murmur, chaotic female ghast Elementalist #, ------ ------------#,####|....| |...........,,,,,--....--########### |..........|####,-......-,,,,,,%,,,, |....%.....|,,,,,|..#...|#######,###----- ---|--------####,.......| #,# ... #,,# ##,|......| #,# .. ##,##########,,--....-- ######,# .. #,,,,,,,,,##`,,|>...|###,,,,,`####. #########,,,,#,------#,,,#####,,,,,, ------,#, , ,,,,,,,,,,,,,,,, --------- # +....-,,, -.----####,,,,,,,`,,, |.......|##,, |....|,## |<...|,,,,,###,-+-|----- |.......@,,`,, |....|,, ,......,,`,,,,,,......`.| |..{....|,,,## |.....,,# |....|####,,,##|.......| |.......-,,,,# #,|....|,###------###,,### |.......| --------- ##,###,------,,,,,,,,,,,,,,# |.......| #,,,,,,,,,,,,,############ --------- ############### [Murmur the Fire Fingers] St8 Dx17 Co9 In14 Wi10 Ch8 ElmGhaFemCha Dlvl:1 $29 HP15(15) Pw23(40) AC4 Exp2 Wt232/1140 T275 Latest messages In what direction? [hykulnjb><] The bolt of cold hits the water nymph! You feel a tug on your knapsack The water nymph pretends to be friendly. You hit the water nymph! The water nymph pretends to be friendly. (2x) You kill the water nymph! Welcome to experience level 2. There is a doorway here. You see here a water nymph corpse {600}. What do you want to eat? [* or ,] This corpse is too fresh! There is a doorway here. You see here a water nymph corpse {600}. What do you want to eat? [* or ,] This corpse is too fresh! Pick an object. @ a human or elf or you (ghast elementalist called murmur) Accessing Pokedex entry for elementalist... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 23% chance Book drop chance was reduced to 93% Ring drop chance was reduced to 85% Wand drop chance was reduced to 71% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 72% Tool drop chance was reduced to 97% Food drop chance was reduced to 79% Monster death drops spawned with only 89% chance The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: pick-axe (turn 125) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 30253) Heavy curses were more common by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75260 Monster spawn increase reached its maximum at turn 198396 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 605673 The monster class that cannot be genocided was arachnid or centipede The monster species that spawned more often: flying wild dog (freq bonus 3) The monster species that spawned more often: purple force patch (freq bonus 32) The monster species that spawned more often: Melanie's hugging boot (freq bonus 4) The monster species that spawned more often: freshwater girl (freq bonus 8) The monster species that spawned more often: Fuma Monou, Dragon of Earth (freq bonus 20) The monster species that spawned more often: year issuably (freq bonus 1) The monster species that spawned more often: petrography liquoring (freq bonus 6) The monster species that spawned more often: special kobold lord (freq bonus 2) The monster species that spawned more often: mine kobold (freq bonus 8) The monster species that spawned more often: stylus adept (freq bonus 8) The monster species that spawned more often: razorfin fish (freq bonus 2) The monster species that spawned more often: hell cop (freq bonus 6) The monster species that spawned more often: player mimic (freq bonus 3) The monster species that spawned more often: +4 sl cutoff (freq bonus 5) The monster species that spawned more often: dretch (freq bonus 6) The monster species that spawned more often: great black wyrm (freq bonus 3) The monster species that spawned more often: block demon (freq bonus 8) The monster species that spawned more often: undead unbeliever (freq bonus 8) The monster species that spawned more often: python (freq bonus 6) The monster species that spawned more often: werehorse (freq bonus 10) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster species that never randomly spawned: resurfacing allegiance The monster species that never randomly spawned: Yannick The monster species that never randomly spawned: overslept girl The monster species that never randomly spawned: eke contractile The monster species that never randomly spawned: toemodel The monster species that never randomly spawned: dark gray warp fungus The monster species that never randomly spawned: dagashi The monster species that never randomly spawned: death dragon The monster species that never randomly spawned: adolescent The monster species that never randomly spawned: odorous lady The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was never generated: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 11) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 117) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 54) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 19) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 15) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 7) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 69) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: diving (CLAM DIVING) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 10) Trap randomization happened for 1 in 253 traps Trap difficulty was increased by 1 Next attribute increase check would have come at turn 637 Strength training was 18 Dexterity training was 2 Wisdom training was 1 Constitution training was 18 Your sanity was 0 You were fire resistant You were doubly cold resistant You were sleep resistant You were shock resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You had 1048 points of nutrition remaining You could survive without air Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (678) You survived Spells known in the end Name Level Category Fail Memory a - fire 3 elemental 0% 213% b - wind 2 elemental 0% 98% c - elemental beam 5 elemental 95% 398% d - iron prison 6 elemental 98% 498% Techniques known in the end Name Level Status elemental fist 2X Prepared(0) sigil of control 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Reloading(913) invoke deity 2 R Prepared(0) Discoveries Armor robe of permanence (yellow robe) Scrolls scroll of earth (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of enchant armor (ABRA KA DABRA) scroll of healing (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of mana (KASTOR THAB THAB) scroll of phase door (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of standard id (STACHE EM EXTENDED LUXURIOUS MOUSTACHE) scroll of cure (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) * scroll of extra healing (BIEN TACHYMETRE GRESILLEMENT) * scroll of greater mana restoration (TOO FEKKING GOOD) Spellbooks spellbook of fire (conspiratory) spellbook of wind (volatile) spellbook of elemental beam (sourcecode) spellbook of iron prison (wrath) Potions potion of enlightenment (pseudo-violet) potion of amnesia (sparkling) Wands wand of cold (cloth) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 9 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (29 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (32 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist...