narcow, neutral male null Jedi ------------ ,,### -......<...| ------,,,------- |..........| |....|,,,-.....|## #|..........| .....|,#,|.....-,# #,...........| |d...|,##......|,# #,---.-------- |@...|,# -.---|-,##,# #,,,#`,# |.&..|,# ,,,,,,,,#########,##,# --.-.-,# ##,#,,,,,%,,,,# #,##,## ,,,,# ##,,#,--------|---,##,,,# ,#### #,,#,,|....>......,####,# ###,,##,,...........|#----.-- ,,,,,#,,#|..........| |.....| ---------.---,#,+..........| |.....| |...........-,,,------------ |.}}..| |...........|,## ------- |...........+,# |...........|## ------------- [Narcow the Padawan] St16 Dx8 Co8 In11 Wi5 Ch5 JedNulMalNeu Dlvl:1 $32 HP0(33) Pw16(16) AC8 Exp3 T216 Ill Latest messages wooden box - This is a tool. Color: brown. Material: unknown. Appearance: wooden box. Most tools can be applied for an effect; some are also useful when wielded. Unfortunately you don't know more about it. You will gain more information if you identify this item. There is nothing here to pick up. You see no objects here. Pick an object. { a sink or a toilet or a fountain or a well or a poisoned well (fountain) What do you want to ready? [- h or ?*] Never mind. You don't have anything to drink. What do you want to drink? [* or .] An angry demon climbs out of the fountain... The fountain dries up! You miss Pustulence. Pustulence reaches out, and you feel fever and chills. You feel deathly sick. You hear the wailing of the Banshee... [-32 -> 1] Warning: HP low! Pustulence touches you! You die... Your inventory Weapons g - an uncursed +0 short sword (weapon in hand) {12} h - 42 uncursed +0 flimsy darts named Completely Off (in quiver) {1} Scrolls a - 5 uncursed scrolls of healing {0} b - 4 uncursed scrolls of mana {0} c - 3 uncursed scrolls of phase door {0} d - 2 uncursed scrolls of standard id {0} e - an uncursed scroll of cure {0} f - an uncursed scroll of identify {0} Tools i - an uncursed large box {510} Contents of the large box: an uncursed wand of darkness (0:34) {0} an uncursed gray twen corpse {10} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 11 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: teleport control You could not have this property intrinsically: flying Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 52% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 61% Armor drop chance was reduced to 67% Tool drop chance was reduced to 95% Food drop chance was reduced to 97% Monster death drops spawned with only 96% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 166) The following skill became untrainable if you tried to train it too early: attack spells (turn 33) The following skill became untrainable after a while: knife (turn 6336) The following skill couldn't be trained before a certain turn number is reached: shield (turn 49839) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43830 Monster spawn increase reached its maximum at turn 126766 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 407370 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: jumping babelfish (freq bonus 6) The monster species that spawned more often: iceblock vortex (freq bonus 8) The monster species that spawned more often: winged-demon (freq bonus 16) The monster species that spawned more often: grandmaster lichen (freq bonus 8) The monster species that spawned more often: black Angel (freq bonus 12) The monster species that spawned more often: real time hound (freq bonus 12) The monster species that spawned more often: replayed parting (freq bonus 24) The monster species that spawned more often: pitch bomb (freq bonus 4) The monster species that spawned more often: The Fairy (freq bonus 10) The monster species that spawned more often: Nora's lovely sneaker (freq bonus 8) The monster species that spawned more often: hairy stalk (freq bonus 9) The monster species that spawned more often: treason foisting (freq bonus 16) The monster species that spawned more often: monasticism bible (freq bonus 6) The monster species that spawned more often: shark tenpura (freq bonus 4) The monster species that spawned more often: hug error (freq bonus 6) The monster species that spawned more often: fat asshole (freq bonus 24) The monster species that spawned more often: werelich (freq bonus 4) The monster species that spawned more often: Hannah (freq bonus 9) The monster species that spawned more often: PHIX (freq bonus 48) The monster species that spawned more often: bigfoot (freq bonus 8) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster species that never randomly spawned: flying monkey The monster species that never randomly spawned: aquatic elf The monster species that never randomly spawned: yetzirah sephirah The monster species that never randomly spawned: gray stalk The monster species that never randomly spawned: helved statued extinguishable The monster species that never randomly spawned: deadly sin The monster species that never randomly spawned: reprimanding chastising The monster species that never randomly spawned: amethyst dragon The monster species that never randomly spawned: elven vampire The monster species that never randomly spawned: gatling automata The monster class that always generated with extra speed: blob The monster class that more likely to generate with musable stuff: umber hulk The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 38) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 15) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 23) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 18) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 8) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 92) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 7) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 11) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 64) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 3) Next attribute increase check would have come at turn 1053 Strength training was 3 Dexterity training was 5 Wisdom training was 2 Constitution training was 12 You were sick from illness (42) You had the following problem: Covetous monster AI fires each turn. (199) You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having reflection (0) You were telepathic You had 1510 points of nutrition remaining You were stealthy You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (538) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Scrolls scroll of healing (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of mana (DOGO FUTSF) scroll of phase door (CATACLYSM) scroll of standard id (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of cure (EIGHT MONTHS IS TOO LONG JONADAB) * scroll of extra healing (SILMARELL SHOULD ADD MORE SLEX QUOTES) * scroll of greater mana restoration (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of identify (BEN SU ANDA KEBAP YEMEK ISTIYORUM) Wands wand of darkness (ebony) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (1 created) a jackal 0 little dogs (1 created) 0 hidden gas spores (1 created) a jelly 3 giant rats 0 grid bugs (1 created) a kestrel a minor ogre a garter snake Pustulence (0 times) 0 novice medium walls (1 created) 14 creatures born. 8 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (8 of 20) general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (3 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye narcow the Jedi... You died in The Dungeons of Doom on dungeon level 1 with 269 points, and 32 pieces of gold, after 216 moves. Killer: icy touch You were level 3 with a maximum of 33 hit points when you died. You reached the 233rd place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 311737 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 18 [max 28]. 27 [155] 231 273 Leeroy-Fen-Inc-Mal-Neu quit in The Dungeons of Doom on level 1. 41 [41] 232 272 Volt-Zyb-Yuk-Fem-Cha quit in The Dungeons of Doom on level 1. 33 [33] *233 269 narcow-Jed-Nul-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an icy touch. - [33] 234 267 Leeroy-Ord-Alc-Mal-Law quit in The Dungeons of Doom on level 2. 17 [17] 235 252 35-Div-Alc-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (metal fire ant). - [20]