noobster, chaotic female angelic Cook ----------- -........@- |.....G...d... ..............| |.............| ---.........--- ----------- [Noobster the one who forgot the salt] St14 Dx9 Co9 In13 Wi8 Ch6 CooAngFemCha S0 Dlvl:1 $0 HP13(13) Pw5(5) AC7 MC0 Xp1/0 Wt37/1250 T1 Latest messages Hello noobster, welcome to SlashEMExtended! You are a chaotic female angelic Cook. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Your inventory Weapons e - an uncursed +2 knife (weapon in hand) {2} Armor a - an uncursed +2 robe (being worn) {16} Comestibles b - 2 uncursed food rations {2} c - an uncursed tin of lichen {1} d - an uncursed tripe ration {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 55% chance Book drop chance was reduced to 98% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 34% Concealing monsters were spawned underneath items 92% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43293 Monster spawn increase reached its maximum at turn 76677 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 619126 The monster class that cannot be genocided was worm The monster class that was spawned more often: trove (freq bonus 3) The monster species that spawned more often: eastern night sparrow (freq bonus 5) The monster species that spawned more often: ringseeker (freq bonus 12) The monster species that spawned more often: Amelie (freq bonus 4) The monster species that spawned more often: flesh lancer (freq bonus 5) The monster species that spawned more often: Rebecca's hugging boot (freq bonus 14) The monster species that spawned more often: porter black unicorn (freq bonus 12) The monster species that spawned more often: concorde 6 (freq bonus 7) The monster species that spawned more often: Kraken, the Fiend of Water (freq bonus 11) The monster species that spawned more often: undead undertaker (freq bonus 18) The monster species that spawned more often: Gerion (freq bonus 8) The monster species that spawned more often: nibelung (freq bonus 24) The monster species that spawned more often: slime vortex (freq bonus 6) The monster species that spawned more often: obour (freq bonus 4) The monster species that spawned more often: dark gray warp fungus (freq bonus 9) The monster species that spawned more often: water watcher (freq bonus 10) The monster species that spawned more often: purple fungus (freq bonus 12) The monster species that spawned more often: jiggling blob (freq bonus 12) The monster species that spawned more often: maulotaur (freq bonus 20) The monster species that spawned more often: pile of titanium coins (freq bonus 5) The monster species that spawned more often: stronger gnome warrior (freq bonus 16) The monster species that never randomly spawned: null mushroom The monster species that never randomly spawned: master nalfeshnee The monster species that never randomly spawned: annihilator The monster species that never randomly spawned: secluded warp fungus The monster species that never randomly spawned: rust water vortex The monster species that never randomly spawned: houou The monster species that never randomly spawned: wheelchair girl The monster species that never randomly spawned: nightly warp fungus The monster species that never randomly spawned: electro archer The monster species that never randomly spawned: seven of diamonds The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 111) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 19) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 15) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 33) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 9) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 7) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 10) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 10) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 7) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 58) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 4) Next attribute increase check would have come at turn 570 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of McDonalds, Kentucky's Fried Chicken and Burger King Your deity was Burger King You could not have safely prayed (343) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 little dogs (1 created) 0 sewer rats (1 created) 0 grid bugs (2 created) 0 sub-gnomes (1 created) 0 Ruth's sneakers (1 created) 0 creatures vanquished. 6 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) Goodbye noobster the Cook... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 13 hit points when you quit. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 2061539 Janszobar-Wiz-Gno-Mal-Neu was poisoned in The Dungeons of Doom on level 16 [max 25]. Poisoned by a rusalka. 277 [277] 3 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 494 1 Janszobar-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] 495 1 Janszobar-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] * 0 noobster-Coo-Ang-Fem-Cha quit in The Dungeons of Doom on level 1. 13 [13]