nicholas, lawful male problematic Fencer ##------ #,.....| #,|....| --------+------- #,|^<..| |...`..........|##,--|--- |.....}.}......|#,,##,,, |..}....@......|,,####,# +.......}...}..|,## #,# |........}......,# --.----- ----|-----------## |....... |......| |....|.| -------- [Nicholas the Alcor] St15 Dx10 Co11 In11 Wi8 Ch6 FenProMalLaw Dlvl:1 $24 HP14(14) Pw16(16) AC7 Exp1 T63 Latest messages That door is closed. (2x) In what direction? [hykulnjb><] This door is locked. In what direction? [hykulnjb><] This door is locked. In what direction? [hykulnjb><] As you kick the door, it crashes open! You hear some noises in the distance. There is a wall in the way! You hear a door open. There is a wall in the way! (3x) What do you want to drink? [l or ?*.] This tepid water is tasteless. What do you want to drink? [l or ?*.] Water gushes forth from the overflowing fountain! Unknown command ' '. What do you want to drink? [l or ?*.] Never mind. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: jumping You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 72% Musable item generation frequency was reduced by 3% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 58% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: body armor (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32081 Monster spawn increase reached its maximum at turn 71959 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 174902 The monster class that cannot be genocided was mimic The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: jumping cattle (freq bonus 8) The monster species that spawned more often: athena protector (freq bonus 16) The monster species that spawned more often: mum (freq bonus 4) The monster species that spawned more often: giant grey bat (freq bonus 5) The monster species that spawned more often: pond naga (freq bonus 28) The monster species that spawned more often: weaponized dinosaur (freq bonus 3) The monster species that spawned more often: baby sirrush (freq bonus 4) The monster species that spawned more often: ruby wraith (freq bonus 2) The monster species that spawned more often: acid grue (freq bonus 30) The monster species that spawned more often: giant chieftain (freq bonus 4) The monster species that spawned more often: ancient orange dragon (freq bonus 3) The monster species that spawned more often: poison turret (freq bonus 3) The monster species that spawned more often: Mac Moneysac (freq bonus 9) The monster species that spawned more often: unmasked Vorlon (freq bonus 8) The monster species that spawned more often: greater claw bug (freq bonus 8) The monster species that spawned more often: SÁm (freq bonus 4) The monster species that spawned more often: Baalzebub (freq bonus 4) The monster species that spawned more often: autobomb (freq bonus 4) The monster species that spawned more often: elven centaur (freq bonus 4) The monster species that spawned more often: agate mushroom (freq bonus 6) The monster species that never randomly spawned: nightly mold The monster species that never randomly spawned: agent black warp fungus The monster species that never randomly spawned: dancing candle flame The monster species that never randomly spawned: death ooze The monster species that never randomly spawned: electric eel The monster species that never randomly spawned: sulfur warp fungus The monster species that never randomly spawned: evasive bearded devil The monster species that never randomly spawned: bloodthirsty piranha The monster species that never randomly spawned: savage mafia type The monster species that never randomly spawned: blue balrog The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 101) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 15) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 9) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 11) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 19) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 10) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 4) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 3) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 9) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 5) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 2) Next attribute increase check would have come at turn 846 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was 4 You were prevented from having jumping (0) You were prevented from having freezopathy (0) You had 1435 points of nutrition remaining You had a +2 bonus to hit Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could not have safely prayed (799) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (echo helmet) * skullcap (basin helmet) * flack helmet (dark helmet) * crystal helm (celtic helmet) * mining helm (meso helmet) * field helm (padded helmet) * helm of safeguard (chain-aventailed helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (black gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (side zip boots) * boots of safeguard (fleecy boots) Scrolls scroll of healing (IRC CHANNEL SLASHEMEXTENDED) scroll of mana (GNOZAB) scroll of phase door (FIRST ATTACK LOSED SO IS LATER) scroll of standard id (ELF EXPLODE WHEN FALL) scroll of cure (YOU WILL NOT ESCAPE THIS TIME) Rings ring of increase accuracy (romantic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye nicholas the Fencer...