'G[2  Player: narcow Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-12.17:17:27.ttyrec Time: (1531415847) Thu Jul 12 17:17:27 2018 (G[GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. (G[*1WShall I pick a character's race, role, gender and alignment for you? [ynq] *G[;3 y+G[peĿ@7@++G[[Narcow the Street Cop ] St11 Dx7 Co10 In9 Wi10 Ch6 OffPhaFemNeu Dlvl:1 $5 HP 14(14)  Pw 4(4)  AC8 Exp1 T1  It is written in the Book of Smith:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Smith seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Street Cop, have been heralded from birth as the instrument of Smith. You are destined to recover the Amulet for your deity, or d+G[ie in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Smith!--More--?G[ ?G[\ wHello narcow, welcome to SlashEMExtended! You are a neutral female phantom Officer.--More--CG[4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--DG[,  Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy--More--LG[  Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice.--More--NG[3  NG[W fUnfortunately for you, you're playing an old version of the game. Please play the up-to-date version instead. If you have any complaints, get on the #em.slashem.me IRC channel on Freenode.[Narcow the Street Cop  14(14)  Pw 4(4) --More--PG[Y}7Ŀ@7@+[Narcow the Street Cop ] St11 Dx7 Co10 In9 Wi10 Ch6 OffPhaFemNeu Dlvl:1 $5 HP 14(14)  Pw 4(4)  AC8 Exp1 T1 Do not pass go. Do not collect 200 zorkmids.PG[4--More--QG[ NDo you want your possessions identified? DYWYPI? [ynq] (n) WG[ y Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 100 uncursed +0 bullets (in quiver) {2} c - an uncursed +0 club (alternate weapon; not wielded) {12} Armor d - the uncursed +0 leather armor named The Top Secret Course (being worn) {60} Comestibles g - 6 uncursed Hacker's Foods {0} Scrolls h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Wands e - an uncursed wand of magic missile (0:4) {0} f - an uncursed wand of striking (0:5) {0}(end) ZG[2x Do you want to see your attributes? [ynq] (n) \G[ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: quad attacks. You could not have this property extrinsically: magical breathing. You could not have this property intrinsically: peacevision. Scroll identification only worked 100 times out of 205. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 16. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 17. Spellbook identification only worked 2 times out of 17. Gem identification only worked 100 times out of 193. Monsters only dropped their equipment with 86% chance. Wand drop chance was reduced to 98%. Potion drop chance was reduced to 78%. Concealing monsters were spawned underneath items 94% of the time only. The f\G[ ollowing skill could not be trained at all: two-weapon combat. The following skill was trained at half the usual rate: healing spells. The following skill was trained at one fifth the usual rate: devices. The following skill was limited to basic proficiency: boomerang. The following skill was limited to skilled proficiency: quarterstaff. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: quarterstaff (turn 32). Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 50024. Monster spawn increase had reached its maximum at turn 418514. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1420140. The monster class that cannot be genocided was cockatrice. Th\G[5 e monster class that was spawned more often: centaur (freq bonus 3). The monster color that was spawned more often: bright blue (freq bonus 2). The monster species that was spawned more often: Throne Archon (freq bonus 12). The monster species that was spawned more often: rot walker (freq bonus 6). The monster species that was spawned more often: baby golden dragon (freq bonus 21). The monster species that was spawned more often: bloody sunset (freq bonus 16). The monster species that was spawned more often: spiked devil (freq bonus 30). The monster species that was spawned more often: viper (freq bonus 10). The monster species that was spawned more often: novice archer (freq bonus 4). The monster species that was spawned more often: nagger longhair (freq bonus 6). The monster species that was spawned more often: bhut (freq bonus 21). The monster species that was spawned more often: rundown attender (freq bonus 40). The monste\G[Z r species that was spawned more often: complexer substratum fairy (freq bonus 5). The monster species that was spawned more often: human mummy (freq bonus 40). The monster species that was spawned more often: indissolubly neoteric (freq bonus 36). The monster species that was spawned more often: arctis inhabitant (freq bonus 12). The monster species that was spawned more often: night-drake (freq bonus 96). The monster species that was spawned more often: ungenomold (freq bonus 18). The monster species that was spawned more often: night slinger (freq bonus 20). The monster species that was spawned more often: gazer horror (freq bonus 15). The monster species that was spawned more often: minor fog cloud (freq bonus 10). The monster species that was spawned more often: wapiti newest coopting polkaing (freq bonus 10). The monster trait that was more common: monsters whose attacks p\G[ oison you and drain dexterity (freq bonus 2). The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 3). The monster trait that was more common: monsters that bark (freq bonus 2). --More--^G[f0The