noty, chaotic male spiritual Archeologist --- |.. ---$..---- |........| |........| |.?.).@d<| ----..---- |.. -.- [Noty the Digger] St8 Dx5 Co6 In8 Wi7 Ch7 ArcEspMalCha+OQRXK S1 Dlvl:1 $1 HP17(17) Pw11(11) AC12 MC0 Xp1/0 Wt79/800 T3 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello noty, welcome to SlashEMExtended! You are a chaotic male aquarian homicider randomizer x-race sokosolver spiritual Archeologist. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command '^J'. (2x) You displaced your little dog. 1 gold piece. You don't have anything to use or apply. Unknown command '^J'. You are noty, a chaotic male aquarian homicider randomizer x-race sokosolver spiritual Archeologist. HP: 17 (max 17) Pw 11 (max 11) AC 12 Current status effects: . # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: sickopathy You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 22% Potion drop chance was reduced to 91% Monster death drops spawned with only 96% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: protection spells (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42270 Monster spawn increase reached its maximum at turn 86068 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 548850 The monster class that cannot be genocided was worm The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: notable spore (freq bonus 6) The monster species that spawned more often: porter gnome warrior (freq bonus 10) The monster species that spawned more often: centaur sage (freq bonus 12) The monster species that spawned more often: undead healer (freq bonus 10) The monster species that spawned more often: frogman (freq bonus 6) The monster species that spawned more often: magic warp fungus (freq bonus 9) The monster species that spawned more often: disfigured one (freq bonus 18) The monster species that spawned more often: shard force fungus (freq bonus 24) The monster species that spawned more often: minion (freq bonus 24) The monster species that spawned more often: Lucifer (freq bonus 3) The monster species that spawned more often: grotesque (freq bonus 14) The monster species that spawned more often: storm giant (freq bonus 8) The monster species that spawned more often: troll zombie (freq bonus 32) The monster species that spawned more often: large tool trove (freq bonus 8) The monster species that spawned more often: lloigor (freq bonus 12) The monster species that spawned more often: multi-hued vortex (freq bonus 6) The monster species that spawned more often: The Dreamer (freq bonus 6) The monster species that spawned more often: computer elemental (freq bonus 9) The monster species that spawned more often: dire lich (freq bonus 30) The monster species that spawned more often: Officer Hanna (freq bonus 12) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 3) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 8) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 5) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster species that never randomly spawned: covetous great orc The monster species that never randomly spawned: little greek girl The monster species that never randomly spawned: eek ant The monster species that never randomly spawned: platinum growth The monster species that never randomly spawned: Rame Duck The monster species that never randomly spawned: multi-hued dragon The monster species that never randomly spawned: karmic growth The monster species that never randomly spawned: blank gnome The monster species that never randomly spawned: rust smasher The monster species that never randomly spawned: multi-hued fungus The monster class that more likely to generate with musable stuff: worm The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 130) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 232) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 46) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 189) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 34) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this trap was always invisible: stuck announcement trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 2) Next attribute increase check would have come at turn 283 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were petrification resistant You were prevented from having manaleech (0) You were prevented from having sickopathy (0) You were aware of the presence of something You were warned of undead You had infravision You had 1497 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (276) You survived You didn't know any spells. Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ASCENSION IS IMPOSSIBLE) scroll of mana (BWARHARHARHARHAR) scroll of phase door (TSCHAEAUWIEAUW) scroll of standard id (DDOS ATTACK) scroll of cure (CUTME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (0 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...