noty, chaotic male spiritual Archeologist -------------- -DoG?TCJH.GC.C |HJDoDDTTDH.C TooDhDH.o DT.oo -@- ### } } ,^,,, }#}}} } ,,^, } }}, }}} } }} [Noty the Digger] St12 Dx6 Co13 In7 Wi12 Ch7 ArcEspMalCha+OQX S1075 Dlvl:18 $185 HP-3(17) Pw11(11) AC10 MC0 Xp1/10 Wt80/1350 T675 Latest messages As you dig, the hole fills with water! You cannot stay underwater long enough. (16x) Uh-oh, should have watched your step... Something explodes in your face! [-11 -> 6] You start digging downward. As you dig, the hole fills with lava! You start digging downward. As you dig, the hole fills with lava! You cannot stay under the lava long enough. (20x) Unknown command '^J'. You start digging downward. You hear a door open. You dig a pit in the ground. You enter an opulent throne room! The plains centaur wields a crossbow {20}! The evasive troll claws you! [-3 -> 6] The evasive troll bites you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 16 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: freezopathy You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 45 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 225 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 61% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 71860 Monster spawn increase reached its maximum at turn 98192 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1183788 The monster class that cannot be genocided was vortex The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: Rhea's lady pump (freq bonus 8) The monster species that spawned more often: erdrick (freq bonus 12) The monster species that spawned more often: large worm (freq bonus 3) The monster species that spawned more often: dark orc (freq bonus 9) The monster species that spawned more often: charcoal stalk (freq bonus 18) The monster species that spawned more often: cornflake zombie (freq bonus 6) The monster species that spawned more often: gnome priest (freq bonus 60) The monster species that spawned more often: indigo mold (freq bonus 5) The monster species that spawned more often: Manuela's whore boot (freq bonus 24) The monster species that spawned more often: flaming sphere (freq bonus 12) The monster species that spawned more often: large dog (freq bonus 18) The monster species that spawned more often: worlock (freq bonus 48) The monster species that spawned more often: petty giant tarantula (freq bonus 60) The monster species that spawned more often: Vilea (freq bonus 15) The monster species that spawned more often: headless ghost (freq bonus 40) The monster species that spawned more often: death field eel (freq bonus 10) The monster species that spawned more often: daygaunt (freq bonus 6) The monster species that spawned more often: deviant gargoyle (freq bonus 4) The monster species that spawned more often: Miki Onimaru (freq bonus 18) The monster species that spawned more often: ooze elemental (freq bonus 16) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: monsters that howl at the moon (freq bonus 8) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 6) The monster trait that was more common: monsters that mutter cantrips (freq bonus 3) The monster species that never randomly spawned: really dangerous spore The monster species that never randomly spawned: kalkydra The monster species that never randomly spawned: iron boar The monster species that never randomly spawned: Vilea's sister The monster species that never randomly spawned: violet spore The monster species that never randomly spawned: ebony growth The monster species that never randomly spawned: spore fungus The monster species that never randomly spawned: greener zombie The monster species that never randomly spawned: received dead potato The monster species that never randomly spawned: crystal warp fungus The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 42) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 12) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 58) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 3) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 2) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 14) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 2) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 82) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 30) Next attribute increase check would have come at turn 1824 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was 18 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having freezopathy (0) You were prevented from having an increased fear factor (0) You were aware of the presence of something You were warned of undead You had infravision You had 824 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 94% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of food detection (MUNCH MUNCH) scroll of create monster (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of healing (MAMPIFANDRAY SELA) scroll of mana (BUSTER HYMEN) scroll of phase door (SPRING NO HAPPEN) scroll of standard id (RGB ZNFUVAALL CRERIBQ) scroll of cure (IT CHRISTMASSES VERY) Spellbooks spellbook of detect food (pristine) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...