narcow, neutral female phantom Officer --------- |....@..| ...7@...| |.......| |.......| -------+- [Narcow the Street Cop] St11 Dx7 Co10 In9 Wi10 Ch6 OffPhaFemNeu Dlvl:1 $5 HP14(14) Pw4(4) AC8 Exp1 T1 Latest messages Hello narcow, welcome to SlashEMExtended! You are a neutral female phantom Officer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. Unfortunately for you, you're playing an old version of the game. Please play the up-to-date version instead. If you have any complaints, get on the #em.slashem.me IRC channel on Freenode. Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 100 uncursed +0 bullets (in quiver) {2} c - an uncursed +0 club (alternate weapon; not wielded) {12} Armor d - the uncursed +0 leather armor named The Top Secret Course (being worn) {60} Comestibles g - 6 uncursed Hacker's Foods {0} Scrolls h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Wands e - an uncursed wand of magic missile (0:4) {0} f - an uncursed wand of striking (0:5) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: magical breathing You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 205 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 193 Monsters only dropped their equipment with 86% chance Wand drop chance was reduced to 98% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 32) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 50024 Monster spawn increase reached its maximum at turn 418514 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1420140 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: centaur (freq bonus 3) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: Throne Archon (freq bonus 12) The monster species that spawned more often: rot walker (freq bonus 6) The monster species that spawned more often: baby golden dragon (freq bonus 21) The monster species that spawned more often: bloody sunset (freq bonus 16) The monster species that spawned more often: spiked devil (freq bonus 30) The monster species that spawned more often: viper (freq bonus 10) The monster species that spawned more often: novice archer (freq bonus 4) The monster species that spawned more often: nagger longhair (freq bonus 6) The monster species that spawned more often: bhut (freq bonus 21) The monster species that spawned more often: rundown attender (freq bonus 40) The monster species that spawned more often: complexer substratum fairy (freq bonus 5) The monster species that spawned more often: human mummy (freq bonus 40) The monster species that spawned more often: indissolubly neoteric (freq bonus 36) The monster species that spawned more often: arctis inhabitant (freq bonus 12) The monster species that spawned more often: night-drake (freq bonus 96) The monster species that spawned more often: ungenomold (freq bonus 18) The monster species that spawned more often: night slinger (freq bonus 20) The monster species that spawned more often: gazer horror (freq bonus 15) The monster species that spawned more often: minor fog cloud (freq bonus 10) The monster species that spawned more often: wapiti newest coopting polkaing (freq bonus 10) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 3) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 6) The monster trait that was more common: monsters that bark (freq bonus 4) The monster species that never randomly spawned: young rainbow dragon The monster species that never randomly spawned: white hulk The monster species that never randomly spawned: signified pitifuller The monster species that never randomly spawned: totally bad warp patch The monster species that never randomly spawned: turkish thief The monster species that never randomly spawned: small flying permamimic The monster species that never randomly spawned: stalking ore lichen The monster species that never randomly spawned: blockish graecizing The monster species that never randomly spawned: quantum penetrator The monster species that never randomly spawned: werefox The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 9) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 39) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 132) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 65) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 3) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 3) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 6) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 8) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 9) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 7) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 79) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: timerun trap (freq bonus 3) Next attribute increase check would have come at turn 1097 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having quad attacks (0) You had automatic searching You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Smith The version you were playing was: Unix SlashEMExtended Version 2.1.7 (fc90ec1e) - last build Wed Apr 25 23:37:15 2018. You could not have safely prayed (1696) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (HUFFI MUFFI GUFFI) scroll of mana (VW GIANT BEETLE) scroll of phase door (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) scroll of standard id (IEO BELPHENO) scroll of cure (SVDUNPX SVPXUNPX) * scroll of extra healing (JONADAB PLEASE YOU HAVE TO REALIZE THAT YOUR VARIANT SUXX0RZ) * scroll of greater mana restoration (NUMB ENEMY BY LICKING CIRCLE) Wands wand of magic missile (quartz) wand of striking (bone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 scruffy little dogs (1 created) 0 stinking dogs (1 created) 0 aes (1 created) 0 submarine goblins (1 created) 0 officers (1 created) 0 mini rub monsters (1 created) 0 arrow turrets (1 created) 0 energy troves (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye narcow the Officer... You died in The Dungeons of Doom on dungeon level 1 with 5 points, and 5 pieces of gold, after 1 move. Killer: died You were level 1 with a maximum of 14 hit points when you died. You reached the 198th place on the top 10000 list. No Points Name Hp [max] 1 2153189 Bluescreen-Yeo-Bre-Fem-Law died in The Dungeons of Doom on level 44 [max 54]. Killed by a monster (maidenhack horror). - [302] 2 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 3 48389 Rew-Ana-Aur-Fem-Law died in The Dungeons of Doom on level 13. Killed by a monster (child spirit), while panic digging. - [118] 196 7 Andy-Fem-Lev-Fem-Cha escaped the dungeon [max level 1]. 23 [23] 197 5 lich-Psi-Agg-Mal-Neu escaped the dungeon [max level 1]. 6 [7] *198 5 narcow-Off-Pha-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a died. 14 [14] 199 4 Coolfrog-Psi-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (bat). - [6] 200 4 Coolfrog-Psi-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (cock). - [6]