noobster, chaotic female automatic Rogue ------- |@....| |.d...| |...# | -|--- [Noobster the Footpad] St5 Dx14 Co7 In7 Wi5 Ch4 RogClkFemCha Dlvl:1 $1657 HP18(18) Pw6(6) AC7 Exp1 T1 Latest messages Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello noobster, welcome to SlashEMExtended! You are a chaotic female automatic Rogue. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Count: 66 Count: 666 Count: 6666 What do you want to drink? [ek or ?*] Never mind. What do you want to ready? [- bc or ?*] Never mind. What do you want to write with? [- abc or ?*] Never mind. Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - 29 uncursed +0 bullets (in quiver) {15} Armor d - an uncursed +1 leather armor (being worn) {60} Scrolls f - 4 blessed scrolls of gold detection {4} g - 4 blessed scrolls of teleportation {4} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Potions e - an uncursed potion of sickness {1} k - an uncursed potion of oil {1} Tools h - an uncursed lock pick {1} i - an uncursed oilskin sack {5} j - an uncursed blindfold {1} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 88% chance Concealing monsters were spawned underneath items 85% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31675 Monster spawn increase reached its maximum at turn 74006 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 270285 The monster class that cannot be genocided was (null) The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: ferrous laser (freq bonus 4) The monster species that spawned more often: weapon bug (freq bonus 10) The monster species that spawned more often: skeletal warrior (freq bonus 8) The monster species that spawned more often: nether hound (freq bonus 6) The monster species that spawned more often: blank fungus (freq bonus 10) The monster species that spawned more often: black colony (freq bonus 10) The monster species that spawned more often: imba water elemental (freq bonus 10) The monster species that spawned more often: ice warrior (freq bonus 16) The monster species that spawned more often: leech swarm (freq bonus 5) The monster species that spawned more often: agent black stalk (freq bonus 10) The monster species that spawned more often: Giulia (freq bonus 16) The monster species that spawned more often: knight of the abyss (freq bonus 10) The monster species that spawned more often: beige warp patch (freq bonus 3) The monster species that spawned more often: novice mindcrafter (freq bonus 3) The monster species that spawned more often: proper being (freq bonus 4) The monster species that spawned more often: cursed force patch (freq bonus 5) The monster species that spawned more often: dark elven warrior (freq bonus 6) The monster species that spawned more often: young adult gray dragon (freq bonus 3) The monster species that spawned more often: spirit naga (freq bonus 12) The monster species that spawned more often: baby green dragon (freq bonus 6) The monster species that never randomly spawned: disgusting force fungus The monster species that never randomly spawned: dung beetle The monster species that never randomly spawned: anthrazite sentai The monster species that never randomly spawned: The Shishigami The monster species that never randomly spawned: The Eye of Sahaqiel The monster species that never randomly spawned: fire rogue The monster species that never randomly spawned: hound of Tindalos The monster species that never randomly spawned: Kankurou Nishiyama The monster species that never randomly spawned: byakhee The monster species that never randomly spawned: black hound The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 23) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 9) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 19) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 17) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 6) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 74) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 11) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 4) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 4) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 2) Next attribute increase check would have come at turn 164 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were petrification resistant You had 1500 points of nutrition remaining You were stealthy You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos You could not have safely prayed (531) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Vanquished creatures 0 little dogs (1 created) 0 normal jellies (1 created) 0 mimics (1 created) 0 culves (1 created) 0 woodsmen (1 created) 0 hata-matas (1 created) 0 creatures vanquished. 6 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noobster the Rogue... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 1657 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 3 1667460 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 27. 297 [297] 425 1 Andy-Ass-Sus-Mal-Cha escaped the dungeon [max level 1]. 17 [17] 426 1 keito940-Bar-Hum-Mal-Neu quit in The Dungeons of Doom on level 1. 20 [22] * 0 noobster-Rog-Clk-Fem-Cha quit in The Dungeons of Doom on level 1. 18 [18]