monster trait that was more common: monsters whose attacks slow you (freq bonus 6). The monster trait that was more common: monsters that bark (freq bonus 4). The monster species that was never randomly spawned: young rainbow dragon. The monster species that was never randomly spawned: white hulk. The monster species that was never randomly spawned: signified pitifuller. The monster species that was never randomly spawned: totally bad warp patch. The monster species that was never randomly spawned: turkish thief. The monster species that was never randomly spawned: small flying permamimic. The monster species that was never randomly spawned: stalking ore lichen. The monster species that was never randomly spawned: blockish graecizing. The monster species that was never randomly spawned: quantum penetrator. The monster species that was never randomly spawned: werefox. The monster class that was always generated with extra^G[0 speed: wall monster. The RNG hath decreed that this item was never generated: orcish dagger (crude dagger). The RNG hath decreed that this item was never generated: cutting (inane). The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION). The RNG hath decreed that this item was never generated: bone club ((null)). The RNG hath decreed that this item was never generated: vault cloak (geek cloak). The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger). The RNG hath decreed that this item was never generated: inka mithril-coat ((null)). The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei). The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange). The RNG hath decreed that this item was never generated: bullwhip ((null)). The^G[1 RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 9). The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 39). The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 132). The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 65). The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 17). The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 3). The RNG^G[1 hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 8). The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 3). The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 6). The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 8). The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 9). The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 5).^G[S2 The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 7). The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 2). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 79). The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)). The RNG hath decreed that this item was always generated cursed: wonder (stevia). The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated). The RNG hath decreed that this item was always generated cursed: light (glass). The RNG hath decreed that this item was always generated cursed: covetous stone (gray). The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves). The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe). The RNG hath decreed that this item was a^G[e2Flways generated cursed: moonstone (white). The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)). The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe). The RNG hath decreed that this trap was always invisible: lycanthropy trap. The RNG hath decreed that this trap was generated more often: timerun trap (freq bonus 3). Next attribute increase check would have come at turn 1097. Strength training was 0. Dexterity training was 0. --More--_G[Wisdom training was -1. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were prevented from having quad attacks (0). You had automatic searching. You had 1500 points of nutrition remaining. You could survive without air. Your luck was zero. You could not have safely prayed (1696). You are dead. --More--aG[ 3Ŀ@7@+[Narcow the Street Cop ] St11 Dx7 Co10 In9 Wi10 Ch6 OffPhaFemNeu Dlvl:1 $5 HP 14(14)  Pw 4(4)  AC8 Exp1 T1 Do you want to see your discoveries? [ynq] (n) bG[ n Discoveries  Scrolls scroll of healing (HUFFI MUFFI GUFFI) scroll of mana (VW GIANT BEETLE) scroll of phase door (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) scroll of standard id (IEO BELPHENO) scroll of cure (SVDUNPX SVPXUNPX) * scroll of extra healing (JONADAB PLEASE YOU HAVE TO REALIZE THAT YOUR VARIANT SUXX0RZ) * scroll of greater mana restoration (NUMB ENEMY BY LICKING CIRCLE) Wands wand of magic missile (quartz) wand of striking (bone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) dG[6n:Do you want an account of creatures vanquished? [ynq] (n) fG[ n Vanquished creatures:  0 scruffy little dogs (1 created) 0 stinking dogs (1 created) 0 aes (1 created) 0 submarine goblins (1 created) 0 officers (1 created) 0 mini rub monsters (1 created) 0 arrow turrets (1 created) 0 energy troves (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--gG[& Do you want to see your conduct? [ynq] (n) hG[n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--iG[X ----------  / \  / REST \  / IN \  / PEACE \  / \  | narcow |  | 5 Au |  | killed by a died |  | |  | |  | |  | |  | |  | 2018 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye narcow the Officer... YouiG[5Y died in The Dungeons of Doom on dungeon level 1 with 5 points, and 5 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you died.--More--mG[  mG[k'