murmur, chaotic female hemi-doppelganger Elementalist ######### ,,,,,,o,# ---.-------,,,,&@# ##|.........|,###### #,.....<....|,# #,|.........|,# #,-----------,# #,,,,,,,,,,,,,# ############### [Murmur the Fire Fingers] St6 Dx11 Co6 In8 Wi7 Ch7 ElmHemFemCha Dlvl:1 $0 HP0(10) Pw14(29) AC8 Exp1 Wt32/780 T79 Latest messages & a major demon (efreeti) (base level 7) (female) Accessing Pokedex entry for efreeti... Base statistics of this monster type: Base level = 7, difficulty = 8, AC = 4, magic resistance = 30, alignment 0. Normal speed (12). Special generation. Resists fire, electricity, poison, petrification. Leaves no corpse. Not genocidable, poisonous flyer. Follows you to other levels. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 2d8, uses weapon - ordinary physical You hear air current noises. You're pushed back! The efreeti hits you! [-3 -> 7] You hear air current noises. You're pushed back! The efreeti misses. You hear air current noises. You're pushed back! You hear air current noises. You're pushed back! You hit the efreeti. The efreeti misses. You hit the efreeti. The efreeti hits you! [-5 -> 3] You miss the efreeti. The efreeti hits you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: cold resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 126 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 94% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 96% Tool drop chance was reduced to 70% Food drop chance was reduced to 92% Monster death drops spawned with only 74% chance The following skill could not be trained at all: body armor The following skill was trained at one fifth the usual rate: spear The following skill was limited to skilled proficiency: firearms The following skill became untrainable if you tried to train it too early: elemental spells (turn 4) The following skill became untrainable after a while: protection spells (turn 42419) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 22922) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 44820 Monster spawn increase reached its maximum at turn 130129 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 13784790 The monster class that cannot be genocided was imp or minor demon The monster color that was spawned more often: red (freq bonus 12) The monster species that spawned more often: insect cloud (freq bonus 1) The monster species that spawned more often: corpse hound (freq bonus 66) The monster species that spawned more often: gnome academic (freq bonus 14) The monster species that spawned more often: arduous lich (freq bonus 2) The monster species that spawned more often: orc mage (freq bonus 24) The monster species that spawned more often: tree lurker (freq bonus 6) The monster species that spawned more often: wolfram monroe (freq bonus 3) The monster species that spawned more often: rhino king (freq bonus 2) The monster species that spawned more often: mazke (freq bonus 6) The monster species that spawned more often: hidden force fungus (freq bonus 3) The monster species that spawned more often: biotically perturb (freq bonus 36) The monster species that spawned more often: inferiority pesky (freq bonus 6) The monster species that spawned more often: glare mold (freq bonus 1) The monster species that spawned more often: super naiad (freq bonus 12) The monster species that spawned more often: nine of clubs (freq bonus 4) The monster species that spawned more often: Eclipse (freq bonus 8) The monster species that spawned more often: moaning spirit (freq bonus 3) The monster species that spawned more often: frenzy kangaroo (freq bonus 12) The monster species that spawned more often: black rogue (freq bonus 12) The monster species that spawned more often: wind inhabitant (freq bonus 10) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 3) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 3) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 5) The monster trait that was more common: monsters that can tunnel (freq bonus 8) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster species that never randomly spawned: Sue Lyn's plateau boot The monster species that never randomly spawned: carnage rat The monster species that never randomly spawned: cursed mummy The monster species that never randomly spawned: undead doom marine The monster species that never randomly spawned: enshrining transition The monster species that never randomly spawned: red missingno The monster species that never randomly spawned: sadistic lady The monster species that never randomly spawned: Friederike's lady pump The monster species that never randomly spawned: scrawny cat The monster species that never randomly spawned: rainbow dragon The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: energy sap ((null)) The RNG hath decreed that this item was never generated: mojibake stone (gray) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 12) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 3) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 7) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 9) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 14) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 2) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this trap was always invisible: trap of longing The RNG hath decreed that this trap was generated more often: rang call trap (freq bonus 2) Trap randomization happened for 1 in 317 traps Next attribute increase check would have come at turn 2338 Strength training was 3 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 Your sanity was 0 You were fire resistant You were shock resistant You had not decided on your sexuality yet You had 1397 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could have safely prayed (185) You are dead Spells known in the end Name Level Category Fail Memory a - water bolt 6 elemental 98% 500% b - air current 1 elemental 0% 130% c - power failure 5 elemental 95% 400% d - flood 5 elemental 95% 400% Techniques known in the end Name Level Status elemental fist 1X LIMIT(0) sigil of control 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe of permanence (white robe) Scrolls scroll of fire (HALLS OF MANDOS) scroll of driving (DUCTUM ADIS) scroll of healing (THE AAAAASSIE) scroll of mana (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of phase door (ABDA) scroll of standard id (CONJUROR AXIOMATICALLY SILO) scroll of cure (NYEHEHE) * scroll of extra healing (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) * scroll of greater mana restoration (REDUC ENEMY POWER BY COQUETRY) Spellbooks spellbook of water bolt (dark blue) spellbook of air current (dental) spellbook of power failure (unhealthy) spellbook of flood (leveled) Potions potion of oil (gasoline) potion of paralysis (glossy white) Wands wand of cold (measured) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (23 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (35 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist...