murmur, chaotic female hemi-doppelganger Elementalist ######## #?# #,,,@}}} -------------- ----#------ #,-----#-#------- |............| |.........| ------- ##,|.>..,|.......| ##|............|#|.........| |....... ,,,-...|,#.......| #,.............#,.<........| |. ##,|..)|,|.......| #,|............|,-+--##--#-- | ,-----,........| #,-----|--------,#,,,,,,,,,# ##-----|--- --------#,# #,# #,,#####----.- #,,# ###|......|#,# #,# #,## |....| ##,## #,,.......|#,# #,##### #,# |....| $,,# #,#|.......,,# #`,,,,# #,# |....| #-|- #,#|......|### -----.---,# |....| -----.-----###,#-------- |.......|,# ------ |..........,,,,# |.......|,# +.........|##### |.......|,# |.........| |.......-,# |.........| |.......|## -----.----- --------- --- [Murmur the Icicle Hands] St5 Dx6 Co6 In6 Wi7 Ch7 ElmHemFemCha Dlvl:1 $1 HP19(19) Pw3(58) AC10 Exp3 Wt34/810 T308 Latest messages You kill the space! In what direction? [hykulnjb><] You stagger... Pick an object. } water or molten lava or a crystal water or a moorland or an urine lake or a shifting sand or a styx river (water) You fall into the water! You sink like a rock. You try to crawl out of the water. Pheew! That was close. Count: 10 You feel a bit steadier now. You stop waiting. You feel less confused now. This is a water tile that can cause you to drown. Really step on it? [yn] (n) # You don't have enough energy to cast that spell. The required amount was 15. spellbook of ice - This is a spellbook. Color: red. Material: paper. Appearance: vermilion. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Generates some ice tiles in your proximity, and reduces your maximum mana by up to 2 points. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: poison resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 54 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 10% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 18% Tool drop chance was reduced to 65% Concealing monsters were spawned underneath items 92% of the time only The following skill was trained at half the usual rate: divination spells The following skill couldn't be trained before a certain turn number is reached: firearms (turn 62719) Heavy curses were more common by 30% Items were more likely to be generated cursed by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 77588 Monster spawn increase reached its maximum at turn 215558 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 661428 The monster class that cannot be genocided was piece of food The monster species that spawned more often: porter floating eye (freq bonus 2) The monster species that spawned more often: waned unclenched (freq bonus 6) The monster species that spawned more often: five-headed hydra (freq bonus 12) The monster species that spawned more often: newl cloud (freq bonus 4) The monster species that spawned more often: hairy stalk (freq bonus 2) The monster species that spawned more often: black wolf (freq bonus 9) The monster species that spawned more often: giant grey termite (freq bonus 9) The monster species that spawned more often: venom vortex (freq bonus 3) The monster species that spawned more often: greater balrog (freq bonus 6) The monster species that spawned more often: canine cub (freq bonus 2) The monster species that spawned more often: arc bug (freq bonus 2) The monster species that spawned more often: intel scribe (freq bonus 8) The monster species that spawned more often: spooky (freq bonus 24) The monster species that spawned more often: sanatarium rouleau (freq bonus 2) The monster species that spawned more often: farting king (freq bonus 12) The monster species that spawned more often: mind warp patch (freq bonus 4) The monster species that spawned more often: bavaria star (freq bonus 7) The monster species that spawned more often: chestnut giant (freq bonus 8) The monster species that spawned more often: master medium wall (freq bonus 8) The monster species that spawned more often: giant urchin (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 6) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 6) The monster trait that was more common: monsters that shriek (freq bonus 4) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster species that never randomly spawned: pheasant The monster species that never randomly spawned: Lukas's bodyguard The monster species that never randomly spawned: dretch The monster species that never randomly spawned: undead wort The monster species that never randomly spawned: kobold phazer The monster species that never randomly spawned: black eye The monster species that never randomly spawned: nazi mad scientist The monster species that never randomly spawned: hyper sable cat The monster species that never randomly spawned: werepenetrator The monster species that never randomly spawned: low priest The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: white double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: bad part stone (gray) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 9) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 8) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: table furniture (GANG ONE THROUGH FOUR, freq bonus 7) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 95) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 3) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 8) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 8) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 108) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 9) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 21) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: amulet of item insecurity (arasia) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 4) Trap randomization happened for 1 in 544 traps Next attribute increase check would have come at turn 351 Strength training was 29 Dexterity training was 8 Wisdom training was 3 Constitution training was 18 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You had 1078 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could have safely prayed (26) You survived Spells known in the end Name Level Category Fail Memory a - water bolt 6 elemental 98% 503% b - dashing 6 elemental 98% 498% c - poison brand 3 elemental 0% 203% d - ice 4 elemental 90% 298% Techniques known in the end Name Level Status elemental fist 3X Prepared(0) sigil of control 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Armor robe of permanence (gray robe) Scrolls scroll of table furniture (DEFINITELY NOT THE ORACLE) scroll of fire (PRATYAVAYAH) scroll of healing (FIQ X FIQ SELFSHIP) scroll of mana (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of phase door (OTTO PALLINE DI GELATO) scroll of standard id (SHENME SHIHOU TENGTONG FABU) scroll of cure (FASCICULUS PROPRIUS) * scroll of extra healing (DISLEXIAPATER 2017) * scroll of greater mana restoration (UUM MAAMA MIA) Spellbooks spellbook of water bolt (perceptive) spellbook of dashing (watered) spellbook of poison brand (red and white) spellbook of ice (vermilion) Potions potion of healing (orange) potion of full healing (camping) Wands wand of cold (pliable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (31 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (32 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist...