murmur, chaotic female hemi-doppelganger Elementalist ---------------## ###|..............,### ###-------------- #,,..............|,,,# #,,-............| #,#---------------,-.-+-- ###|............| #,# #,|....| |............| #,#-- ##%|..<.| |............| #{/-# ,,,.....| |............| #I,|.[ ##,|....| |............| #,,#}. #,|....| ##|............| . --- #,------#######,.............| #,,,,,,,,,,,,,,,-------------- ################# [Murmur the Air Current Lover] St3 Dx11 Co12 In14 Wi12 Ch10 ElmHemFemCha Dlvl:4 $87 HP-25(55) Pw133(133) AC9 Exp7 Wt272/1290 T2042 Latest messages q - a +0 pair of parked gloves {4}. g - an uncursed +0 robe of permanence {16}. What do you want to drink? [hiruyLS or ?*.] The water is foul! You gag and vomit. You can move again. What do you want to drink? [hiruyLS or ?*.] An angry demon climbs out of the fountain... You feel an unseen monster! You miss it. It screams! You miss it. (2x) It bites you! [-4 -> 31] You hear an exhaling sound. The blast of fire hits you! You return to hemi-doppelganger form! [-53 -> 28] The blast of fire bounces! The blast of fire hits you! You die... Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 20 You carried 0 sins You could not have this property extrinsically: poison resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 26 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 47% Implant drop chance was reduced to 80% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 78% Tool drop chance was reduced to 84% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 72% chance The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: pick-axe (turn 240) Number of artifacts generated was 2 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 21 Monster spawn increase started at turn 13576 Monster spawn increase reached its maximum at turn 146806 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1573572 The monster class that cannot be genocided was fungus or mold The monster species that spawned more often: kumer lich (freq bonus 1) The monster species that spawned more often: galltrit (freq bonus 1) The monster species that spawned more often: magnetic wort (freq bonus 2) The monster species that spawned more often: watch keader (freq bonus 18) The monster species that spawned more often: gripper (freq bonus 48) The monster species that spawned more often: small jabberwock (freq bonus 1) The monster species that spawned more often: invaded preadapt nohow (freq bonus 8) The monster species that spawned more often: factualism coshed (freq bonus 12) The monster species that spawned more often: pseudo elf thief (freq bonus 4) The monster species that spawned more often: stalking ore lichen (freq bonus 18) The monster species that spawned more often: choeos mimic (freq bonus 6) The monster species that spawned more often: amnesia fungus (freq bonus 3) The monster species that spawned more often: wimpy copper dragon (freq bonus 40) The monster species that spawned more often: healing force fungus (freq bonus 36) The monster species that spawned more often: retrain overselling rinser skilled chiller (freq bonus 4) The monster species that spawned more often: bloody jelly (freq bonus 2) The monster species that spawned more often: Lou's sneaker (freq bonus 4) The monster species that spawned more often: coordinated ski (freq bonus 4) The monster species that spawned more often: missed turn (freq bonus 2) The monster species that spawned more often: butcher (freq bonus 3) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster species that never randomly spawned: real punisher The monster species that never randomly spawned: Berith The monster species that never randomly spawned: wimpy green dragon The monster species that never randomly spawned: huge lavafish The monster species that never randomly spawned: ether disease bearer The monster species that never randomly spawned: wimpy gray dragon The monster species that never randomly spawned: lactoprotein ingrown acutely The monster species that never randomly spawned: field spider The monster species that never randomly spawned: time spore The monster species that never randomly spawned: juridical multicellular The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: implant of queeb butt (ass) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: implant of ten thousand things (cross) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 5) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 49) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 20) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 3) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 9) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 10) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 7) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 10) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 16) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: noisy boots (marji shoes) The RNG hath decreed that this trap was always invisible: anoxic pit The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 3) Trap randomization happened for 1 in 389 traps Next attribute increase check would have come at turn 5302 Strength training was 50 Dexterity training was 22 Wisdom training was 29 Constitution training was 50 Your sanity was 0 You were homosexual You were suffering from very slight contamination. (5) You had 779 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - volt rock 1 elemental 0% 217% b - wind 2 elemental 0% 107% c - thunder wave 4 elemental 0% 292% d - lockout 7 elemental 99% 582% Techniques known in the end Name Level Status elemental fist 7X LIMIT(0) sigil of control 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(633) invoke deity 7 R LIMIT(0) ward against ice 3X LIMIT(0) Discoveries Armor robe of permanence (blue robe) Scrolls scroll of light (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of remove curse (LOGUNO JIVYA EVILYVON) scroll of healing (WAND BALANCE PATCH MY ASS) scroll of mana (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of phase door (DOORNING DAY) scroll of standard id (SLEXY ROBBER NYMPHETS 2018) scroll of cure (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) * scroll of extra healing (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) * scroll of greater mana restoration (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) Spellbooks spellbook of volt rock (submarine) spellbook of wind (hugging) spellbook of thunder wave (red) spellbook of lockout (rough white) Potions potion of levitation (ketchup) potion of booze (radiating) Wands wand of lightning (plastic) wand of solar beam (fake) wand of magic missile (silicon) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 9 times You eaten food with animal by-products 8 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 50 times You killed 53 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (5 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (23 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (70 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (91 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist...