noty, chaotic male spiritual Archeologist #}##}}}}}##}}}}}#@}}}} --}}}--}-}}--}--})---}}}}}}}}}}}}}-}}----}}-}}-- |/.....@@...@.}}.@}.}}....}..}..#..}........[..... }- |.---}------}}}------}.--}}----..}}}}-.--------- | |.| .. |......|....|.|(.(((.|..}}..}.|.......|.} } .. |#.}...|%...|.}.(((((|..-.}.|.|.......|}+ } .. |.#....}....|.|......|..|...|.}..#....}.| | |...,}.#..}}}.}`|---.}}}}}|}...--}--.}.}.....}#} --#|}}.}.}}.|}.#.} !..}#`}.....}}..}.}}}|}.}}|.} |/...}}..}..##......}{....}.}.....}.}.})`}}}}}}}.| `-}}|--#-- #-}-./....}--|}}}}--}-.}.}}.}.}}....| |... .}. ..|-----}|..........|...}`--|-}}}..| |.. ..|. ..|....-}}.)[.?.=%`!|...}}.....}}..| }. ... ..| |.}.%%*[.?(!?|...|[[[[.[[|..| | ... ..| |.|}}!(%%.?%$|...|[[[[.}[}.}} ---- ---- -.--}-}-------...--}}}}-}-..} . ...} ...}....}..}........} ------- -------}}}}-}}------- [Noty the Field Worker] St7 Dx5 Co5 In7 Wi5 Ch5 ArcEspMalCha+OQ S587 Dlvl:6 $1 HP-22(14) Pw11(11) AC0 MC0 Xp4/84 Wt98/850 T336 Latest messages The inka girl wields an inka boot {3}! The inka girl wields a bow {12}! The inka girl wields an inka boot {3}! (2x) The sergeant wields a knife {2}! The sergeant wields an auto shotgun {24}! Mamaia swings her shotgun. Mamaia hits you! [-11 -> 2] Warning: HP low! # Are you sure you want to pray? [yn] (n) You begin praying to Huhetotl. You are surrounded by a shimmering light. Mamaia starts to attack you, but pulls back. (4x) You finish your prayer. You feel that Huhetotl is pleased. You feel much better. Mamaia fires 3 shotgun shells! You are hit by the 1st shotgun shell! You die... Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 12 You carried 1 sins You could not have this property at all: improved vision You could not have this property extrinsically: magic resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 68 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 306 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 58% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 88% Wand drop chance was reduced to 92% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1) Number of artifacts generated was 4 Number of fake artifacts generated was 3 Monster spawn increase started at turn 32443 Monster spawn increase reached its maximum at turn 51098 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 504152 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: ach sephirah (freq bonus 9) The monster species that spawned more often: slimebeth (freq bonus 32) The monster species that spawned more often: cave lizard (freq bonus 48) The monster species that spawned more often: annis hag (freq bonus 28) The monster species that spawned more often: ax (freq bonus 36) The monster species that spawned more often: steamball lightning (freq bonus 10) The monster species that spawned more often: sucker spore (freq bonus 24) The monster species that spawned more often: sliming trove (freq bonus 30) The monster species that spawned more often: gnomish mana wizard (freq bonus 24) The monster species that spawned more often: floating mimic (freq bonus 80) The monster species that spawned more often: ramapithecus (freq bonus 5) The monster species that spawned more often: ice shard (freq bonus 24) The monster species that spawned more often: weezing (freq bonus 8) The monster species that spawned more often: husky (freq bonus 6) The monster species that spawned more often: chain devil (freq bonus 12) The monster species that spawned more often: undead priestess (freq bonus 21) The monster species that spawned more often: kakuna (freq bonus 14) The monster species that spawned more often: crater patch (freq bonus 5) The monster species that spawned more often: big centipede (freq bonus 30) The monster species that spawned more often: great ice wyrm (freq bonus 12) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster species that never randomly spawned: orangutan The monster species that never randomly spawned: Aram The monster species that never randomly spawned: blue-green force fungus The monster species that never randomly spawned: ettin mummy The monster species that never randomly spawned: bright blue mushroom The monster species that never randomly spawned: evil elemental The monster species that never randomly spawned: pond naga The monster species that never randomly spawned: master thief The monster species that never randomly spawned: nexus naga hatchling The monster species that never randomly spawned: scorched archer The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 19) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 31) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 19) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 192) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 23) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 40) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 5) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 2) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 6) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 6) Next attribute increase check would have come at turn 1213 Strength training was 9 Dexterity training was 13 Wisdom training was 3 Constitution training was 19 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having magic resistance (0) You were prevented from having a sight bonus (0) You were aware of the presence of something You were warned of undead You had infravision You had 1143 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You had reflection You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (608) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 97% Techniques known in the end Name Level Status research 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Scrolls scroll of identify (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of proof armor (SCENTFUL PERFUME) scroll of healing (PEDULI SING JALMO SIMBOL PANGAN) scroll of mana (KSIAZKA DZWONEK I SWIECA) scroll of phase door (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of standard id (DYNAMOHACK WHEN) scroll of cure (KLATHA DATHA NY ARYATHA) Spellbooks spellbook of light (hallucinating) Tools * sack (bag) magic lamp called lamp.1 (lamp) lamp called lamp.2 Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 18 times You killed 5 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used 1 wish You did not wish for any artifacts You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (4 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (38 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...