murmur, chaotic female hemi-doppelganger Elementalist --------- |.......| --#------ |...<...| +.......| |.......| |.......| |.......| .....SS.+ --------- |...S@S.| --------- [Murmur the Fire Fingers] St4 Dx17 Co7 In13 Wi13 Ch5 ElmHemFemCha Dlvl:1 $4 HP0(15) Pw27(60) AC4 Exp2 Wt32/830 T71 Latest messages You can move again. What do you want to drink? [hi or ?*.] An endless stream of snakes pours forth! The air around you erupts in a tower of flame! The river moccasin is caught in the tower of flame! (3x) Steam billows from the fountain. The river moccasin is caught in the tower of flame! The river moccasin bites you! The river moccasin's bite was poisoned! [-2 -> 13] [-2 -> 11] The river moccasin bites you! [-1 -> 10] The river moccasin misses. The river moccasin bites you! The river moccasin's bite was poisoned! You hear the wailing of the Banshee... [-9 -> 1] Warning: HP low! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 96% Tool drop chance was reduced to 61% Food drop chance was reduced to 86% Monster death drops spawned with only 95% chance The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: healing spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 141) You had blown your chance of training the elemental spells skill The following skill became untrainable if you tried to train it too early: two-handed sword (turn 156) The following skill became untrainable after a while: elemental spells (turn 18656) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 141707 Monster spawn increase reached its maximum at turn 348857 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1972446 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: Juiblex (freq bonus 12) The monster species that spawned more often: houndour (freq bonus 36) The monster species that spawned more often: terrible spirit (freq bonus 16) The monster species that spawned more often: undead twelph (freq bonus 27) The monster species that spawned more often: fire vampire (freq bonus 84) The monster species that spawned more often: scorching archer (freq bonus 24) The monster species that spawned more often: creeping kudzu (freq bonus 8) The monster species that spawned more often: random fish (freq bonus 24) The monster species that spawned more often: chinese woman (freq bonus 28) The monster species that spawned more often: cyan missingno (freq bonus 32) The monster species that spawned more often: taker patch (freq bonus 36) The monster species that spawned more often: toxic stalk (freq bonus 10) The monster species that spawned more often: pish eulogizing (freq bonus 9) The monster species that spawned more often: arsch-lich (freq bonus 5) The monster species that spawned more often: red jack (freq bonus 22) The monster species that spawned more often: dictatorial president (freq bonus 28) The monster species that spawned more often: soddenly observational (freq bonus 24) The monster species that spawned more often: blood hook (freq bonus 24) The monster species that spawned more often: electrocute flyblown demarcation (freq bonus 20) The monster species that spawned more often: elbow troll (freq bonus 18) The monster trait that was more common: monsters that collect items (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster species that never randomly spawned: plains play figure The monster species that never randomly spawned: cutlich The monster species that never randomly spawned: seedtime conjunction The monster species that never randomly spawned: centaur lord The monster species that never randomly spawned: Aggravation The monster species that never randomly spawned: sachet utility The monster species that never randomly spawned: reradiating petrolatum The monster species that never randomly spawned: signed elemental The monster species that never randomly spawned: wimpy purple dragon The monster species that never randomly spawned: innholder validatory The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: exploding dice stone (gray) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 7) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 25) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 3) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 14) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 15) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 79) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 65) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 97) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this trap was always invisible: elm street trap The RNG hath decreed that this trap was generated more often: tunnel trap (freq bonus 2) Trap randomization happened for 1 in 52 traps Next attribute increase check would have come at turn 1879 Strength training was 2 Dexterity training was 0 Wisdom training was 1 Constitution training was 3 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You had 1652 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (491) You are dead Spells known in the end Name Level Category Fail Memory a - fire 3 elemental 0% 220% b - frost 4 elemental 70% 300% c - elemental beam 5 elemental 95% 400% d - iron prison 6 elemental 98% 500% Techniques known in the end Name Level Status elemental fist 2X Prepared(0) sigil of control 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor robe of permanence (camo robe) Scrolls scroll of light (MIXING FUCK) scroll of teleportation (VALHOG UNLEASHED) scroll of healing (DIT DEDIDET DAET) scroll of mana (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of phase door (MEMELIKE) scroll of standard id (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of cure (KALIMARI DESERT) * scroll of extra healing (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) * scroll of greater mana restoration (AHORA HE ENCONTRADO MUNICIONES) Spellbooks spellbook of fire (adorable) spellbook of frost (grass green) spellbook of elemental beam (glittering) spellbook of iron prison (right-handed) Potions potion of booze (maleen) potion of full healing (raspberry) Wands wand of poison (carved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (25 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist...