noty, chaotic male spiritual Archeologist F D u ; S ``` # > `^`##}#}# ```}}}+}}-+-- }}`#}}.@F}...} } }#+?_.+..^+ b#|...}}..| }-+---+-- j X ### [Noty the Field Worker] St12 Dx9 Co16 In13 Wi9 Ch10 ArcEspMalCha+OQX S1578 Dlvl:17 $22 HP-15(34) Pw26(26) AC4 MC0 Xp3/79 Wt129/1600 T493 Hallu Latest messages You start digging downward. The floor here is too hard to dig in. You sense a fantastic wave of psychic energy. You continue digging downward. The floor here is too hard to dig in. You see here a scroll labeled SEVER OPEROFOR. w - a scroll labeled NOUS DEVONS GAGNER NOTRE RACE. The poohbah of Donblas' crude chain mail blocks your attack. The poohbah of Thomas Alva Edison gets angry! The poohbah of UNIX wields a boomerang! The poohbah of Vishnu swings her runed broadsword. The poohbah of Daini hits you! [-25 -> 9] The poohbah of Quetzalcoatl kicks you! [-2 -> 7] The air crackles around the poohbah of Human Rights Progression. Unknown command '^J'. The poohbah of The Lady swings her mace. The poohbah of Grome hits you! You die... Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 12 You carried 1 sins You could not have this property at all: jumping You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 164 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 64% Musable item generation frequency had a negative bias of 37% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: shield (turn 10) Number of artifacts generated was 3 Number of fake artifacts generated was 3 Monster spawn increase started at turn 62298 Monster spawn increase reached its maximum at turn 73510 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2429184 The monster class that cannot be genocided was lich The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: snow orc (freq bonus 16) The monster species that spawned more often: snap-dragon-fly (freq bonus 10) The monster species that spawned more often: glass elemental (freq bonus 8) The monster species that spawned more often: Ravenous Bugblatter Beast Of Traal (freq bonus 40) The monster species that spawned more often: gore patch (freq bonus 22) The monster species that spawned more often: returned mage (freq bonus 32) The monster species that spawned more often: flint lich (freq bonus 9) The monster species that spawned more often: Seraph of the Law (freq bonus 84) The monster species that spawned more often: gnomish litter mage (freq bonus 10) The monster species that spawned more often: Arnold Paole (freq bonus 8) The monster species that spawned more often: elusive xorn wizard (freq bonus 28) The monster species that spawned more often: bramble growth (freq bonus 16) The monster species that spawned more often: notable patch (freq bonus 42) The monster species that spawned more often: glowing eye (freq bonus 20) The monster species that spawned more often: porter rubber chicken (freq bonus 15) The monster species that spawned more often: Josefine's super-sweet velcro sneaker (freq bonus 6) The monster species that spawned more often: Andor Drakon (freq bonus 30) The monster species that spawned more often: evasive smirking sneak thief (freq bonus 12) The monster species that spawned more often: charcolt (freq bonus 8) The monster species that spawned more often: real smoke hound (freq bonus 36) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 8) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 7) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 6) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster species that never randomly spawned: grandpa The monster species that never randomly spawned: crocodile The monster species that never randomly spawned: plains centaur The monster species that never randomly spawned: blood witch The monster species that never randomly spawned: wizrobe The monster species that never randomly spawned: ogre captain The monster species that never randomly spawned: ancient shimmering dragon The monster species that never randomly spawned: ungorrog The monster species that never randomly spawned: wood elf tracker The monster species that never randomly spawned: Officer Elena The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 17) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 26) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 24) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 4) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 4) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 9) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 10) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 45) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 4) Next attribute increase check would have come at turn 4057 Strength training was 6 Dexterity training was 3 Wisdom training was 2 Constitution training was 9 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were hallucinating (96) You were prevented from having jumping (0) You were aware of the presence of something You were warned of undead You had infravision You had 988 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sakuya, Flandal Steelskin and Peabody Your deity was Eilistraee The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 101% Techniques known in the end Name Level Status research 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Armor levitation boots (hiking boots) Scrolls scroll of enchant weapon (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of charging (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of healing (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of mana (NHQDB IS ACTUALLY KERIOQDB) scroll of phase door (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of standard id (DAD AND BABY ATTACKING) scroll of cure (MANUALIRK GLEKNOW MIZK) Spellbooks spellbook of knock (eternal) Wands wand called strike (grooved) wand of healing called heatlh (leek) wand called vanish (important) wand called slow (elm) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 9 times You killed 3 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (25 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (19 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (29 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (22 of 160) Goodbye noty the Archeologist...