murmur, chaotic female hemi-doppelganger Elementalist ---------- |.(....<.. |........| |......... |........| -|-------- #,# #,# #,# #,# ##,# #,,# -----|------ |....$..@)@| |(((.((((..| |()((.((((.| |(((((((.((| ------------ [Murmur the Air Current Lover] St7 Dx17 Co8 In18 Wi9 Ch8 ElmHemFemCha Dlvl:3 $0 HP-2(64) Pw61(163) AC2 Exp7 Wt554/1330 T1793 Latest messages You see here a cooling box {2050}. In what direction? [hykulnjb><] You kill the dwarf! Papar gets angry! The cone of cold hits Papar! Papar wields a shotgun {15}! What do you want to zap? [e or ?*] In what direction? [hykulnjb><] The blast of poison gas hits Papar! Papar fires a shotgun shell! You are hit by a shotgun shell! [-8 -> 56] Papar fires a shotgun shell! You are hit by a shotgun shell! [-30 -> 26] In what direction? [hykulnjb><] The cone of cold hits Papar! Papar fires a shotgun shell! You are hit by a shotgun shell! You die... Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 15 You carried 1 sins You could not have this property at all: glib combat You could not have this property extrinsically: peacevision Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 33 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 92% Potion drop chance was reduced to 98% Armor drop chance was reduced to 84% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: matter spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to expert proficiency: broadsword The following skill couldn't be trained before a certain turn number is reached: devices (turn 33868) Number of artifacts generated was 2 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 18 Monster spawn increase started at turn 66675 Monster spawn increase reached its maximum at turn 182688 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1104345 The monster class that cannot be genocided was naga The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: tonal wart (freq bonus 6) The monster species that spawned more often: efreet (freq bonus 3) The monster species that spawned more often: totalism associating (freq bonus 4) The monster species that spawned more often: corpse spitter (freq bonus 6) The monster species that spawned more often: master mercurial dragon (freq bonus 4) The monster species that spawned more often: bright blue growth (freq bonus 20) The monster species that spawned more often: watch kop (freq bonus 4) The monster species that spawned more often: air bowl (freq bonus 12) The monster species that spawned more often: prospecting confutable emasculating (freq bonus 6) The monster species that spawned more often: griener beetle (freq bonus 20) The monster species that spawned more often: real aether hound (freq bonus 4) The monster species that spawned more often: barbarian (freq bonus 3) The monster species that spawned more often: gravabeam vortex (freq bonus 6) The monster species that spawned more often: bleeding ray (freq bonus 10) The monster species that spawned more often: totally bad spore (freq bonus 5) The monster species that spawned more often: lionize fluttered fumigation asthmatically (freq bonus 60) The monster species that spawned more often: non-mad light (freq bonus 4) The monster species that spawned more often: Ghosty (freq bonus 4) The monster species that spawned more often: gnashing mumak (freq bonus 2) The monster species that spawned more often: myrkalfar granny (freq bonus 16) The monster trait that was more common: monsters that spawn in small groups (freq bonus 3) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 12) The monster trait that was more common: monsters that can be tamed with food (freq bonus 3) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 3) The monster species that never randomly spawned: gluing blob The monster species that never randomly spawned: buzzing blob The monster species that never randomly spawned: petty man-eater crab The monster species that never randomly spawned: spell zruty The monster species that never randomly spawned: fillen mushroom The monster species that never randomly spawned: Robat The monster species that never randomly spawned: water moccasin The monster species that never randomly spawned: gremlin doublecurser The monster species that never randomly spawned: The Red Death The monster species that never randomly spawned: showcased hereinto The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 13) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 48) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 15) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 38) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 18) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 11) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 10) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 4) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 13) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 7) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 4) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: hide shield ((null)) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: soiltype stone (gray) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 5) Trap randomization happened for 1 in 457 traps Trap difficulty was increased by 41 Next attribute increase check would have come at turn 5072 Strength training was 24 Dexterity training was 0 Wisdom training was 1 Constitution training was 3 Your sanity was 0 The escalating chokhmah attack damage was 3 You were fire resistant You were cold resistant You were shock resistant You had the following amount of cash stored in the bank: 1568 You were homosexual You were suffering from very slight contamination. (10) You were being chased by the kops. (831) You were prevented from having glib combat (0) You saw invisible You had 2339 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (364) You are dead Spells known in the end Name Level Category Fail Memory a - water bolt 6 elemental 0% 485% b - dashing 6 elemental 0% 484% c - thunder wave 4 elemental 0% 459% d - clouds 4 elemental 0% 289% e - healing 1 healing 0% 105% f - cone of cold 5 - matter 24% 105% g - fireball 4 matter 0% 113% Techniques known in the end Name Level Status elemental fist 7X LIMIT(0) sigil of control 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) ward against ice 3X LIMIT(0) Discoveries Armor robe of permanence (pink robe) Scrolls scroll of identify (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of rumor (BLIZZARD BUGFIX IS AN OXYMORON) scroll of healing (GOT UP 20 LEVELS AS LOSTSOUL AND THEN SAVEGAME CORRUPTION) scroll of mana (FIRST ATTACK LOSED SO IS LATER) scroll of phase door (OPGELEVELT) scroll of standard id (LEVITICUS BUNG OX) scroll of cure (SLARSHING SHARP A LEAVE AT KEY) * scroll of extra healing (WHAT THE FUCK IS THIS) * scroll of greater mana restoration (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) Spellbooks spellbook of water bolt (conceptual) spellbook of dashing (perverted) spellbook of thunder wave (colorful) spellbook of clouds (transforming) spellbook of healing (venerable) spellbook of cone of cold (pale grey) spellbook of fireball (ramming) Potions potion of see invisible (maleen) potion of healing (clotted blood) potion of invisibility (addicted) Wands wand of poison (fir) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 15 times You eaten food with animal by-products 9 times You eaten meat 6 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 114 times You killed 47 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You changed form 4 times You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (11 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (16 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (30 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Skilled] (max Wizard) (168 of 540) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist...