################### ## SLEX Specific ## ################### OPTIONS=eatingconfirm,materialglyph,showsanity,askforalias,nonumpadmessage,simpledescs,showmc,showweight # Booleans OPTIONS=pickup_thrown,autopickup,autodig,autoquiver OPTIONS=!prayconfirm,!toptenwin # Compounds OPTIONS=number_pad:2 OPTIONS=msghistory:9999 OPTIONS=msg_window:reversed ################## #### Display ##### ################## #OPTIONS=windowtype:curses OPTIONS=IBMgraphics #OPTIONS=align_status:bottom #OPTIONS=align_message:top #OPTIONS=windowborders:3 #OPTIONS=perm_invent,hitpointbar ################# # Symbol Glyphs # ################# OPTION=boulder:0 ############### # Menu Colors # ############### OPTIONS=menucolors ### Informal BUC ### MENUCOLOR=".*named.* blessed"=lightblue&bold MENUCOLOR=".*named.* cursed"=red&bold MENUCOLOR=".*named.* \(uncursed\|!c\)"=green ### Formal BUC ### MENUCOLOR=".*\(blessed\|holy\)"=lightblue&bold MENUCOLOR=".*cursed "=red&bold MENUCOLOR=".*\(uncursed\|normal\) "=green ### Underline worn and wielded items ### MENUCOLOR=".* (\(weapon\|wielded\|on\|being\|hand\|worn\|quiver\|right\|left\|foreclaws\).*).*"=white&underline&bold MENUCOLOR=".blessed.*(\(weapon\|wielded\|on\|being\|hand\|worn\|quiver\|right\|left\|foreclaws\).*).*"=lightblue&underline&bold MENUCOLOR=".*cursed.*(\(weapon\|wielded\|on\|being\|hand\|worn\|quiver\|right\|left\|foreclaws\).*).*"=orange&underline&bold MENUCOLOR=".*\(uncursed\|normal\|!c\).*(\(weapon\|wielded\|on\|being\|hand\|worn\|quiver\|right\|left\|foreclaws\).*).*"=green&underline&bold ### Other ### MENUCOLOR=" .* empty"=black&bold MENUCOLOR=".*\(cancel\|DANGER\).*"=green&inverse&bold ################# # STATUS COLORS # ################# OPTIONS=statuscolors # HP STATUSCOLOR=HP%100:lightgreen STATUSCOLOR=HP%80:yellow STATUSCOLOR=HP%60:orange STATUSCOLOR=HP%40:red STATUSCOLOR=HP%20:lightmagenta # prayer threshold (<= 1/7 of maxHP) STATUSCOLOR=HP%14:lightmagenta&inverse # Pw STATUSCOLOR=Pw%100:lightgreen STATUSCOLOR=Pw%80:yellow STATUSCOLOR=Pw%60:orange STATUSCOLOR=Pw%40:red STATUSCOLOR=HP%20:lightmagenta # prayer threshold (<= 1/7 of maxHP) STATUSCOLOR=HP%14:lightmagenta&inverse # Pw STATUSCOLOR=Pw%100:lightgreen STATUSCOLOR=Pw%80:yellow STATUSCOLOR=Pw%60:orange STATUSCOLOR=Pw%40:red STATUSCOLOR=Pw%20:lightmagenta # encumbrance STATUSCOLOR=Burdened:lightcyan STATUSCOLOR=Stressed:orange STATUSCOLOR=Strained:red STATUSCOLOR=Overtaxed:lightmagenta STATUSCOLOR=Overloaded:lightmagenta STATUSCOLOR=Brd:lightcyan STATUSCOLOR=Ssd:orange STATUSCOLOR=Snd:red STATUSCOLOR=Otd:lightmagenta STATUSCOLOR=Old:lightmagenta # hunger STATUSCOLOR=Satiated:yellow STATUSCOLOR=Hungry:orange STATUSCOLOR=Weak:red STATUSCOLOR=Fainting:lightmagenta STATUSCOLOR=Fainted:lightmagenta STATUSCOLOR=Starved:lightmagenta STATUSCOLOR=Sat:yellow STATUSCOLOR=Hun:orange STATUSCOLOR=Wea:red STATUSCOLOR=Ftg:lightmagenta STATUSCOLOR=Ftd:lightmagenta STATUSCOLOR=Sta:lightmagenta # health conditions STATUSCOLOR=FoodPois:lightmagenta STATUSCOLOR=Ill:lightmagenta STATUSCOLOR=Slime:lightmagenta STATUSCOLOR=Stoned:lightmagenta STATUSCOLOR=FPo:lightmagenta STATUSCOLOR=Sli:lightmagenta STATUSCOLOR=Sto:lightmagenta STATUSCOLOR=Dim:lightmagenta # mental conditions STATUSCOLOR=Conf:yellow STATUSCOLOR=XConf:yellow&blink STATUSCOLOR=Hallu:yellow STATUSCOLOR=XHallu:yellow&blink STATUSCOLOR=Stun:yellow STATUSCOLOR=XStun:yellow&blink STATUSCOLOR=Cnf:yellow STATUSCOLOR=Stn:yellow STATUSCOLOR=Hal:yellow STATUSCOLOR=Paralyzed:orange STATUSCOLOR=Par:orange STATUSCOLOR=Vibration=lightgreen STATUSCOLOR=Vib:lightgreen # other conditions STATUSCOLOR=Blind:yellow STATUSCOLOR=XBlind:yellow&blink STATUSCOLOR=Bli:yellow STATUSCOLOR=Bld:orange STATUSCOLOR=Bleed:orange STATUSCOLOR=Lev:cyan STATUSCOLOR=Elbereth:lightgreen STATUSCOLOR=Elb:lightgreen STATUSCOLOR=Fear:magenta STATUSCOLOR=Fea:magenta STATUSCOLOR=XFear:magenta&blink STATUSCOLOR=Numb:brown STATUSCOLOR=Nmb:brown STATUSCOLOR=XNumb:brown&blink STATUSCOLOR=Triggered:magenta STATUSCOLOR=Trg:magenta STATUSCOLOR=Freeze:lightblue STATUSCOLOR=XFreeze:lightblue&blink STATUSCOLOR=Frz:lightblue STATUSCOLOR=Burn:orange STATUSCOLOR=XBurn:orange&blink STATUSCOLOR=Brn:orange STATUSCOLOR=Held:lightcyan STATUSCOLOR=Hld:lightcyan STATUSCOLOR=Vomit:cyan STATUSCOLOR=Vmt:cyan STATUSCOLOR=Legs:red STATUSCOLOR=Leg:red STATUSCOLOR=Glib:lightgreen STATUSCOLOR=Glb:lightgreen STATUSCOLOR=Choke:cyan STATUSCOLOR=Chk:cyan ############## # AUTOPICKUP # ############## OPTIONS=pickup_types:?!/$"+ # When throwing daggers/arrows, you don't want to have to pick them all up. # Instead, just name them "~" and turn on autopickup. AUTOPICKUP_EXCEPTION="<~ ### Corpse rules ### AUTOPICKUP_EXCEPTION="> corpse" AUTOPICKUP_EXCEPTION=" porkman wished for "blessed fireproof greased eye of the aethiopica", on turn 7 # [12:28] porkman (Hea Hum Fem Neu), 0 points, killed by touching The Eye of the Aethiopica # [12:29] so that if i survive the blast, i can go drop it on dlvl4 on the upstairs, and cackle in glee as the #next sucker with autopickup dies # ... # Make sure to capitalize, and leave off the initial "the" lest you be killed by a rusty eota. AUTOPICKUP_EXCEPTION=">.*Eye of the Aethiopica.*" AUTOPICKUP_EXCEPTION=">.*Platinum Yendorian Express Card.*" AUTOPICKUP_EXCEPTION=">.*Orb of Detection.*" AUTOPICKUP_EXCEPTION=">.*Orb of Fate.*" AUTOPICKUP_EXCEPTION=">.*Heart of Ahriman.*" AUTOPICKUP_EXCEPTION=">.*Magic Mirror of Merlin.*" AUTOPICKUP_EXCEPTION=">.*Eyes of the Overworld.*" AUTOPICKUP_EXCEPTION=">.*Master Key of Thievery.*" # No need to worry about artifact weapons or armor, they aren't in the pickuptypes. ### Special cases. ### # Specific items. # AUTOPICKUP_EXCEPTION="<.*athame.*" AUTOPICKUP_EXCEPTION="<.*unicorn horn.*" AUTOPICKUP_EXCEPTION="<.*magic marker.*" AUTOPICKUP_EXCEPTION="<.*magic lamp.*" AUTOPICKUP_EXCEPTION="<.*lamp .* magic" # Autograb only named ones, assumed to be real. AUTOPICKUP_EXCEPTION=">Amulet of Yendor" AUTOPICKUP_EXCEPTION="