noty, chaotic female spiritual Archeologist ------ |.).. --- --- ------ --- -- |.%..| |.. . .... . . |....+ |.-------- --- -.--------..- ---.-------}- |?.%<|, --------} |.|(((((.| }? |.|.(((((|..| ..|.|).)))))| |....|,# ..........,..|((((((| ?? |.|((((((|..+...|.|)))))[)| |...)|`## |..Z.....|}}.|(((}((|??? |.|......|..|.. |.|)))[).) -.-.--,### + ..|#}.}...}..|.. -+----.---+----=.-----.|..... ,###, #--#|.--}}-+--|------.......[..............--+------ | ,,#,# #####|...}}...............{....)......................| ,,,## ,,,,, +.--+}}}}}--+--}-.... .---+--------.......!....*.| ---+--- ##### |.|......}......|-----.|..........|...-|------- .| |.....|, ##### |.|%%.%!%}}.....|+++.+[|)!]?$.+!?/|...|.......| | |..$...,##### |.|%%!%%%}......|+++.|.|+?[()).(/!|..=|@[[}@[[| |.....|,#### |.|%.%%%}}......|.++.|.|!!?((/(*.!|...|@[@[[).| |.....|,#}# |.------}}------------.------------..$--------- | ......|,,` -................................................| --....| --------}}}----}}-}}}----------------------------- }----- [Noty the Digger] St13 Dx4 Co13 In9 Wi9 Ch6 ArcEspFemCha+OQ S444 Dlvl:5 $200 HP-19(17) Pw11(11) AC1 MC3 Xp1/11 Wt299/1400 T243 Latest messages You were wearing an uncursed +0 fedora {2}. What do you want to wear? [cx or ?*] You are putting on an echo helmet. You finish your dressing maneuver. "noty! Please pay before leaving." You hear a door open. You escaped the shop without paying! You stole 699 zorkmids worth of merchandise. You feel like an evil rogue. An alarm sounds! The Keystone Kops appear! Unknown command '^J'. (3x) Tirebolu swings her shotgun. Tirebolu hits you! [-5 -> 12] Tirebolu fires 3 shotgun shells! You are hit by the 1st shotgun shell. [-2 -> 10] You are hit by the 2nd shotgun shell! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 9 You carried 1 sins You could not have this property at all: drain resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 50% chance Musable item generation frequency had a negative bias of 68% Wand drop chance was reduced to 96% Potion drop chance was reduced to 96% Monster death drops spawned with only 98% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: divination spells (turn 43) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 26015 Monster spawn increase reached its maximum at turn 54963 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 64704 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: ant or other insect (freq bonus 3) The monster species that spawned more often: caterwaul (freq bonus 6) The monster species that spawned more often: giant brown bear (freq bonus 32) The monster species that spawned more often: corpse fiend (freq bonus 36) The monster species that spawned more often: venom monster (freq bonus 12) The monster species that spawned more often: wereshade (freq bonus 24) The monster species that spawned more often: cheater wolf (freq bonus 10) The monster species that spawned more often: stone ooze (freq bonus 4) The monster species that spawned more often: nexus quylthulg (freq bonus 8) The monster species that spawned more often: charged ice (freq bonus 5) The monster species that spawned more often: floating permamimic (freq bonus 6) The monster species that spawned more often: barbed devil (freq bonus 42) The monster species that spawned more often: E†Èfz (freq bonus 6) The monster species that spawned more often: cold corpse (freq bonus 30) The monster species that spawned more often: chaos hound (freq bonus 30) The monster species that spawned more often: volcanic grue (freq bonus 5) The monster species that spawned more often: vampiric patch (freq bonus 7) The monster species that spawned more often: silver jelly (freq bonus 24) The monster species that spawned more often: anthrazite patch (freq bonus 60) The monster species that spawned more often: water snake (freq bonus 15) The monster species that spawned more often: purple spore (freq bonus 24) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 3) The monster species that never randomly spawned: Roxy Greta The monster species that never randomly spawned: battering giant The monster species that never randomly spawned: visible stalker The monster species that never randomly spawned: energy growth The monster species that never randomly spawned: large fox The monster species that never randomly spawned: sane patch The monster species that never randomly spawned: strange zombie The monster species that never randomly spawned: aloe gel The monster species that never randomly spawned: swamp wight The monster species that never randomly spawned: giant epidote dragonfly The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 19) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 41) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 19) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 10) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 6) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 18) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 11) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 6) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 1) Next attribute increase check would have come at turn 1063 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 9 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were immune to sickness You were petrification resistant You had the following problem: Your spells became green. (0) You were prevented from having drain resistance (0) You were prevented from having numbopathy (0) You were aware of the presence of something You were warned of undead You had infravision You had 1252 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (382) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 298% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of taming (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of punishment (CHOP CAN BREAKED THE BARRIER) scroll of healing (ADD STRENGTHS DIVIDE EVENLY) scroll of mana (OBI WAN CANOPY) scroll of phase door (IBFALABLO) scroll of standard id (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of cure (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) Spellbooks spellbook of detect monsters (clueless) Wands wand called poly (subsurface) Tools * sack (bag) lamp called oil Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (21 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...