high iron boots) The RNG hath decreed that this item was never generated: sia boots (princess pumps) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 18) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 18) The RNG hath decreed that this item was generated more often: resist paralysis (ongoing, freq bonus 13) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 19) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 19) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 2) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 11) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 10) The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 9) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 12) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 7) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 2) Trap randomization happened for 1 in 424 traps Next attribute increase check would have come at turn 664 Strength training was 9 Dexterity training was 4 Wisdom training was 6 Constitution training was 25 Your sanity was 0 You had not decided on your sexuality yet You had infravision You had 1023 points of nutrition remaining You had contamination resistance You had improved technique levels You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gina, Gordon Freeman and G-Man Your deity was Gina The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status decontaminate 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) Scrolls scroll of healing (SWEETHEART BUNDLE) scroll of mana (IDNUM AIROLG TISNART CIS) scroll of phase door (EX PROTEO) scroll of standard id (FOCUS SASH EM EXTENDED STURDY) scroll of cure (CONSECUTIVE NORMAL PUNCHES) * scroll of extra healing (HONNI SOIT QUI MAL Y PENSE) * scroll of greater mana restoration (ARCHEPHRENEPSOU PHIRIGX) Potions potion of healing (sticky) potion of gain energy (nanika) Wands wand of probing (cavorite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a trermlaine 0 easy piercers (1 created) 0 sand rats (1 created) a nold a stroke gnome a rustbash hunk 0 tiny trolls (1 created) 0 brain-eating ghouls (1 created) 0 cardboard golems (1 created) a kasa-obake a minighost 0 glib hands (1 created) 0 mussles (1 created) a dwen 0 scroll troves (1 created) 0 dummy monster needed for visual interfaces (1 created) 16 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) implants [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (32 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye nov the Nuclear Physicist... You quit in The Dungeons of Doom on dungeon level 1 with 85 points, and 5 pieces of gold, after 455 moves. Killer: quit You were level 2 with a maximum of 24 hit points when you quit. You reached the 196th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 252318 ziratha-Rog-Cen-Mal-Cha died in Sewer Plant on level 17. Killed by a monster (sky elf). - [162] 3 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 194 98 krumch-Sci-Alc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bright blue missingno. - [21] 195 95 yasha-Soc-Min-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 16 [17] *196 85 nov-Nuc-Asu-Fem-Law quit in The Dungeons of Doom on level 1. 21 [24] 197 80 krumch-Sci-Nul-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] 198 78 metanite64-Pri-Alc-Mal-Cha quit in The Dungeons of Doom on level 1. 19 [19]