noty, chaotic female spiritual Archeologist ---- ## }. #}} --# }}---}}-|[} | }. }}. .|} -- ## .---- }} }}} %}}. -.---} .....-- -}+}}- }..---..}..--.......| -+-.n.. ..-|..........}.....| .+..}-----..|>...}.........- |} }}..|.*.|..|................}# |...+...|..|................| |@..|.}.|...................|} --+---}}--------$|.................| +}}..............*............-- .}.|# -----.*.=---------.........-- -- # +... ..... |.........| |... +...._$||.}}......- -.. |......||.|------.... .. ---------- .... |} --- -- [Noty the Field Worker] St8 Dx3 Co10 In9 Wi9 Ch5 ArcEspFemCha+OQ S783 Dlvl:10 $17 HP-11(17) Pw11(11) AC13 MC0 Xp3/79 Wt294/1100 T477 Latest messages You start digging downward. You hear a door open. You dig a pit in the ground. You start digging downward. You stop digging. You continue digging downward. You dig a hole through the ground. You fly down the hole. You start digging downward. You dig a pit in the ground. You start digging downward. You dig a hole through the ground. You fly down the hole. The petty mountain nymph picks up a tripe ration {1}. The priestess of Camaxtli intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... You hear a door open. A trap door in the ceiling opens and a boulder falls on your head! You die... Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 14 You carried 2 sins You could not have this property at all: fear factor You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: free action Potion identification only worked 3 times out of 26 Ring identification only worked 4 times out of 27 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 22 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 78% Potion drop chance was reduced to 77% Monster death drops spawned with only 98% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: occult spells (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 26550 Monster spawn increase reached its maximum at turn 71130 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 139074 The monster class that cannot be genocided was grue The monster class that was spawned more often: leprechaun (freq bonus 4) The monster color that was spawned more often: transparent (freq bonus 1) The monster species that spawned more often: ae (freq bonus 15) The monster species that spawned more often: violent beauty (freq bonus 20) The monster species that spawned more often: baby blue dragon (freq bonus 15) The monster species that spawned more often: phororachus (freq bonus 20) The monster species that spawned more often: giga wraith (freq bonus 6) The monster species that spawned more often: abyss piercer (freq bonus 12) The monster species that spawned more often: opal force fungus (freq bonus 10) The monster species that spawned more often: Officer Kaptain (freq bonus 48) The monster species that spawned more often: clear mewlip (freq bonus 12) The monster species that spawned more often: baby leviathan (freq bonus 32) The monster species that spawned more often: paraguay gatekeeper (freq bonus 42) The monster species that spawned more often: centaur chieftain (freq bonus 30) The monster species that spawned more often: quantum stalk (freq bonus 30) The monster species that spawned more often: automatic dog (freq bonus 36) The monster species that spawned more often: cacodemon (freq bonus 18) The monster species that spawned more often: Planetar (freq bonus 12) The monster species that spawned more often: edderkop (freq bonus 7) The monster species that spawned more often: Sandra's plateau boot (freq bonus 6) The monster species that spawned more often: teleporting demon (freq bonus 7) The monster species that spawned more often: charcoal (freq bonus 16) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 6) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 5) The monster trait that was more common: monsters of large size (freq bonus 2) The monster species that never randomly spawned: evasive enclave elite soldier The monster species that never randomly spawned: tour bus The monster species that never randomly spawned: mosquito defensor The monster species that never randomly spawned: water monster The monster species that never randomly spawned: bewitched maia The monster species that never randomly spawned: bosmer The monster species that never randomly spawned: crap teacher The monster species that never randomly spawned: yellow faerie The monster species that never randomly spawned: Sueschen's combat boot The monster species that never randomly spawned: giant bear The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 25) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 36) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 181) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 20) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 15) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 8) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 9) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 4) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 5) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 18) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 54) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this trap was always invisible: adjacent trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 2) Next attribute increase check would have come at turn 908 Strength training was 7 Dexterity training was 6 Wisdom training was 0 Constitution training was 6 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having an increased fear factor (0) You were aware of the presence of something You were warned of undead You had infravision You had 995 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 96% Techniques known in the end Name Level Status research 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Armor speed boots (jade boots) elven cloak (faded pall) Scrolls scroll of lava (NIOQUO TARGO) scroll of sleep (PHYSIC STUNT DAMAGE SMALLERS) scroll of healing (CATACLYSM) scroll of mana (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of phase door (MANUALIRK GLEKNOW MIZK) scroll of standard id (AMYBSOD ASCENDED A HEALER IN SLEX) scroll of cure (MIXING FUCK) Spellbooks spellbook of knock (raging) Wands wand of striking (golden) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 5 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (34 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye noty the Archeologist...