noty, chaotic male spiritual Archeologist ----------- .|.......|. |.-----.|.|. .|.......| 8 .|-- ---- |.|---------------------------....- -- .|.||.....|......)(.$$.?.$*..|......MM8MMW88MM88Z ZMM8 '| |...-|.....|%...(.............|.....|ZMZZZ88ZMZM LWMZ8Z .'| ---``%.....-....%......(.!....+..... ZMMZ MMZM88LLZW8M ''' ..%`-|%....|......+.....?.....|... ZZZZ8Z88 8M ZWW8M Z.' ---.||.....|..................|.. ZZM888MW ZZZM8W8MZ ' ... -------------------.------. # ## . Z ----------------.%.--.-..-----------------------8 |.......|`....|...%..........^|.......|.......|F@' |.--- --|.... ..-.....---.|.---.|.-----.|.-- |.<. --. [Noty the Field Worker] St7 Dx5 Co8 In10 Wi11 Ch5 ArcEspMalCha S552 Dlvl:2 $82 HP-1(36) Pw28(28) AC12 MC0 Xp4/105 Wt143/1000 T367 Latest messages [-1 -> 14] Ruth's sneaker swings her soft girl sneaker. Ruth's sneaker hits you! [-3 -> 11] Ruth's sneaker kicks you! Ruth's sneaker hits your hand with her sneakers! [-1 -> 10] [-1 -> 9] Ruth's sneaker swings her soft girl sneaker. Ruth's sneaker hits you! [-4 -> 5] Warning: HP low! Your weapon slips from your hands. Ruth's sneaker kicks you! You hear the wailing of the Banshee... [-4 -> 1] Warning: HP low! Your hands are no longer slippery. The straw golem claws you! You die... Your inventory Armor c - an uncursed +0 fedora (being worn) {2} r - an uncursed +0 studded leather armor {80} Comestibles d - 5 uncursed food rations {5} t - a blessed food ration {1} Scrolls m - 5 uncursed scrolls of healing {5} s - an uncursed scroll of teleportation called tele {1} Spellbooks e - a blessed spellbook of detect monsters (0:4) {1} Tools h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} i - an uncursed tinning kit (0:69) {1} k - an uncursed sack {13} l - an uncursed tin opener {1} Gems j - an uncursed +0 touchstone Contents of the sack: an uncursed scroll of cure {1} 2 uncursed scrolls of standard id {2} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} an uncursed scroll of gold detection {1} an uncursed scroll of identify {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: keen memory You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 161 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 23% Ring drop chance was reduced to 66% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 21% Potion drop chance was reduced to 76% Monster death drops spawned with only 99% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: dart (turn 57) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20442 Monster spawn increase reached its maximum at turn 48724 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 287280 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: chemical warp patch (freq bonus 2) The monster species that spawned more often: kicker kobold (freq bonus 30) The monster species that spawned more often: inertia fungus (freq bonus 6) The monster species that spawned more often: demon dog (freq bonus 6) The monster species that spawned more often: random horror (freq bonus 8) The monster species that spawned more often: teal force fungus (freq bonus 4) The monster species that spawned more often: lightning paraelemental (freq bonus 12) The monster species that spawned more often: giant mottled termite (freq bonus 3) The monster species that spawned more often: blood banshee (freq bonus 14) The monster species that spawned more often: Center of All (freq bonus 10) The monster species that spawned more often: greater wall monster (freq bonus 8) The monster species that spawned more often: anti-undead lich (freq bonus 9) The monster species that spawned more often: widow of death (freq bonus 3) The monster species that spawned more often: eldritch mold (freq bonus 8) The monster species that spawned more often: adventurer yeek (freq bonus 52) The monster species that spawned more often: aquatic golem (freq bonus 8) The monster species that spawned more often: hail master (freq bonus 6) The monster species that spawned more often: jelly bee (freq bonus 18) The monster species that spawned more often: kirinki (freq bonus 9) The monster species that spawned more often: porter deactivator vortex (freq bonus 9) The monster trait that was more common: monsters that growl (freq bonus 6) The monster trait that was more common: monsters that have humanoid speech (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 3) The monster species that never randomly spawned: very old yellow dragon The monster species that never randomly spawned: who probably The monster species that never randomly spawned: rodneyan The monster species that never randomly spawned: young evil dragon The monster species that never randomly spawned: Solvejg's leather pump The monster species that never randomly spawned: resos The monster species that never randomly spawned: Securitron MkII The monster species that never randomly spawned: Uruk-shark The monster species that never randomly spawned: translucent force patch The monster species that never randomly spawned: Olog-hai gorgon The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 29) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 12) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 85) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 2) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 25) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 19) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 3) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 3) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 11) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 90) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 43) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 10) Next attribute increase check would have come at turn 369 Strength training was 13 Dexterity training was 9 Wisdom training was -2 Constitution training was 22 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were paralyzed (-1) You were prevented from having keen memory (0) You were prevented from having numbopathy (0) You were aware of the presence of something You were warned of undead You had infravision You had 1115 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (44) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 297% Techniques known in the end Name Level Status research 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Scrolls scroll of identify (CIRMOCLINE) scroll of gold detection (MANUALIRK GLEKNOW MIZK) scroll of healing (HZLRC KSTSBD MPFNG) scroll of mana (IGNORE SHELL BLOC RING) scroll of phase door (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of standard id (A WILD STEELIX APPEARED) scroll of cure (DESU SENPAI FAMY) scroll of teleportation called tele (FNORD) Spellbooks spellbook of detect monsters (amyflax) Wands wand of inferno (dodecagonal) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) a kobold a pack kobold 0 graduate kobolds (1 created) 0 cave kobolds (1 created) a goblin (2 created) a scavenger 0 snow rabbits (1 created) a millipede 0 armored larvae (2 created) a grid bug 0 spore lichens (1 created) a mould Njusha (0 times) 0 novice liches (1 created) 0 baby liches (1 created) 0 small liches (1 created) 0 mummies (15 created) 0 dcss mummies (2 created) 0 newt mummies (1 created) 0 gecko mummies (2 created) 0 gnome mummies (1 created) 0 tomb mummies (1 created) 0 human mummies (1 created) 0 giant mummies (1 created) 0 lesser umber hulks (8 created) 0 lesser visor hulks (9 created) an umber pony (3 created) 0 lower hulks (1 created) 0 nitrohack horrors (1 created) 0 barrow wights (3 created) 0 hidden barrow wights (1 created) 0 damneds (1 created) 0 wights (1 created) 0 wraiths (1 created) 0 kobold zombies (9 created) 0 newt zombies (1 created) 0 goblin zombies (1 created) 0 gnome zombies (8 created) 0 tasloi zombies (1 created) 0 orc zombies (3 created) 0 dwarf zombies (2 created) 0 elf zombies (1 created) 0 creeping 42's (1 created) 0 zombies (2 created) 0 karakasas (6 created) 0 dark female androids (3 created) 0 black chameleons (1 created) 0 ugly sticks (2 created) 0 straw golems (4 created) 0 paper golems (1 created) 0 plastic golems (1 created) 0 statue golems (1 created) 0 wood golems (2 created) 0 friendly adventurers (6 created) 0 human thieves (1 created) 0 chimney sweeps (2 created) 0 weary pilgrims (1 created) 0 elderly gentlemen (1 created) 0 drunkards (1 created) 0 flower girls (1 created) 0 stupid looking cos-players (2 created) 0 biker gang members (2 created) an arcade scrub 0 filthy street urchins (1 created) 0 blubbering idiots (2 created) a village idiot (2 created) 0 annoying idiots (1 created) 0 mangy-looking lepers (3 created) 0 squint-eyed rogues (2 created) 0 singing happy drunks (4 created) an aimless-looking merchant (2 created) a busy-looking merchant (4 created) 0 mean-looking mercenaries (2 created) a battle scarred ronin 0 weary-looking travelers (1 created) 0 coal miners (1 created) 0 drunk jet guys (2 created) 0 karate scrubs (1 created) 0 woodsmen (1 created) an agent of the black market 0 furries (1 created) 0 dunadans (1 created) a maia (3 created) 0 ancipitals (2 created) a breton 0 albaes (3 created) 0 imperials (1 created) 0 heretics (2 created) 0 redguards (1 created) 0 aliens (5 created) 0 angbanders (1 created) 0 cursers (3 created) a senser 0 immunizers (1 created) 0 dark rangers (1 created) 0 vile archers (1 created) 0 bad hunters (2 created) 0 cutpurses (1 created) 0 miners (1 created) 0 muggers (1 created) 0 rogue scouts (1 created) 0 lesbian girls (1 created) 0 gay boys (1 created) 0 farting boys (1 created) 0 evasive enemy troopers (1 created) 0 Woodland-elves (1 created) 0 elams (1 created) 0 wereboars (1 created) 0 Grey-elves (1 created) 0 semi-novice mindcrafters (1 created) 0 Ruth's sneakers (2 created) 0 mana stealers (3 created) 0 small boos (6 created) 0 shadows (2 created) 0 garos (2 created) 0 phantom ghosts (3 created) 0 mini shades (1 created) 0 green glutton ghosts (3 created) 0 child spirits (1 created) 0 slow shadows (1 created) 0 novice light walls (1 created) 0 small turrets (1 created) an energy trove 241 creatures born. 18 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 13 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (35 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist... You died in The Dungeons of Doom on dungeon level 2 with 544 points, and 82 pieces of gold, after 367 moves. Killer: a monster (straw golem), while paralyzed by a monster attack You were level 4 with a maximum of 36 hit points when you died. You reached the 133rd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 131 576 bugsniper-Mah-Dev-Mal-Law quit in The Dungeons of Doom on level 1. 6 [51] 132 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] *133 544 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on * level 2. Killed by a monster (straw golem), while paralyzed by a monster attack. - [36] 134 533 Raisse-Tou-Aur-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (busy-looking merchant). - [45] 135 525 QQQQQ-Rog-Dop-Mal-Cha quit in The Dungeons of Doom on level 2. 17 [77]