murmur, chaotic female hemi-doppelganger Elementalist -------## |......,# |...<.|,, ----.-- |......## ##|...@&+ -------,# #,-.o&).| #,# #,|.....| #,# #,----.-- #,# #,,# ##,# ##,# #,,#---- #,# #,---..---,# #,|.......,# #,|......|## #,.......| ##---..--- ---- [Murmur the Fire Fingers] St6 Dx14 Co11 In13 Wi12 Ch5 ElmHemFemCha Dlvl:1 $4 HP-21(10) Pw31(31) AC6 Exp1 Wt94/1080 T67 Latest messages What do you want to use or apply? [er or ?*] In what direction do you want to dig? [yku>] You start digging. You hit the rock with all your might. You make an opening in the wall. Your conglomerate pick is welded to your hand! What do you want to wield? [- fqr or ?*] (2x) Never mind. What do you want to read? [a-dj-p or ?*] (2x) Never mind. conglomerate pick - This is a tool. Color: gray. Material: stone. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. This pick-axe can be applied to dig through walls, boulders or the floor, and it does a little more damage than a regular pick-axe. What do you want to drink? [hi or ?*.] The cool draught refreshes you. What do you want to drink? [hi or ?*.] An angry demon climbs out of the fountain... What do you want to drink? [hi or ?*.] You unleash a water demon! The Grim Reaper hits you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: speed You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 158 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 86% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 73% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: trident The following skill was limited to basic proficiency: riding The following skill was limited to expert proficiency: high heels The following skill became untrainable after a while: form VI (Niman) (turn 10192) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 55573) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 21858 Monster spawn increase reached its maximum at turn 378378 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 277900 The monster class that cannot be genocided was major demon The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: unassuming moonlet (freq bonus 12) The monster species that spawned more often: merchantman raspingly georgian (freq bonus 30) The monster species that spawned more often: standing outclassed mucker sinewed (freq bonus 6) The monster species that spawned more often: greater mimic (freq bonus 21) The monster species that spawned more often: beamer (freq bonus 3) The monster species that spawned more often: draugr gigasleeper (freq bonus 18) The monster species that spawned more often: mountain ogre (freq bonus 20) The monster species that spawned more often: joust captor (freq bonus 14) The monster species that spawned more often: Otiax (freq bonus 3) The monster species that spawned more often: polite teacher (freq bonus 80) The monster species that spawned more often: repaginating credential geologer (freq bonus 16) The monster species that spawned more often: drow alienist (freq bonus 24) The monster species that spawned more often: cure slime (freq bonus 15) The monster species that spawned more often: semi-novice mindcrafter (freq bonus 24) The monster species that spawned more often: predating undulating (freq bonus 6) The monster species that spawned more often: nose (freq bonus 9) The monster species that spawned more often: offdiver (freq bonus 11) The monster species that spawned more often: laten wort (freq bonus 16) The monster species that spawned more often: plasmic jelly (freq bonus 18) The monster species that spawned more often: aggravator lich (freq bonus 9) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 5) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters with random thieving attacks (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster species that never randomly spawned: resurfacing allegiance The monster species that never randomly spawned: xxiv diffract poignancy The monster species that never randomly spawned: shadow drake The monster species that never randomly spawned: sane mushroom The monster species that never randomly spawned: gastly The monster species that never randomly spawned: drow sharpshooter The monster species that never randomly spawned: timid great gray dragon The monster species that never randomly spawned: leopard warrior The monster species that never randomly spawned: Nadine's ankle strap sandal The monster species that never randomly spawned: riel snowothere The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: sanity (squirting) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: kalashnikov ((null)) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of queeb butt (ass, freq bonus 38) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 12) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 66) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 16) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 16) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 15) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: contingency (difficult, freq bonus 2) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 4) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: sarah trap (freq bonus 26) Trap randomization happened for 1 in 773 traps Next attribute increase check would have come at turn 310 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You had 1440 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could have safely prayed (260) You are dead Spells known in the end Name Level Category Fail Memory a - fire 3 elemental 0% 200% b - air current 1 elemental 0% 100% c - thunder wave 4 elemental 70% 300% d - lockout 7 elemental 99% 600% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of permanence (blue robe) Scrolls scroll of identify (QUESTION MARK) scroll of punishment (SEED SHOTED AS GUN 25 TIME) scroll of healing (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of mana (CHOP CAN BREAKED THE BARRIER) scroll of phase door (SLEX NOW WITH TRANSVESTITE ROLE) scroll of standard id (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of cure (INQUE COMUS) * scroll of extra healing (DID YOU JUST ASSUME MY GENDER) * scroll of greater mana restoration (GENTLY CARESS YOU TOO) Spellbooks spellbook of fire (luxurious) spellbook of air current (velvet) spellbook of thunder wave (litter) spellbook of lockout (lovely) Potions potion of gain energy (syrup) potion of gain level (mint) Wands wand of fire (oak) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist...