noobster, chaotic female automatic Rogue ###########------------- +@,,,,,,,,,............| ------------ #########,,|...........| ...........| #,,,............| ###,#|..........| ###,##|...........| #,,,,...........| #,,,# -------.----- -----------,##,-----.-+---- ###,### #,# |.........|,# #,,, #,,,# #,# |.........|,## ##,## ###,### #,# |..........,,# #,,# -.-------- #,,,# #,# |.<.......|#,# ------.--+- ---........---#,### #,# |.......... |.........|##|.............,,# ########-----.---- |.........| |.........|#,.............|### #,,,,,,,.........| |.........| |........>.,,|............| ########|........| |.........| |.........|##|............| |........| |.........| ----------- ---........--- ---------- --#-------- ---------- [Noobster the Footpad] St7 Dx5 Co10 In9 Wi6 Ch6 RogClkFemCha S265 Dlvl:2 $1659 HP31(31) Pw12(12) AC5 MC3 Xp2/39 Wt194/1000 T928 Hungry Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Hello noobster, the automatic Rogue, welcome back to SlashEMExtended! Be careful! New moon tonight. What do you want to drink? [ej or ?*] Never mind. # Really quit [yes/no]? Your inventory Amulets v - a cursed amulet of strangulation {1} Weapons a - an uncursed +0 short sword (weapon in hand) {12} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - 28 uncursed +0 bullets (in quiver) {14} Armor d - an uncursed +1 leather armor {60} q - an uncursed +0 dark elven mithril-coat (being worn) {60} Comestibles r - an uncursed clove of garlic {1} Scrolls f - 4 blessed scrolls of gold detection {4} g - 4 blessed scrolls of teleportation {4} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} w - an uncursed scroll of teleportation {1} Potions e - an uncursed potion of sickness {1} j - 2 uncursed potions of oil {2} Tools h - an uncursed lock pick {1} i - an uncursed oilskin sack {5} s - an uncursed oilskin sack {5} The oilskin sack is empty. The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 13 You carried 0 sins Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 139 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 63% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 99% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36025 Monster spawn increase reached its maximum at turn 80200 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1273050 The monster class that cannot be genocided was centaur The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: bright violet warp fungus (freq bonus 2) The monster species that spawned more often: pale phalanx (freq bonus 4) The monster species that spawned more often: cooling turret (freq bonus 2) The monster species that spawned more often: ancient of death (freq bonus 6) The monster species that spawned more often: nightmare monster (freq bonus 6) The monster species that spawned more often: ice paraelemental (freq bonus 6) The monster species that spawned more often: Air Spirit (freq bonus 4) The monster species that spawned more often: giant polar bear (freq bonus 2) The monster species that spawned more often: Hermione Granger (freq bonus 6) The monster species that spawned more often: crimson warp patch (freq bonus 4) The monster species that spawned more often: Rhea's lady pump (freq bonus 5) The monster species that spawned more often: baby gryphon (freq bonus 3) The monster species that spawned more often: voodoo fetish blowdart (freq bonus 3) The monster species that spawned more often: hunger turret (freq bonus 12) The monster species that spawned more often: dementor lord (freq bonus 5) The monster species that spawned more often: snore spore (freq bonus 6) The monster species that spawned more often: war orc (freq bonus 6) The monster species that spawned more often: petty-dwarf mage (freq bonus 4) The monster species that spawned more often: ogre berserker (freq bonus 3) The monster species that spawned more often: whale (freq bonus 4) The monster species that never randomly spawned: prick bear The monster species that never randomly spawned: umbra force fungus The monster species that never randomly spawned: ancient farao mummy The monster species that never randomly spawned: petty giant error The monster species that never randomly spawned: noxious Olog-hai The monster species that never randomly spawned: trapper cart The monster species that never randomly spawned: drow matron The monster species that never randomly spawned: dark elven druid The monster species that never randomly spawned: baby tatzelworm The monster species that never randomly spawned: hellblade The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 84) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 14) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 25) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 15) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 5) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 4) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 46) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 2) Next attribute increase check would have come at turn 3375 Strength training was 22 Dexterity training was 19 Wisdom training was 2 Constitution training was 37 You were poison resistant You were immune to sickness You were petrification resistant You had 490 points of nutrition remaining You were stealthy You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 2X Prepared(0) missile flurry 2 R Prepared(0) vanish 2 R Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) booze 2 R Reloading(299) Vanquished creatures 2 jackals (7 created) a thick jackal 0 kittens (1 created) a small kobold a rabbit (2 created) 0 daddy longlegses (1 created) 0 tiny lurkers (1 created) a grid bug 0 immobile mushrooms (1 created) a yellow mold 0 orange patches (1 created) 0 gnome zombies (1 created) 2 newts a gecko a dungeon fern spore 0 novice dark walls (1 created) 0 small turrets (1 created) 11 creatures vanquished. 25 creatures born. 0 bosses vanquished. 0 bosses born. Genocided species: liches 1 species genocided. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 20 times You killed 7 monsters You read items or engraved 5 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (40 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noobster the Rogue... You quit in The Dungeons of Doom on dungeon level 2 with 265 points, and 1659 pieces of gold, after 928 moves. Killer: quit You were level 2 with a maximum of 31 hit points when you quit. You reached the 154th place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 2061539 Janszobar-Wiz-Gno-Mal-Neu was poisoned in The Dungeons of Doom on level 16 [max 25]. Poisoned by a rusalka. 277 [277] 3 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 152 315 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (furry rothe). - [43] 153 288 Andy-Sex-Gno-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (Mr. Neuvicq, the shopkeeper). - [21] *154 265 noobster-Rog-Clk-Fem-Cha quit in The Dungeons of Doom on level 2. 31 [31] 155 255 dig-Jed-Dry-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (two-footed snake). - [37] 156 250 jenseits-Jes-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (flying troll). - [17]